Adventures in Arcadayn
By Tim Emrick
Job |
Prerequisites |
Monthly Income |
Success Roll |
Critical Failure |
Administrator |
Administration 14+, Politics 12+ |
$150 x skill |
PR |
LJ/-1i, LJ |
Alchemist |
Alchemy 14+ |
$50 x Alchemy skill level |
Alchemist-1 |
-21i, 3d/ -3i, 5d, LJ |
Assassin* |
Stealth 12+, Shadowing 12+, Knife 12+ |
$200 x skill |
Worst PR-1 |
4d/4d, C, caught and tried |
Court wizard |
spell levels totaling at least 200; Status 1+; Diplomacy, Politics or Savoir-Faire at 15+ |
$20 x total of above three skill levels |
Best PR |
-2i, 3d/ -3i, 5d, LJ |
Enchanter |
Enchant 15+; at least 100 levels in other useful spells |
$50 x Enchant skill level |
Enchant-1 |
-3i, 3d/ -4i, 5d, LJ |
First-rank courtesan* |
Attractive or better, Sex Appeal 13+, Savoir-Faire 13+ |
$500 (no living expenses) |
Best PR |
-1i/-3i |
Huscarl (Northland lord's warrior-retainer) |
Savoir-Faire 12+, one weapon skill 10+, Status 0+ |
$1,000 |
Best PR +Status |
-1i, 2d/ -1i, D |
Master artisan* |
any Craft skill at 20+ |
$30 x skill |
PR-4 |
LJ/LJ, -2i |
Master guildsman* |
any Craft skill at 20+, Adminstration 14+ |
$175 x skill |
PR |
-2i/-4i |
Mercenary captain* | Appropriate equipment, Military Rank 2+, weapon or Riding (horse) skills totalling 45+, Leadership 14+, and Savoir-Faire 15+ or +2 Reputation among aristocrats and/or military leaders | $500 x Military Rank | IQ, Savoir-Faire, or Strategy | -2i, 3d/LJ, -3i, 5d |
Master merchant* |
Merchant 16+, $10,000 in capital |
$175 x skill |
PR |
-2i/-6i |
Weapon skill levels totaling at least 60+; appropriate equipment; Strategy 14+ |
$1,100 |
Best PR |
-2i, 3d/ -3i, 5d, LJ, lose equipment |
|
Money-changer | Literacy, Area Knowledge (major nation) 13+, Economics 11+, Merchant 14+ | $800 | Merchant-4 | -4i/-8i |
Physician |
Physician 13+, Surgery 13+ |
$150 x skill |
Worst PR |
-1i/-2i |
Professional (e.g., Healer, Lawyer, Herald, etc.) |
Professional skill 14+ |
$120 x skill |
PR |
LJ/-1i, LJ |
Scholar |
Teaching 15+, Research 14+ |
$100 x skill |
PR |
LJ/LJ |
Ship Captain |
Navigation 13+, Seamanship 14+, own ship or appropriate patron to provide one |
$145 x skill |
Best PR-1 |
-1i/2d, -3i |
Shipowner |
Seamanship 13+ |
$1,500 |
PR |
-1i/ 2d, -1i |
Skald (Northland bard) |
Skaldic Lore 13+, Bard 13+ |
$1,300 |
Best PR |
-1i/ 1d, -1i |
Spy |
Stealth 12+, 2 thief/spy skills 12+ |
$155 x skill |
Best PR-2 |
2d/3d, LJ, C |
Squire |
Savoir-Faire 13+, 3 weapon skills 12+ |
$925 |
Best weapon-1 |
2d/3d, C, lose horse, weapons, armor |
Priest |
Theology 13+, Diplomacy 12+ |
$900 |
Theology-2 |
-1i/1d, -2i, declared heretic |
Teacher of an art or skill |
requisite skill 14+ |
$100 x skill |
PR |
-1i/2d, -1i |
Theater owner |
Administration 13+, Merchant 12+, Appreciate Beauty 9+ |
$1,500 |
Worst PR |
-2i |
Return to the Jobs Table index.
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This page last updated 11/8/2003 by Timothy E. Emrick. | Copyright 1998-2003 Timothy E. Emrick.