1 | Name of Sheet in this case Vampires the Masquerade |
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2 | Name of your character Your name The name of the city or chronicle that you are playing (All pretty self-explanatory) |
3 | Nature: who your character truly is Demeanor: who you wish everyone to perceive your character to be Clan: your character's birthright |
4 | Generation: this will be a number once removed from your sire's Haven: where your character choses to live Concept: your job or purpose in the world |
5 | Physical Attributes Strength, Dexterity, Stamina These will determine how well you do anything that involves your body (ie. fighting, dodging, dancing etc.) |
6 | Social Attributes Charisma, Manipulation, Appearance These will determine how goodlooking you are and how you deal with others (used when making speeches or trying to feed etc.) |
7 | Mental Attributes Perception, Intelligence, Wits These will determine how well you might deal with situations that require brain power. (ie. reaction time, investigating etc.) |
8 | Talents These are abilities that you are embraced with (ie. acting, athletics, dodge etc.) |
9 | Skills that which is learned through training (ie. driving, firearms, repair etc.) |
10 | Knowledges these are learned traits as well but they have more to do with brain power than skills (ie. languages, law, bureaucracy etc.) |
11 | Backgrounds these are the advantages one has from birth or rebirth (ie. money, contacts, social position etc.) |
12 | Disciplines these are special skills utilized by vampires (see Disciplines page for details) |
13 | Virtues Conscience, Self-Control, Courage exactly as they sound |
14 | Merits/Flaws these aid or detract from various rolls that you will make (ie.shyness will make social rolles harder) |
15 | Humanity or Path Humanity designates how human your morals or beliefs are Paths have a different system of belief for each one (for details see Paths of Enlightenment) |
16 | Willpower this designates your inner strength IMPORTANT NOTE: Higher is better |
17 | Blood Pool this will be used to pump up your character's strength or to heal them how much you have is decided by your generation |
18 | Health if injured this will show you the level of damage you have it ranges from bruised, which really doesn't impede you to incapacitated, which is self-explanatory |
19 | Experience Points or XPs that which the storyteller hands out rather sparingly or so it seems these you can use to increase most of the things above |