Item Requirements: 1 Handcuffs, 1 Bouquet, 1 Glass Bead, 5 Holy Water, Grampa Beard, Geek Glasses
Quest Requirements: Completed Biolabs Entrance Quest
Quest Reward: 1 Old Blue Box, 10 Speed Potions, Base and Job EXP (based on character level)
1. To complete this quest you will have to have completed the Entrance Quest to Biolabs. Once you have access then you will need to find a pair of Handcuffs (Only need 1).
2. There are a few trigger spots that will start this quest for you. The following locations are areas that will trigger a dialog popup box if you are holding the Handcuffs:
(lhz_dun01 147 106)
(lhz_dun01 239 135)
(lhz_dun01 66 213)
(lhz_dun01 225 198)
(lhz_dun02 244 229)
(lhz_dun02 60 298)
(lhz_dun02 267 278)
(lhz_dun02 94 199)
(lhz_dun03 244 51)
(lhz_dun03 123 191)
(lhz_dun03 74 140)
You just need to clear one of the above areas and get the dialog pop up to continue to the next step.
3. Now, keeping the Handcuffs, continue to Lighthalzen. You are looking now for the following locations. These do not need to be in order but make sure you get to each spot:
(lighthalzen 344 278)
(lhz_in03 178 22)
(lighthalzen 295 227)
(lighthalzen 364 315)
You will get another popup dialog at these check points, and you should be weary of what is ahead!
4. Once you have ventured around Lighthalzen and have triggered the spirits, you can swing by and talk to the Elder. She has great wisdom regarding the research that has happened in recent years.
5. Talk to her and pay attention to her story. She will then help you with getting rid of them. Be honest to her and let her know that you can't remember every bad thing you have done. Follow along with her as she helps you with how to deal with what you have just learned.
6. She will show you where you need to go next, just pay attention to your mini-map.
7. Now following the Elder's instructions you will need to head to the Rekenber Headquarters. As you enter into this building you will walk forward and trigger another spirit (lhz_in01 113 150). After triggering the spirit you will want to continue forward towards the Representative and ask about the Corporation's History. She will then guide you to the Library.
8. Now head to your left into the Library (lhz_in01 27 247) and talk to the Representative there. Talk to her about the Corporation's History and listen closely to what she says. You will need to talk to her again and discuss Rekenber's Businesses with her to find out more about what has been going on. She will then guide you to look up the Guidebook to find more about Rekenber's businesses.
Clicking on the Guidebook and reading what little information there is will help you understand the mission that was at hand.
9. You will need to venture more in this building to find out some other information. There is another location to check out on the 2nd floor. Head to (lhz_in01 272 227) and you will find another spirit.
10. Realizing that you might be in over your head and yet still curious as to what is going on, you head back towards the Library. As you get closer you see a Rekenber Guard , almost like you walked right past him earlier. Talk to the guard and he will request your ID to be confirmed. You will need a Grandpa's Beard and Geek Glasses, as you can tell from his own ID, before he will let you pass.
Once you have put on the Beard and Glasses you can then talk to the Rekenber Guard and he will let you into the room.
11. Once you enter the room, you will want to head to your right. You will see 3 rooms. Each room has a very specific purpose for the testing and creating that is done here. Head to the room on the far right, and walk towards the middle of the room (lhz_in01 206 129). You will notice something unique about this area, and gain access to another room.
12. Once you have entered, you will stumble upon a conversation between Doctor Varmunt and a representative of the Rekenber Corporation. It would seem that the brilliant Doctor isn't happy with what he was asked to do. You sneak out just in time before they realize you were there listening to the conversation.
13. Now that you know about the fake Ymir's Heart and the developments they are trying to accomplish with the Airship and the Guardians, you should go see and talk to one of the scientists in this area. Talk to the Mad Scientist (lhz_in01 273 121), and offer him your help.
14. Talk to the Mad Scientist again as it would seem he was too distracted to give you the right attention you requested for. Ask to speak to him again, and he will give you a hint of what he needs. Round and Shiny? Must be a Glass Bead! Bring back a Glass Bead to him again and politely ask him about his work. He will give you some details about what he is working on and how he feels it will change the world.
15. Let's wander around, and head to the room to the north. See if what this Mad Scientist is talking about will really change the world. Moving into the north room, (lhz_in01 282 166) you will circle around a table in the middle of the room and find something on the floor. Oh wait! It's a door to another room. As you enter you notice this room looks just like the one you came from. If you move around the room you will see what looks to be some sort of testing going on.
16. You talk to the Scientist and you see he is having a conversation with...what looks to be a Peco Peco. Upon listening into this conversation the Scientist is having with himself and the Peco Peco you realize that he throws down what he claims to be a cheap trinket. Pick up this Pendant and let's see if we can find its rightful owner. Someone has to know something about this item.
17. You remember that the Elder said to return once you find what you are looking for. Head back to the Elder and see if she can help by showing her the pendant . The pendant looks to have a curse on it, something that she claims to be able to fix. Return to her with 5 Holy Water and a Bouquet as she has requested.
Once you return to her with the 5 Holy Water and the Bouquet she will calm the curse and ask you to return the pendant to its rightful owner.
18. If you head north in the slums district you will come by a room with a Crippled Girl that looks to be in some serious discomfort. Talk to the girl and show her the pendant, and listen to her story of what the pendant means to her. Then tell her as gently as possible, and then offer her some comfort.
19. After you have comforted her, you can head back out of their house and continue your quest to find out what more there is about this spirit. As you exit the house (lighthalzen 319 321) you will be confronted by the spirit again, but this time the spirit is grateful for what you have been able to do to help him and blesses you for what you did.
20. The search for a true answer hasn't stopped, and you figure that this spirit that continues to follow you has something to do with the Rekenber Corporation and you feel the need to continue there. You head to speak with a Secretary; Secretary Slierre (lhz_in01 286 226). You ask Slierre about the slums, only to find out she doesn't know much about them. So you talk to her again and ask about the Laboratory, and she gives you a vague question and pushes you off to the help desk.
Realizing she isn't going to answer your questions in a round about manner, you come out with it and ask about Wolfchev's Research. Stunned, she inquires about why you asked, and you explain that you are a friend of his. She tries to brush you off, but you reply with W-Wait!, and you ask again about Wolfchev's Research. She explains that she is not able to answer your questions but if you have something to show her then she is more then willing to help you. So you ask about Wolchev's Test Subjects, ignoring her statement of not being able to help.
At this point she attempts to sway the conversation towards the positive aspects of the research and you claim that his experiments are suspicious and you don't trust the corporation. Not claiming to know anything, she asks for proof, so you show her the evidence. You show her the Handcuffs and Slierre becomes bothered by this proof. You ask what Wolfchev is doing now, and you explain that, Yes you are suspicious about his research, and question about Mr. Wolfchev and the creatures in Regenschirm. She takes your claims and asks that you give her time to go over it all and see if there is any truth to this report.
21. Being that you want answers now, you continue to pester her by requesting the results and what was found. After a few minutes of pestering her she comes back and informs you of the dreadful truth that Wolfchev had done unauthorized research and what you had found was the truth. You ask what he was doing, and she tells you what she was able to find out about his deadly research.
22. Now that you have confirmed the unauthorized research, you rush back to the Mad Scientist (lhz_que01 94 2) to put a stop to his research but when you arrive you find that he has vanished and that all he left behind were his well documented research files.
Item Requirements: Grandpa Beard, Geek Glasses, 10 Research Charts, 10 Handcuffs & Pile Of Ymir Heart
Quest Requirements: Completed Biolabs Entrance Quest, Completed Murder in Einbroch Quest
Quest Reward: 1 Old Violet Box and 1,800,000 Base EXP
1. On a visit to Lighthalzen, you stumble across an Ordinary Man, Ghalstein (lighthalzen 179 170) and greet him.
2. Walk close to the wall surrounding the upper left area, suddenly you overhear a conversation. You can't quite hear what they're talking about, but you hear a familiar sound... it's Ghalstein.
3. Next go talk to Ghalstein again and ask about what you just overheard, and confirm it was his voice. After trying to get it out of him, he finally admits that it was him on and he asks you to give him time to consider telling the truth.
4. He then tells you he belongs to a secret group that's fighting an underground war with someone and asks you to help them. Agree to help him. He proposes a restriction on you by making you swallow a red pill which will undoubtedly make sure you stay truthful to the cause. He assure that he'll give the idote once you complete his mission.
5. Ghalstein wants you to investigate on Rekenber Headquarters because lately strange creatures have been seen under the basement. He asks for you to collect all related biological exhibits, plus the most important thing and he assure you that you'll know that important thing when I see it (Pile of Ymir's Heart). He also tells you that lately people are missing in the slum area and it probably has to do with the Rekenber Corporation as well.
5. Those that did the Biolabs Entrance Quest can go to Level 2 and Level 3 of the Biolabs Dungeon through the Underwater Tunnel.
7. After gathering the items needed, talk to Ghalstein. He asks you to meet Gushaar for my next mission somewhere around Juno.
8. Looking somewhere around Juno, you found a Dismayed Man, Gushaar (yuno_fild04 165 245). You tell him you've been sent by Ghalstein and he asks you to chose red pill and blue pill. Since Ghalstein previously gave you red pill, choose the red pill. Then he asks if you have something to show him. Say yes, and show him the Membership Card.
9. After that he tells you his country, Schwarzwald is controled by the evil Rekenber Corporation. You learn that they have organized a resistance called Wing Of Secret with the help of the President Karl Weierstrass to free the Schwarzwald Republic from the control of Rekenber. He asks you to meet the President at an appointed time.
10. At the President of the Schwarzwald Republic's Office, meet Secretary Hes O'Neil (yuno_pre 69 20) O'Neil tells you the President is waiting.
11. Talk to the Guard (yuno_pre 95 71) outside the President's office you find out he still meeting with another guest.
12. Finally, a Fine Gentleman comes out of the room; it's Keshnaar. He's the President's guest the Guard talked about!
13. After Keshnaar leaves, ask the Guard about him and you learn that Keshnaar works for Rekenber and is responsible for consulting with the government. You are let into the office.
14. President Karl (yuno_pre 69 79) is a busy man. So he gives you a few questions to ask him. After he briefs you about it, ask about your mission.
15. Your first mission from the President is to go to the Aldebran Kafra Headquarters and meet someone called Venice. Before you leave he wants you to pass a file to his Secretary Hes O'Neil.
16. As you walk out of the room, you hear someone talking by the window, before the sound fades away.
17. Give the File to Hes O'Neil.
18. Find the Kafra Employee, Benith (aldeba_in 155 240) and she explains about voting rights for Kafra Service & Cool Event Corp.
19. After she's done, ask "are you Benith..?" and the let her see the Membership Card. She tells you she's a member of Wind of Secret as well. She explains one of the agent is stuck & is hiding at Grim Reaper's Valley and needs to be rescued. His name is Jargeah.
20. After a long search, I spot A Wounded Man, Jargeah (lhz_fild02 228 214). He asks who you are, so type in Kafra Corporation. He gives you a file and asks you to pass it to Benith and leave him here.
21. Pass the file to Benith, then she asks about Jargeah. Afterwards, she passes back the file and asks you to hand it over to the President.
22. From the file, the President learns that one of the enterprise researchers caried the secret and is hiding in a secret place. His name is Shinokas, and is in Einbroch. My next mission will be find that person.
23. When you tell the President about Shinokas, the guard interrupts your conversation and says Hes O'Neil has an urgent matter to see him about. O'Neil passes a pack of documents to President.
24. After President examines the documents, (You may have to click many times), he tells you a secret file about Shinokas is hiding in the store room of Rekenber Headquarters. You are ordered to go somewhere around Lighthalzen to wait for the Kafra Service to contact you.
25. North of Lighthalzen, A Mystery Woman, Esuna appears (lhz_fild01 66 219). She gives you a short briefing on how to infiltrate the corporation and steal the information. Esuna informs you to make contact with a secret agent, Lestin inside the headquarters and obtain a pass from him to disarm the security system.
26. Go back to Lighthalzen, and enter the Rekenber Headquarters. Go past the Guard (lhz_in01 35 226).
27. Go to the upper room in the research lab. He is Researcher, Lestin (lhz_in01 285 169). He tells you the location for the file is heavily guarded and the entry pass from him can last for 3 minutes.
28. When you arrive at the corner of the Document Room, wait patiently until both guards leave their post. Then start your infiltrating, slide in the card and input the number on the card and enter the door. (3 minutes before you are spotted)
29. Type in Shinokas at the File Search Engine and find the relevant information is kept in area 1-5.
30. Find the document at area 1-5, it's about Heart of Ymir again. It seems like the information you're looking for.
31. Return the Archive Permit to Lestin and head back to Esuna.
32. Bring the document to Esuna. She adds some files and reorganizes them, then tell you to hand it over to the President.
33. When President finds out about the death of Shinokas, he says it's not important but the most important thing is what Rekenber is going to do with Ymir's Heart Fragments. He then asks you to run back to Esuna because she might have new information.
34. Meet Esuna again. She's very depressed because of the recent losses in her group and they plan to withdraw from Wind Of Secret. She later gives you the file.
35. Tell the President of Esuna & her member's plans of withdrawing after passing him the document. He's puzzled and ask you to find out the reason from Esuna.
36. Esuna tells me she believes there is a spy in the movement and President's trusted aide, Kurelle is the most suspicious. Later they infiltrated his residence and find the evidence that relates him to Rekenber. Her headquarters orders them to hold any actions that correlated with the President.
37. Rush back to President and tell him everything you heard from Esuna. He's stunned and after all, he's been played by the Corportation and betrayed by his trusted aide. He orders his secretary to invite Kurelle into the room.
38. The President starts to question Kurelle. At first he act as if he doesn't know what the President is talking about, but he confesses and tell him everything about his ambitious and the Corporation.
39. Go back to Lighthalzen and tell everything to Ghalstein. It's a blow for Ghalstein after he hears it. He later gives you the antidode and apologizes for involving you in such a mess.