Adventures in Arcadayn
By Tim Emrick
Job | Prerequisites | Monthly Income | Success Roll | Critical Failure |
---|---|---|---|---|
Apprentice | Craft skill 10+ | $0 (living expenses) | PR | 2d/4d or LJ |
Apprentice Mage | Magery 1+ or IQ 12+ | $100 plus living expenses | IQ | LJ/4d |
Bandit | Survival 11+, one weapon skill 10+ | $200 | Best PR | 3d |
Bravo* (low-class thug/sword-for-hire) | ST 13+ and any Combat skill at 14+ | $300 | Best PR-2 | 2d/4d and jailed |
Caravan Servant | ST 12+ or Packing 11+ | $150 | Best PR | Lj/LJ, 2d |
Dancing Girl | Female, Average Appearance or better, Dancing 12+ | $100 | Dancing or Sex Appeal | -2i/LJ, -2i |
Duellist | Law 11+, one weapon skill 10+ | $250 | Best PR | 4d/4d, D |
Fisherman* | Fishing 12+ | $20 x skill | PR | 2d/3d, -1i |
Gambler* | Streetwise, Gambling, Fast-Talk all at 10+ | $35 x skill | Best PR-1 | 3d, chased out of town/ lose a hand |
Hunter/Trapper | Survival 11+, Tracking 11+ | $30 x skill | Best PR | 2d/3d, -1i |
Jongleur* (traveling entertainer) | Acrobatics, Bard, or Musical skill at 14+ | $25 x skill, plus $5 x skill for each additional musical ability | PR-2 | 1d, -1i/ 2d, -2i |
Maidservant | Savoir-Faire 11+ | $100 plus livign expenses | PR | -1i/1d, -1i |
Miner | Mining 11+ | $20 x skill | PR | 3d/5d |
Mystic/Fortune-Teller* | Astrology 12+, Fast-Talk 13+, Theology 13+, or divination spell 12+ | $200 | Best PR | -2i/1d, -4i |
Porter | ST 12+ | $300 | ST | 1d, LJ/2d, LJ |
Runner | Move 6+, DX 12+ | $60 x Move | DX | 1d, LJ/2d, LJ |
Sailor | Seamanship 11+ | $200 | PR+1 | 2d/LJ, 2d |
Shepherd, Teamster | Animal Handling 12+ | $325 | PR | 1d, LJ/3d, LJ |
Stable-boy | Animal Handling 11+ | $100 | PR+1 | LJ/LJ, 2d |
Tenant farmer* | Agronomy 12+, ST 10+ | $300 | 12 | -1i/-2i, LJ |
Village "Hedge-wizard"/Wisewoman | useful spell levels totaling at least 80 | $400 | IQ-1 | 3d/LJ, 5d |
Water-seller (only in cities without other supplies) | Equipment worth $40, ST 10+, HT 11+, Merchant 8+ | $180 | Merchant+3, to a maximum of 14 | -1i/-2i, 1d |
Wizardly Thief | none | $400 | Best thief spell (GM's decision) -2 | 3d, jailed/ 6d, jailed |
Woodcutter* | ST 11+, HT 11+, Survival (Woodland) 10+ | $250 | Best of HT or Survival | 1d, -1i/2d, -2i |
Return to the Jobs Table index.
Return to the Arcadayn index. | Return to the Game Room. | Return to the Lair.
This page last updated 11/8/2003 by Timothy E. Emrick. | Copyright 1998-2003 Timothy E. Emrick.