


YOUNGER-Class Troopship
YOUNGER-Class Troopship in it’s three main mode; Transport, Assault, and “Hot Drop.” |
| Main Hull- Bridge- External Hatches (about 15Ø)- Internal Hatches (up to 1Ø,ØØØ)- Fighter Hanger Doors (5)- | 2Ø,ØØØ 1,ØØØ 15Ø each 1ØØ each 5ØØ each | Thrusters (Ø8)- Upper Legs (Ø4)- Lower Legs (Ø4)- Feet (Ø4)- | 2,ØØØ each 1,5ØØ each 1,5ØØ each 1,5ØØ |
Speed and Statistical Data: Weapons Systems: 2. LA-15 Destabili 3. T’sentrædi Style Heavy Laser (Ø3): Still a highly effective design, it is an REF standard weapon throughout the fleet. One is mounted on each side of the main hull. 5. Defensive Laser Batteries (5Ø): Each vessel has at least 5Ø defensive laser batteries for anti-missile and meteorite defense. 6. Ships, Fighters, Power Armor, and Robots: Features:Spacefold: Not equipped.
FTL: Factor 2Ø.
Cruising Speed: Mach 2Ø.
In Atmosphere: Mach 2Ø.
Walking: Cruises at 4Ø MPH; Normal speed is only 2Ø MPH.
Clearance:
Spacefold Mode: 2ØØ feet.
Destroid Mode: 4ØØ feet.
Ground Clearance In Destroid Mode: 15Ø feet.
Beam: 1ØØ feet.
Length: 2Ø,ØØØ feet.Weight: 2Ø,ØØØ tons.
Cargo: 5ØØ,ØØØ.
Power Systems:
Primary: ZXTRA-2 (Anti-Matter) Lifespan: 2Ø years.
Secondary: Solar Sails.
Tertiary: Emergency Batteries 2Ø,ØØØ.
Cost and Availability: 1ØØ million credits; Extremely rare.
Black Market: 8Ø,ØØØ credits; Rarely available, but they HAVE been found. Atorians love them.1. Synchro-Cannon (1): This weapon system is an INCREDIBLE machine
of death and destruction, and is often FAR too powerful. They are ONLY
used to crack open fixed facilities, such as bunkers, to allow Mecha and Power
Armored troops, to swarm inside. The power they hold is NEVER wasted on
removing lesser targets, though heavy laser artillery turrets may be targeted.
MD: Absolutely destroys EVERYTHING in it’s path.
Beam Width: 5Ø feet
Rate of Fire: Twice per melee.
Range: 2Ø,ØØØ feet (twice the original version).
Payload: Unlimited.zer Energy Cannon (1): Used to crack open energy barriers.
MD: 1D6×1Ø per blast.
Rate of Fire: Per gunners attacks per melee.
Range: 2Ø,ØØØ feet (significantly more range than the Mecha version).
Payload: Unlimited.
MD: 1D4×1ØØ per blast.
Rate of Fire: Twice per melee.
Range: 2ØØ,ØØØ miles.
Payload: Unlimited.4. Automated Missile Battery: The vessel has one automated missile battery, on its ventral side, fixed roughly-forward.
Missile Type: Any MRM or LRM.
Purpose: Anti-Ship Defense.
MD and Range: Varies by type used.
Rate of Fire: Twice per melee.
Payload: Up to 5Ø.
MD: 5D6 per blast.
Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee).
Range: 5ØØ feet.
Payload: Unlimited.
Shuttles- Ø1
Space, Guardian, and Veritech Fighters- Ø5; Usually Veritechs.
Destroids- As many as 5,ØØØ Destroids of every description are carried.
Power Armor- As many as 1Ø,ØØØ
Hovertanks and other hover vehicles- 1ØØ,ØØØ
Veritech Hovertanks- 1ØØ


