MIRIYA PARINO-STERLING-Class Interdiction Ship
Main Hull- Bridge- External Hatches (5Ø)- Internal Hatches (5ØØ)- | 2Ø,ØØØ 15,ØØØ 5ØØ each 3ØØ each | Fighter Hanger Doors (1Ø)- Detainee Vsl Bay Door (dorsal)- Radar/Communications Antenna Arrays (3Ø)- Thrusters (3)- | 4ØØ each 1,5ØØ 35Ø each 2,ØØØ each |
Spacefold: Equpied. FTL: Factor 1Ø Cruising Speed: Factor 1 or less. In Atmosphere: 5 MPH; Can only BARELY return to orbit IF at a proper aero-spaceport. Clearance: 329 feet Beam: 65 Length: 1,969 feet Weight: 2 million tons (weighs so much more because of the Gravity Well Generators). Cargo: 6,Ø63 tons. Power Systems: Primary: FKr 41ØØ Fusion Pile Reactors (5); Output: 551,ØØØ KwH, more than enough to do EVERYTHING and them some. | Lifespan: 6 years at nornaml useage, 1 year if the ships been worked hard. Secondary: Solar Sail Array; Output: 413,ØØØ KwH; Lifespan: Unlimited, but can not achieve FTL; Used for station keeping in system. Can support ALL missions with sail array alone, however. Tertiary: Reserve Batteries (5ØØ,ØØØ); Output: 25,ØØØ KwH; Lifespan: 3 weeks on emergancy power only; The ship is now a very large lifeboat. Cost and Availability: Each of these vsls, despite their relatively SMALL si Black Market: About the same, but much more rare; This is HIGHLY restricted military hardware, and the components for them are hard to come by, making tracking of illegally constructed ones far easier. The gravity well generators, the only component that would make capture of these vsls worth while, are equipped with self-destruct mechanisms, to ensure they can not easily be captured. To date, only one, TANKRED, was captured, by a well-funded black-market supported team. Her whereabouts are not yet known. |
Weapons Systems:
Note: “Weapons Systems” refers to normal baseline weapons systems; Before the vessels even come off the skegs, they are usually re-designed with some extra weapons.1. Gravity Well Generators: This is the primary “weapon” of the ship; Litterally grabs any vsl it’s pointed at and holds onto it; Not “always” effective, and rarely effective entirely on it’s own, but will slow any vsl down for a short while, allowing a boarding vsl to come alongside. Effect: Creates a gravitaition effect equal to that of a white dwarf star in a 16³ mile area. Number of attacks per melee: Equal to user’s attacks per melee (treat it as a laser battery for game purposes). Range: 2,ØØØ miles. Payload: Unlimited. 2. T’sentrædi Style Heavy Laser (6Ø): Still a highly effective design, it is an REF standard weapon throughout the fleet. 3. Automated Missile Battery (2Ø): 2Ø of these batteries are on each vessel. | 4. Defensive Laser Batteries (1ØØ): Each vessel has 1ØØ defensive laser batteries for anti-missile and meteorite defense. MD: 5D6 per blast. Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee). Range: 5ØØ feet. Payload: Unlimited. 5. Ships, Fighters, Power Armor, and Robots: |
Features