VEROCHA-Class Frigate
![]() A prototype VEROCHA-Class Frigate, the FFCG-¨ª¨ª2 FEROCHA; FEROCHA was the vessel that, while completed in time for the pro-Unificationists to steal her, was unable to clear the dock, and remained in Carbonarran control. |
Main Hull- Bridge- External Hatches (about 15¨ª)- | 1¨ª,¨ª¨ª¨ª,¨ª¨ª¨ª 1¨ª,¨ª¨ª¨ª 15¨ª each | Internal Hatches (up to 1¨ª,¨ª¨ª¨ª)- Fighter Hanger Doors (2)- Thrusters (1¨ª)- | 1¨ª¨ª each 5¨ª¨ª each 1¨ª,¨ª¨ª¨ª |
Speed and Statistical Data: Weapons Systems: 2. Automated Missile Battery: Normally this class packs ¨ª3 automated missile batteries, located amid and around the waist of the ship. 3. Defensive Laser Batteries (1¨ª¨ª): Each vessel has at least 1¨ª¨ª defensive laser batteries for anti-missile and meteorite defense. Features:Spacefold: Equipped
FTL: Factor 1¨ª
Cruising Speed: Mach 1¨ª
In Atmosphere: Not possible; Will crash, essentially rendering the planet uninhabitable.
Clearance: 1,1¨ª¨ª feet
Beam: 5¨ª¨ª feet
Length: 65¨ª¨ª feet
Weight: 6¨ª million tons
Cargo: 5,¨ª¨ª¨ª tons
Power Systems:
Primary: MARS-72,¨ª¨ª¨ª (Anti-Matter);
Secondary: Solar Sails;
FTL; Used for station keeping in system.
Tertiary: Emergency Batteries 2¨ª,¨ª¨ª¨ª;
power status.
Cost and Availability: 1¨ª¨ª million credits; Extremely rare.
Black Market: 6¨ª¨ª million credits; Only one is known to have
made it to the black market, into the hands of T'sentr©¡di malconts. Knockoffs
appear from time to time, especially in the hands of Fehran malconts.1. T'sentr©¡di Style Heavy Laser (1): Still a highly effective design, it is an REF standard weapon throughout the fleet. Normally they are designed to have ¨ª6 to 18 such turrets.
MD: 1D4¡¿1¨ª¨ª per blast.
Rate of Fire: Twice per melee.
Range: 2¨ª¨ª,¨ª¨ª¨ª miles.
Payload: Unlimited.
Missile Type: Any MRM or LRM.
Purpose: Anti-Ship Defense.
MD and Range: Varies by type used.
Rate of Fire: Twice per melee.
Payload: Up to 1¨ª,¨ª¨ª¨ª.
MD: 5D6 per blast.
Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee).
Range: 5¨ª¨ª feet.
Payload: Unlimited.4. Ships, Fighters, Power Armor, and Robots: This is the ships MAIN weapon,
and the launching of fighters is the specialty. A long tube through the center of the
main hull, reaching from bow to stern, works like a gigantic rail-gun to either launch
or recover Space Fighters, Guardian Fighters, and Veritech Fighters. As a fighter
approaches the stern, electromagnets ¡°reel¡± it in, then decelerate the craft, or re-launch
it (if there is a danger). The same electromagnets also launch fighters out the bow, at up to 1¨ª g¡¯s (pilots don¡¯t feel it so badly, due to weightlessness and compensators). Additionally, Destroids and Shuttles can be launched in this fashion.
Shuttles- As many as 1,¨ª¨ª¨ª
Space, Guardian, and Veritech Fighters- As many as 1 MILLION, though normally about ¨ö will be Space Fighters, ¨ü¡¯s Guardians, and the remainder Veritechs. Aerial Fighters and attackers may also be carried.
Destroids- As many as 1¨ª¨ª,¨ª¨ª¨ª
Standard Hovertanks and other hover vehicles- As many as 5,¨ª¨ª¨ª
Veritech Hovertanks- Up to 2,¨ª¨ª¨ª.