Adventures in Arcadayn
By Tim Emrick
Job | Prerequisites | Monthly Income | Success Roll | Critical Failure |
---|---|---|---|---|
Barmaid | Diplomacy, Carousing or Sex Appeal 11+ | $130 | Best PR+1 | LJ/1d, LJ |
Beggar* | Struggling or Poor | $25 | 11**, Acting-2**, or Scrounging | 2d |
Errand Boy/Girl* | Merchant 8+, Savoir-Faire 10+, or Streetwise 11+ | $80 | 11 | -2i/-1i, 1d |
Generic servant or helper | no attribute below 7 | $120 | IQ | LJ/LJ, whipped, 2d |
Laborer/ Longshoreman | ST 11+ | $15 x ST | ST | LJ/1d, LJ |
Peddlar | Merchant 11+ | $35 | PR | -1i/-1i, 2d |
Thief* | at least 4 Thief skills at 13+, or 2 at 16+ | $150 | DX | 3d/3d, caught and tried |
Thrall (barbarian serf) | no qualifications | $0 (living expenses) | 11 | 2d/4d |
** +1 to roll for a visible Physical Disadvantage (missing limbs, etc.).
Return to the Jobs Table index.
Return to the Arcadayn index. | Return to the Game Room. | Return to the Lair.
This page last updated 11/8/2003 by Timothy E. Emrick. | Copyright 1998-2003 Timothy E. Emrick.