Ragnarok Online (pRO)
EPISODE XIV : HUGEL

+ by tenshieiko™
-Quo Vadis-


+Episode XIV - Hugel Extension Maps:

Quest:



+ Biolabs Entrance Quest:

Item Requirements: 20 Jellopy

Quest Reward: Laboratory Pass

1. Proceed to the 3 o'clock direction of Lighthalzen. There, you'll see a guard who stops you from moving into the slum area. Fear not, just talk to him continuously and you'll eventually make it into the slums.

+ Guard

2. Proceed on and meet Fishbone. Talk to him continuously to find out that he's actually an ex-researcher.

+ Fishbone

3. Talk to him again and again, you'll be pleading with him till he eventually asks for an offer of 20 Jellopies for an exchange of information.

4. Once you've passed him the Jellopies, ask him to send you to the maze.

+ Maze1

5. Type /where in there. Keep walking through the portals, typing /where in every room. Till you eventually reach a room with the coordinates ( 123 , 18 ). Go through the lower portal on the left side of your maze. Passing through the portal, you'll be sent to a room with documents all over.

+ Maze2

6. Examine the Bed, you'll get a Long Stick if you checked under the bed.

+ Bed

+ Checkbed

7. Examine the Reading Table, you'll get another Long Stick. The two rods will become a Long Rod automatically.

+ Table

+ Longrod

8. Examine the Cup on the table beside the bookshelf. Check its contents, you'll obtain a Rusty Key.

+ goblet

9. Move towards the wall at the desk. You'll see cabinet of chemicals. Examine it and type in Rusty Key and you'll get a Green Key.

+ Cabinet

+ RustyKey

10. Move to the Cupboard on the right of the room. Examine it and type in Green Key. You'll obtain a Polygon.

+ Cupboard

+ GreenKey

11. Next, examine the Bundles of Files on the ground. You'll obtain a Red Key.

+ File of Documents

12. Examine the Drawer next to the Bed and type in Red Key, you'll obtain a Jackknife.

+ Drawer

+ RedKey

13. Examine the Painting above the Desk. You'll select the option to move it. Type in Jackknife. You'll obtain a set of numbers. Write these down or take a screenshot.

+ Painting

+ Random Numbers

14. Now, move on the the right hand corner of the room to find a Box. Take the Axe in it.

+ Box

15. Move to the Bucket and examine it. Type in Axe.

+ Bucket

16. Examine the Bucket again. Type in the numbers you got, one by one. (You'll have to type in 9 times.) You'll then obtain a Yellow Key.

+ InputNumbers

17. Now, examine the Generator. Type in Yellow Key.

+ Generator

+ YellowKey

18. Then, move to the Lamp beside the Bed. Break it and you'll obtain a Black Key.

BreakLamp

19. Examine the huge Test Tube on the left hand side of the room and type in Black Key. you'll get an Oval.

+ TestTube

20. Go to the Box beside the Cupboard. Examine it and you'll have these 3 options:

+ OvalShape

For each of the following shapes, type in:

21. After typing those in, examine the Box again. You'll eventually get a Laboratory Permit!

+ OpenBox

+ Lab. Pass

22. Go back to the Test Tube, and examine it again. Type in Laboratory Permit.

+ KeyLabPass

+ Go Down

And there you are, walk up straight and go through the portal. After you've get out, you'll find yourself beside the Underwater Tunnel.

+ SewerPipe

Hence, the very next time you want to ever meet the doppels again, just go down from the Underwater Tunnel and walk up straight. You'll eventually reach the lower parts of the sewers.

Einbroch Murder Quest

Requirements: Completed Factory Quest

Quest Reward: Base EXP (based on character level)

1. Go to Einbech. When you step off the train there is a Young Man (einbech 58 209) who talks about depressed guy in pub. Go talk to Buender Hikeman behind the tavern (einbech 164 102). He will mistake you for a killer. Talk to him again, and ask him how he escaped. He'll rant and pass out.

2. Now head to Einbroch. At the second floor of the Hotel, in the south eastern room there is a sick old man in bed. Ask him if he always lived in Einbroch and you'll find out he is hiding something. Keep badgering him about the mine collapse and eventually you'll get the option to ask about Hideman. He will slip up and reveal he really was part of that incident. Talk to him again and he asks you to search the Kappelthaine Manor (einbroch 126 229) for more information about the ore. Talk to the maid there and she denies any ore.

3. Return the the old man and he'll ask you to search the factory next. Talk to all the NPCs in the factory and return to the old man. He gives you the option of where you think it may be hidden.

4. If you pick Laboratory (Southwest Einbroch), you have to 'sneak in'. The door at the laboratory will now request a password...you have to type in the nonesense that it tells you. OR you can just copy/paste the correct combination in. Some of the choice pairings you get are:

  • You give me no choice. I guess it's time for me to reveal my secret...
  • fReeDoM eCstAcy JoUrnaLiSm ArMpIt DisCoverY hEaDaChE MoonbeAmS jUsTiCE
  • Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON
  • hfjdkeldjsieldjshfjdjeiskdlefvbd
  • ...silence. quiet benevolence...soul mate...wonder.enigma...cloud.
  • opeN,Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open?open!111OPENSESAME
  • By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!
  • uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH
  • I'm the King of All Weirdos! Now you know of my true power. Obey~!
  • belief love luck grimace sweat rush folktale rodimus optimus bumblebee
  • LiGhTsPeEd RiGhT SPEed LeFT TURn RiGhT BuRn OriGInAL GaNgSteR SmACk

5. Talk to the scientist inside, and he will tell you the head of the lab is on the airship flirting with some lady, before you leave don't forget to talk to the Unknown Stuff (The Giant Machine in the middle of the room) or you will be unable to complete this quest, for it locks you out. Take the airship and go downstairs. The scientist is throwing dice and losing badly. Talk to the Apple Merchant, buy 100 apples, then talk to the scientist. He'll use them to gamble another round and lose even more. The key here is his swearing his luck on Ymir's Heart. Eventually he will win, and tell you about Ymir's Heart.

6. Return to Shinokas, tell him about Ymir's Heart, and he'll die telling you of his regret.

7. Go back to Einbech and inform Hikeman of Shinokas's death for some EXP.

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