PLANET MASTER-Class Assault Shuttle
An a-typical PLANET MASTER-Class Assault Shuttle
Main Hull- Retractable Wheels (26)- Bow Door- Mecha Launch Ramp- Launch Ramp Hydraulics- Main Superstructure- Smaller Service Tower (port of main superstructure)- Aft Wheelhouse- Main Thrusters (6)- Side Hull Sliding Doors (4)- | 3,ØØØ 3ØØ each 15ØØ 12Ø 6ØØ 4ØØ 5ØØ 3ØØ 8ØØ 5ØØ each | LRM Launch Tubes (6)- MRM Launcher (main deck)- Retractable Gun Turrets (3)- Main Guns (18)- * Hull per 165² ft area- * Internal Doors, Hatches, Scuttles, and Bulkheads per 4Ø ft area- ** Amidships ⅓rd of hull- *** Main Engine (stern hull)- **** Auxiliary Engines- | 2ØØ each 2ØØ 4ØØ each 15Ø each 5ØØ 1ØØ 1,ØØØ 1,ØØØ 1,ØØØ |
Notes:
Speed and Statistical Data: Note: “Safe Speed” refers to safely for those around the vessel.
Hover Over Land/Water : 5ØØ MPH safely; Mach Ø8 is possible only long enough to breech an atmosphere if absolutely necessary (grav pods are the preferred method of flight, but will not be able to breech a gravity well on it’s own). Range Over Land/Water: Unlimited Flying: 5ØØ MPH; Operational speed: 1ØØ MPH Operational Ceiling: 15,ØØØ feet before the ship must take up orbit in space. Surfaced On The Water: 25 knots safely Underwater: 4Ø knots safely Maximum Depth: 15,ØØØ feet (2.5 nautical miles) Maximum Dive Time: 3Ø Months Space: Main Drives: Factor 16 Auxiliary Engines: 0.16 Light Clearance: 25 Beam: 23Ø ft ( Length: 1,65Ø ft (5Ø.3Ø m) Weight: 139,15Ø tons. Cargo: Mecha Power Plant: Reflex heat pile system Gravity Control: Internal Flight Systems: Grav Pods Cost: 4.1 billion each Availability: Every Ø6 months. Black Market Cost and Availability: Would cost around 4Ø billion each; Not yet available, and not likely to ever be, though individual groups have built a few for themselves. |
Weapons Systems: 2. MRM Launcher (aft): Actually the Porcupine Missile System of SDF-1 fame, though doctrine hold this is ONLY loaded with MRM’s. 3. 2Ø inch (4ØCM) autocannons (18 in three turrets): The same as carried on the MAC II/III. A gunner is stationed in the turret as the weapons operator, but his/her duties are really to watch the machinery and ensure any breakdowns are avoided, or, barring that, the gun is shut down and ammo and power to the gun is secured. Breakdowns are EXTREMELY rare, and can usually be fixed by the gunner. 4. PBT-M2 Particle Beam Turrets (1Ø): The same used on the MTA Titan. These turrets dot the hull. They are used mostly for anti-Mecha, fighter and missile defense. Features:1. Forward LRM Tubes (6): Simple, fixed forward, missile tubes. Typically Proton Torpedoes are used.
Purpose: Assault
Missile Type: Any LRM except Reflex Multi-Warhead
MD and Range:
Rate of Fire:
Payload: 2,ØØØ
Purpose: Assault
Missile Type: Any LRM except Reflex Multi-Warhead
MD and Range:
Rate of Fire:
Payload: 2Ø,ØØØ
Purpose: Assault
MD: 2D5×1Ø
Blast Radius: 2Ø feet
MD and Range: 12 miles
Rate of Fire: Ø6 per melee.
Payload: The stage Ø1 ready position (the most immediate ammo supply short of actual “lock and load”) has 2Ø rounds per gun; The ships magazine holds 2,ØØØ rounds, but is located on deck Ø5, so it takes 2.5 minutes (1Ø melees) to be brought up. Note: If the ship is engaged in combat long enough to require more ammo be brought up, the ship is in WAY over it’s head.
Purpose: Assault/Defense
MD: 2D6×1Ø each; Turrets can be trained on a single target to fire in tandem, increasing damage.
Rate of Fire: Each turret can fire six times per melee.
Range: 6,ØØØ feet (just over a mile).
Payload: Unlimited5. Mecha and other Vehicles: And, of course, the ships can launch Mecha, mostly Destroids. Exact numbers will vary, but the list below is, generally speaking, a fair complement. Non-Combat Ground Vehicles= 6
As noted before, this inventory is subject to change at any time, based on the needs of the REF as a whole.General Cargo Arrangement:7 Total
AMR-1Ø Mecha Retrieval Units= Ø2
ML-3 Forklifts= 1Ø
Hover Cargo Hauler= Ø5
Hovercyles= 5Ø
Combat Ground Vehicles= 47 Total
AAT-4Ø Assault Transports= 1Ø
Guntrucks= 1Ø
MTA- Titan= Ø2
M-221 Grant Main Battle Tank= 15
M-4Ø6 Turaladrié AIFV= Ø5
M-553 Lancelot Reconnaissance Tank= Ø2
M-558 Galahad Command Tank= Ø2
M-6Ø2 Anarissa Self-Propelled Artillery/Tank Killer= Ø1
Non-Combat Aircraft= Ø Total
Combat Aircraft:= Ø5 Total
Sea Sergeants= Ø5
Mecha= Aproxiately 2,ØØØ Total
Power Armors= Aproxiately 1,ØØØ Total
RD/EF Micronian Power Armor Mk II=15Ø
REF VR-Ø52 Battler= 2ØØ
REF VR-Ø41 Saber= 15Ø
REF VR-Ø38-LT= 2ØØ
Destroids= Aproxiately 7ØØ total
REF Gladiator= 5Ø
RDF Excalibur= 5Ø
REF Excalibur= 5Ø
RDF Escalators= 5Ø
REF Escalators= 5Ø
RDF Valiants= 5Ø
REF Valiants= 5Ø
RDF HAS I= Ø2
REF HAS II= Ø3
RDF Crusader= 5Ø
RDF Defender= 5Ø
RDF Gladius= 5Ø
RD/EF Mecha Knight= 5Ø
TBP-Z1 Raditzs Regult Tactical Battle Pod= 1ØØ
OBP-Z2 Glaug Officer’s Pod= 5Ø
ABP-Z4 T’sentraedi VHT= 1Ø. Though none were standard, a few were deployed on PLANET MASTERS once they came on-line.
Guardians= 6Ø Total
RD/EF Strike Aggressor= 2Ø
RD/EF Super Guardian= 4Ø
Veritechs= 1,366 Total
RDF LVR-588 Veritech Car= Ø2
RDF VF-1D= Ø2 (all equipped with Space Augmentation Packs)
RDF VF-1J= 1Ø (all equipped with Space Augmentation Packs)
RDF VF-1S= Ø2 (all equipped with Space Augmentation Packs)
VAF-6C= 1ØØ
VAF-6J= 5Ø
VBF-1C= 1ØØ
VBF-1J= 5Ø
VHT= 1,ØØØ (all equipped with Super VHT Augmentation Pack)
Other Vehicles= 1Ø5 Total
CRP-Z3 Quel Qualie Theater Scout Recon Pod= Ø5
Hover Platforms= 1ØØ
Deck One: When used as a box carrier, this deck is loaded with Cyclones and other power armor. When used as an assault carrier, this deck is loaded with Guardians, VT’s, Alphas, Betas, and other combat aircraft.
Deck Two: Mixed; Destroids, Veritechs, Guardians, and Cyclones.
Deck Three: Mixed; Destroids, Veritechs, Guardians, and Cyclones.
Deck Four (Assault Deck): When used as a box carrier, this deck contains MAC forward, Titans aft. When used as an assault carrier, it has neither of these, as they take 3Ø minutes apiece to off-load; Too long in combat situations. Instead this deck is used for Cyclone forward, Destroids and VHT’s aft.
Deck Five: Spare parts only. Some machining rooms exist down here, where limited repairs can be made.