Adventures in Arcadayn
Job Table: Comfortable Jobs

By Tim Emrick


Job

Prerequisites

Monthly Income

Success Roll

Critical Failure

Administrator

Administration 14+, Politics 12+

$150 x skill

PR

LJ/-1i, LJ

Alchemist

Alchemy 14+

$50 x Alchemy skill level

Alchemist-1

-21i, 3d/ -3i, 5d, LJ

Assassin*

Stealth 12+, Shadowing 12+, Knife 12+

$200 x skill

Worst PR-1

4d/4d, C, caught and tried

Court wizard

spell levels totaling at least 200; Status 1+; Diplomacy, Politics or Savoir-Faire at 15+

$20 x total of above three skill levels

Best PR

-2i, 3d/ -3i, 5d, LJ

Enchanter

Enchant 15+; at least 100 levels in other useful spells

$50 x Enchant skill level

Enchant-1

-3i, 3d/ -4i, 5d, LJ

First-rank courtesan*

Attractive or better, Sex Appeal 13+, Savoir-Faire 13+

$500 (no living expenses)

Best PR

-1i/-3i

Huscarl (Northland lord's warrior-retainer)

Savoir-Faire 12+, one weapon skill 10+, Status 0+

$1,000

Best PR +Status

-1i, 2d/ -1i, D

Master artisan*

any Craft skill at 20+

$30 x skill

PR-4

LJ/LJ, -2i

Master guildsman*

any Craft skill at 20+, Adminstration 14+

$175 x skill

PR

-2i/-4i

Mercenary captain* Appropriate equipment, Military Rank 2+, weapon or Riding (horse) skills totalling 45+, Leadership 14+, and Savoir-Faire 15+ or +2 Reputation among aristocrats and/or military leaders $500 x Military Rank IQ, Savoir-Faire, or Strategy -2i, 3d/LJ, -3i, 5d

Master merchant*

Merchant 16+, $10,000 in capital

$175 x skill

PR

-2i/-6i

Military officer or knight

Weapon skill levels totaling at least 60+; appropriate equipment; Strategy 14+

$1,100

Best PR

-2i, 3d/ -3i, 5d, LJ, lose equipment

Money-changer Literacy, Area Knowledge (major nation) 13+, Economics 11+, Merchant 14+ $800 Merchant-4 -4i/-8i

Physician

Physician 13+, Surgery 13+

$150 x skill

Worst PR

-1i/-2i

Professional (e.g., Healer, Lawyer, Herald, etc.)

Professional skill 14+

$120 x skill

PR

LJ/-1i, LJ

Scholar

Teaching 15+, Research 14+

$100 x skill

PR

LJ/LJ

Ship Captain

Navigation 13+, Seamanship 14+, own ship or appropriate patron to provide one

$145 x skill

Best PR-1

-1i/2d, -3i

Shipowner

Seamanship 13+

$1,500

PR

-1i/ 2d, -1i

Skald (Northland bard)

Skaldic Lore 13+, Bard 13+

$1,300

Best PR

-1i/ 1d, -1i

Spy

Stealth 12+, 2 thief/spy skills 12+

$155 x skill

Best PR-2

2d/3d, LJ, C

Squire

Savoir-Faire 13+, 3 weapon skills 12+

$925

Best weapon-1

2d/3d, C, lose horse, weapons, armor

Priest

Theology 13+, Diplomacy 12+

$900

Theology-2

-1i/1d, -2i, declared heretic

Teacher of an art or skill

requisite skill 14+

$100 x skill

PR

-1i/2d, -1i

Theater owner

Administration 13+, Merchant 12+, Appreciate Beauty 9+

$1,500

Worst PR

-2i


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This page last updated 11/8/2003 by Timothy E. Emrick. | Copyright 1998-2003 Timothy E. Emrick.