The following material is an adaptation of the starship design from MACROSS 7, a sequel to the original Japanese MACROSS TV series, as presented at the Macross Roleplay website, but with my own, UGC-based spin on it. All they asked is that you give proper credit to them and do not claim that it is your own work. Comments and suggestions are welcome BY THEM, I don’t write by committee.
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Einstein-Class Research Experimental Ship

RPG Stats by Daniel HENWOOD (dhenwood@hotmail.com)
Layout adapted from Dave DEITRICH (deitrich@mcs.net)
Hack by Lt Col Andering “Andy” REDDSON

EINSTEIN-CLASS RESEARCH VSL

The Einstein-Class Research vessel is an integral part of any Colonization Fleet, as it is here aboard these giant vessels that the research and development needs of the Fleet are met. These hotbeds of invention, alteration and reverse engineering are where the Albert EINSTEIN’S and Stephen HAWKING’S of the 21st Century work. All manner of things that the Fleet might need are developed here, and in the event of the Fleet locating unknown Mecha or Protoculture artifacts it is here that they would be brought for investigation.
In the event that a colony fleet encountered a habitable world, the Einstein vessel would work closely with the Riviera- and Sunnyflower-Class vsls of the Fleet to determine if the prospective colony world is capable of supporting life. Many area’s of the Einstein-Class vsls have extremely dangerous chemicals and equipment, which is why these vessels are highly compartmentalized, and in the event of a hull breach or other damage the immediate sections of the ship surrounding the hazard can be completely sealed off to prevent the spread of damage or loss of environmental control. The crew of an Einstein-Class are well trained in crowd control and can quickly evacuate guests to shelters or escape pods in the event of a serious emergency. Einstein-Class are linked to URAGA-Class Escort Battle Carriers in much the same way that the NEW MACROSS-Class Battle and City sections combine to form one larger ship. The Einstein-Class are controlled from the bridge of the attached URAGA-Class carrier, and the carrier’s VF squadrons provide protection for the colony vessel in case of attack. The carrier can disconnect from the Einstein-Class if so required, and the Einstein-Class vsl can control itself via an emergency bridge.
The Einstein-Class vessels, like the other ships of the Fleets were developed at the same time as the majority of other UGC vsls, around 21ØØ and at least one has been assigned to every Colonization Fleet.
Ship Type: Long Distance Colonization Research Vessel
Class: Einstein-Class
Crew (not including URAGA-Class Carrier): 27,5ØØ total
Military Crew: 1,8ØØ
Civilian Crew/Scientists: 25,5ØØ
Police/Civil Defense: 2ØØ
MDC By Location:
* Hull
Small Airlocks/Access Hatches (2ØØ)
Main Airlock
Outer Hull (per 4Øft area)
Interior walls (per 2Øft)
External Engineering/Sensor Spokes (8)
Lower Sensor Spoke
6Ø,ØØØ
25Ø each
1,ØØØ
12Ø

2,ØØØ each
1,2ØØ
Exterior Central Line Pods (2)
Exterior Rear Pods (2)
Connection Joint/Engineering Section
**Main Engines/Power Plant (2)
** Auxiliary Engines (4)
*** Pin Point Barriers (4)

6,75Ø each
1Ø,ØØØ each
8,5ØØ
12,5ØØ each
6,ØØØ each
5,ØØØ each

Notes:

* Depleting the MDC of the hull will essentially destroy the vessel. All internal systems will shut down, including life support and internal gravity. The colony ship itself will be an unsalvageable floating wreck, and any surviving colonists must be rescued quickly or will die from asphyxiation as the remaining atmosphere drains into space.
** Depleting the MDC of the main engines will force the ship to rely on its auxiliary engines. Depleting the MDC of the main engines AND auxiliary engines will leave the colony ship adrift in space. If in an atmosphere, the colony ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
*** The Pinpoint Barriers regenerate at a rate of 1,25Ø MD per second (2,5ØØ MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds).

Speed and Statistical Data:
Speed (sublight): Ø.16 speed of light (25,6ØØ miles per second).
Speed (Auxiliary Drives): Mach 3.
Space Fold: Equipped.
Planet Bound: Designed to land in a planetary ocean when
necessary but not designed to maneuver in an atmosphere.
The Einstein-Class is NOT designed to land on the ground.
If it does so the landing will inflict 3D6×1ØØØ MD damage
to the main body of the spacecraft (the lower sensor spoke
will be automatically destroyed).
Maximum Range: Unlimited (estimated 3Ø year life span).
Length (main body): 1,25Ø m.
Height (main body): 1,5ØØ m.
Length (connector/engineering section): 215 m.
Length (overall, including Uraga): 2,Ø15 m.
Weight: Approximately 5,5ØØ,ØØØ,ØØØ tons standard.
Power System: ORTEC/General Galaxy Main Reactor.
Fold System: ORTEC/Shinnakasu/General Galaxy Advanced
Fold System Cluster.
Sublight Drive: ORTEC/Centinel Impulse Drive Cluster.
Gravity Control System: Internal.
Auxiliary Engine: Shinnakasu/Shinsei Industries/Agar
Nuclear Pulse Rocket Motor Cluster.
Sensors: Standard plus Subspace Mass Detector
Weapons Systems:
1. Pinpoint Barrier Defense System: Originally developed by researchers onboard the SDF-Ø1 MACROSS during the First Robotech War, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships and colony vessels, including the Einstein colony ships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 2ØØ ft (61 m) in length and can absorb up to 5,ØØØ MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 2Ø,ØØØ MDC and can even deflect heavy particle beams (usually).
The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) any breaks or weaknesses in the main hull, (2) the engineering section/battle carrier docking section, and (3) the main and auxiliary engines, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against attacking Mecha to the VF pilots from the battle carrier.
Purpose: Defense (the pinpoint barrier system cannot be used as a weapon).
Range: Up to 3ØØ feet (91.5 m) from the surface of the vessel.
MDC: Can sustain up to 5,ØØØ MD per round. Regenerates at a rate of 2,5ØØ MD per melee round.
Radius: 2ØØ ft (61 m).
Attacks Per Melee: Can move from one end of the vessel to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to their number of hand-to-hand attacks with their normal parry bonuses only.
Payload: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.
Note: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by the Macross Cannon and Zentraedi command warships. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system, to the point where it may short out. After deflecting an energy beam, roll percentile dice on the table below to determine additional effects/damage.
Ø1-15: Lucked out, system will be operational in 1D6 hours.
16-3Ø: Minor damage, system will require 4D6 hours to repair.
31-45: Major damage, system will require 2D6×1Ø hours to repair (yes, DAYS of work).
46-6Ø: ¡Completely destroyed! System can be rebuilt, but will require new parts and 2D6 DAYS of work to replace.
61-75: Major damage, system will require 2D6×1Ø hours to repair.
76-9Ø: Minor damage, system will require 4D6 hours to repair.
91-95: Lucked out, system will be operational in 1D6 hours.
96-ØØ: ¡It’s a miracle! ¡Trivial damage only, system will be operational again in only 4D6 melee rounds!
2. Mecha Complement: The landing bays of the Einstein-Class have enough room and resources to adequately support up to 4 squadrons (48 fighters) of VFs if necessary. However these VF’s will normally be disassembled, and non-operational.
Features:
Long Range Radar: The forward radar array can track and identify up to 1ØØ craft simultaneously and has a 5Ø mile range. The radar has only a 9ذ cone (45° either way of dead ahead), however.
Scanning Search Radar: The Mecha has a second scanning radar, with the more standardized 36ذ×36ذ×36ذ coverage, but only to 5Ø miles range, and not very sensitive to begin with; There is, at all times, a 5Ø% that enemy Mecha can sit in this area, and, by maintaining maximized emcon, can follow behind the Orguss. At a 6Ø mile range, enemy Mecha can even risk quick radio messages at low power.
Targeting Radar: There is an ultra-sort range radar, only good to 2Ø miles, specifically for energy and projectile weaps. The set has only a 1ذ angle, BUT is mounted in the head, and therefore can swivel 11ذ left or right and up to 85° up to 15° down. The radar is usually hidden behind the visor until used; However, some Orguss pilots are known to use the radar to give some sense of view around them in motion. It still won’t cover the rear and underneath, though.
Video Camera: Records from the HUD. 5Ø hours of recording available.
Self-Destruct: To prevent capture of an advance variable fighter by the enemy, the pilot can activates the self-destruct system, which will cause the fighter to explode after a delay of up to 6Ø minutes (time is set by the pilot). The blast radius is 2ØØ feet (6Ø m) and inflicts 1D6×1Ø MD to everything within the area. All internal systems are obliterated. The system automatically activates if the pilot ejects or if the on-board life monitor detects loss of life signs (breathing, heartbeat, etc) for 6Ø seconds.
Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2ØØ miles for MOST sensors.
Combat Computer: The Orguss is equipped with a combat computer that can store and analyze data during combat with hostile forces. The combat computer tracks and identifies specific enemy targets, and has a database of over 1Ø,ØØØ images stored in memory. The computer can identify and track up to 25Ø targets simultaneously.
HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user. In what may be an oversight, there are no Head-Down Displays, however it seems unlikely this is an oversight; This is the first Mecha for either Tireasians or Invidia to have any head-up capability (the Invid had Heads-Up targeting displays, but that’s all).
Auto-Pilot: The VF-19 is equipped with a computerized auto-pilot intended to allow the pilot to relax or even sleep during long voyages. The auto-pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the Mecha. The auto-pilot was designed with long intra-system space journeys in mind.
Space Fold System: For FTL propulsion, the Fighter is equipped with a Fold System Cluster, capable of propelling the Fighters through hyperspace. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft. The fold drive is powerful enough to propel both the battle carrier and resort block through hyperspace when they are connected. For reasons not clear (and never emulated by the UGC), the Mecha have to be in groups of 6 or more to work effectively.

Einstein-Class Research Experimental Ship Combat Profile:
8 attacks per melee.
+2 Strike.
+4 Parry.
+3 dodge.
+8 to roll with punch, fall or impact.

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References Used In This Design:
Daniel HENWOOD’s “Einstein-Class Research Vessel” entry (his sources are his own).