Valiant MCD-417
Torso- Cockpit- Upper Legs (2)- Lower Legs (2)- Feet (2)- Upper Arms Lower Arms (barrels; 6)- | 3ØØ 2ØØ 1ØØ each 15Ø each 1ØØ each 1ØØ each 1ØØ each | GRA-1Ø Energy Pods (2)- GRA-1Ø Barrels (2)- Shoulder Missile Pods (2)- Leg Missile Pods (4)- Chest Laser Pod- GR-1Ø2- Optional T | 12Ø each 1ØØ each 15Ø each 6Ø each 5Ø 15Ø |
Speed and Statistical Data: Weapons Systems: 2. GRA-1Ø Laser Cannons (2): One is mounted on either shoulder. The advent of this weapon is what killed the REF’s interest in the Valiant originally; However, cash-strapped Civil Defense units, not wanting to have to purchase Ø2 Mecha, simply combined the Raidar X’s arms WITH the GRA-1Ø, creating this more versatile- Though expensive- Mecha. Each cannon has a arc of fire of 12غ, but can not traverse. 3. Rapid-fire laser turret in chest: Appears as little turret in the lower front chest, almost at the belly. The weapon has a 9غ arc of fire, but can not traverse. 4. GR-1Ø2 Mini-Missile System: Built into the chest cavity where the T 5. MM-5Ø Multi Missile System: This venerated SRM system is installed to maximi Features:Running: 12Ø MPH
Range On Land: Unlimited
Surfaced & Underwater: 2Ø Knots
Range in water: Unlimited
Maximum Depth and Time: 2ØØ Feet and 48 hours
Height: 27 feet
Width: 13.9 feet.Length: 11.4 feet
Weight: 2Ø tons
Cargo: Pilot supplies only.
Power System: Hr-115a Fusion Reactor.
Cost and Availability: 1Ø million€ each; Always; Private security agencies must apply to the GIA for one.
Black Market Cost and Availability: 5Ø to 1ØØ million; Routinely available.1. Tri-Barreled Laser Cannons comprise both arms. An advanced computer targeting/radar system increases the guns accuracy. Bonus: +2 to strike only while the radar sensor is functioning. Depleting the torso MDC to 8Ø will negate this bonus.
Purpose: Anti-Aircraft
MD Per Arm: Single blast- 3D6 MD. Dual Blast- 6D6 MD. Triple Blast- 1D4×1Ø MD.
Rate of Fire:Equal to the pilots total number of attacks per melee. Both arms can fire one, two, or all three of their lasers cannons simultaneously, or all six cannons can operate as one unit and fire at the same time at the same target. Simultaneously fining of cannons is considered a volley regardless of how many cannons are firing. Each volley counts as one attack.
Range: 8 miles
Payload: Effectively unlimited.
Purpose: Assault/Anti-Mecha
MD: Single Blast: 3D6 per blast; Dual Blast: 6D6 per blast
Rate of Fire: Per pilots attacks per melee.
Range: 4,ØØØ feet
Payload: Unlimited
Purpose: Defense/Anti-Personnel
MD : Single Aimed Dual Blast: 2D6 (+3 strike); Short Burst: 1D4×1Ø (+1 strike); Long Burst at one target: 2D4×1Ø (no bonus or penalty to strike); Wild Burst Firing: 2D6 to everything it strikes (-1 strike; Can be long or short burst).
Rate of Fire: Single dual or short blasts: Per pilots attacks per melee; Long or spay bursts: Once per melee.
Range: 2,ØØØ feet
Payload: Unlimited.Z-IV Gun Cluster once was located. The lid must be opened to fire.
Purpose: Assault/Anti-Personnel
Missile Type: Any Mini-Missile except plasma.
MD and Range:Varies by type used.
Rate of Fire: Volleys of 1, 2, 3, 4, 6, or 8 per pilots attacks per melee.
Payload: 36 mini-missiles.ze the power-to-target potential of the Mecha. The Ø4 launchers are mounted on the legs of the Mecha.
Purpose: Assault
Missile Type: Any SRM
MD and Range: Varies by type used.
Rate of Fire: Volleys of 1, 2, 4, or 8 per pilots attacks per melee.
Payload: 4 per launcher (16 total).6. Hand to hand Combat is limited, but doable.
Swat: 1D4 MD
Body Block: 1D6 MD
Kick: 1D6 MD
Stomp: 1D4 MD.
Leap Kick: 2D6 MD (counts as two attacks)7. Optional TZ-III/IV Gun Clusters: Some Civil Defense units switch out the GR-1Ø2 Mini-Missile Launcher for the old-fashioned TZ-III or IV gun clusters.
TZ-III Gun Cluster: Contains Laser, 25MM Autocannon, 18ØMM Grenade Launcher, and a Flamethrower.
Laser: MD: 2D6 Rate of Fire: Per pilots attacks per melee Range: 2,ØØØ feet Payload: Unlimited
25MM Autocannon: MD: 1D6 short burst, 2D6 long burst Rate of Fire: Per pilots attacks per melee Range: 4,ØØØ feet Payload: 3ØØ rounds; 15 full melee bursts, 3Ø long bursts, and 6Ø short bursts.
18ØMM Grenade Launcher: MD: 4D6 Blast Radius: 16Ø feet Rate of Fire: Once per melee Range: 4,ØØØ ft Payload: 5Ø rounds
Flamethrower: S.D.: 5D1Ø Rate of Fire: Twice per melee Range: 2ØØ feet Payload: 5Ø blasts. Note: Will ignite all exposed combustibles; 4Ø% chance of igniting undamaged, unopened gasoline/diesel tanks.
Cost: 15,ØØØ
Availability: Common
TZ-IV Gun Cluster: Contains Laser, 32MM Autocannon, 18ØMM Grenade Launcher, and Flamethrower
Laser: MD: 2D6 Rate of Fire: Per pilots attacks per melee Range: 2,ØØØ feet Payload: Unlimited
32MM Autocannon: MD: 2D6 short burst, 2D6 long burst, 6D6 full melee burst Rate of Fire: Per pilots attacks per melee Range: 4,ØØØ feet Payload: 24Ø rounds; 1Ø full melee bursts, 2Ø long bursts, and 4Ø short bursts.
18ØMM Grenade Launcher: MD: 4D6 Blast Radius: 16Ø feet Rate of Fire: Once per melee Range: 4,ØØØ ft Payload: 5Ø rounds
Flamethrower: S.D.: 5D1Ø Rate of Fire: Twice per melee Range: 2ØØ feet Payload: 5Ø blasts. Note: Will ignite all exposed combustibles; 4Ø% chance of igniting undamaged, unopened gasoline/diesel tanks.
Cost: 15,ØØØ
Availability: Common.
Effect: Ø1-5Ø: Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed 51- Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Duration: 1D4 melee rounds. Payload: 6Ø chaff/flares. Each time the system is engaged, the system fires off Ø4 chaff/flares. | Effects: The decoy has a 98% chance of fooling ordinary non military radars and non smart guided MDC By Location: Pod: 5Ø Fiber Optic Cable: 1Ø Effect: Extends range of any sensors 1Ø times (or defeats other penalties in a 5 mile area). |