Escalator AMS-Ø22
Torso- Cockpit- Upper Legs (2)- Lower Legs (2)- Feet (2)- Upper Arms (2)- | 3ØØ 2ØØ 15Ø each 15Ø each 1ØØ each 1ØØ each | Lower Arms (barrels; 6)- Shoulder Missile Pods (2)- Shoulder GR-1ØØ Launchers (2)- MM-5Ø Pods (4)- Head Tri-Lasers (3)- | 1ØØ each 15Ø each 1ØØ each 6Ø each 1ØØ each |
Speed and Statistical Data: Weapons Systems 2. Triple Head Lasers: Three lasers are built into the head-like housing. Each has a 9غ arc and can be fired independently or in tandem. 3. GR-1ØØ Mini-Missile Launchers (2): Mounted above and behind each shoulder is a mini-missile launcher with automatic reloading. The covers flip up to reveal six missiles. Each mini-missile is replaced the moment it is launched. Additional missiles are housed in the length of the launcher which is housed on the back. 5. MM-5Ø Multi Missile System: This venerated SRM system is installed to maximi 6. Hand to hand Combat is limited, but doable. Features:Running: 75 MPH
Range On Land: Unlimited
Surfaced and Underwater: Knots
Range On The Surface: Unlimited
Maximum Depth & Time: 2ØØ feet for 48 hrs.
Height: 26 feet
Width: 18.6 feet
Length: 11.2 feet.Weight: 2Ø.6 tons
Cargo: Pilot supplies only.
Power System: Hr-115a Fusion Reactor.
Flight System: T’sentrædi-Style anti-grav pods
Cost and Availability: 8 million€ each; Routinely available.
Black Market Cost and Availability: Between 2 and 3Ø million credit; Routinely available.1. Tri-Barreled Laser Cannons comprise both arms. An advanced computer targeting/radar system increases the guns accuracy.
Purpose: Anti-Aircraft
MD Per Arm: Single blast- 3D6 MD. Dual Blast- 6D6 MD. Triple Blast- 1D4×1Ø MD.
Rate of Fire: Equal to the pilots total number of attacks per melee. Both arms can fire one, two, or all three of their lasers cannons simultaneously, or all six cannons can operate as one unit and fire at the same time at the same target. Simultaneously fining of cannons is considered a volley regardless of how many cannons are firing. Each volley counts as one attack.
Range: 8 miles
Payload: Effectively unlimited.
Bonus: +2 to strike only while the radar sensor is functioning. Depleting the torso MDC to 8Ø will negate this bonus.
Purpose: Assault/Defense
MD: Single Blast: 3D6 per blast; Dual Blast: 6D6 per blast; Triple Blast: 1D6×1Ø per blast
u>Rate of Fire: Per pilot’s attacks per melee.
Range: 4,ØØØ feet
Payload: Unlimited
Purpose: Assault
Missile Type: Any mini-missile EXCEPT plasma.
MD and Range: Varies by type used; Generally around 1D6 and 1 mile.
Rate of Fire: Volleys of 2, 4, or 6 per pilots attacks per melee.
Payload: 18 mini-missile per launcher (36 total).4. Shoulder Mounted SRM Pods (2): These twin missile pods are heavily armored to protect the missiles and shoulder joints of the Tri-Lasers.
Purpose: Assault
Missile Type: Any SRM
MD and Range: Varies by type used.
Rate of Fire: Volleys of 1, 2, 3, or 4 per pilots attacks per melee.
Payload: 12 per launcher (24 total).ze the power-to-target potential of the Mecha. The Ø4 launchers are mounted on the legs of the Mecha.
Purpose: Assault
Missile Type: Any SRM
MD and Range: Varies by type used.
Rate of Fire: Volleys of 1, 2, 4, or 8 per pilots attacks per melee.
Payload: 4 per launcher (16 total)
Swat: 1D4 MD
Body Block: 1D6 MD
Kick: 1D6 MD
Stomp: 1D4 MD.
Leap Kick: 2D6 MD (counts as two attacks).
Effect: Ø1-5Ø: Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed 51- Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Duration: 1D4 melee rounds. Payload: 6Ø chaff/flares. Each time the system is engaged, the system fires off Ø4 chaff/flares. Effects: The decoy has a 98% chance of fooling ordinary non military radars and non smart guided | MDC By Location: Pod: 5Ø Fiber Optic Cable: 1Ø Effect: Extends range of any sensors 1Ø times (or defeats other penalties in a 5 mile area). |