Mission: To research and compare notes on tactics, strategies, and philosophies on VF, VHT, and related technologies towards a greater understanding of the machines and their capabilities.
Non-PC version: Compare notes on better ways to break things and kill people.
The Kruger Manuver
Quickstop Manuver
Daisy Cutting
Ride of the Valkries






The Kruger Maneuver: Low on ammo, in gravity well (such as a planet). Airborne threat of equal or LESS mass preferably.
Theory: In air-to-air combat, convert to Guardian mode. Grapple with and hold onto the enemy Mecha/aircraft. Hold TIGHT. Convert (if possible) to Battloid mode, up-angle thrusters to a غ hard dive, dragging bandit with you. At or about 15Ø-2ØØ feet, release and pull up HARD; Bandit crashes.
Practical Application: Limited to fair success. Especially effective on severely inferior craft (fighter plane V. Veritech, for example) especially when thrust/weight ratio favor the aggressor, or inferior pilots (whether or not they have more overall cockpit time).
History: Lt (jg) Jeremy “Doc” LEE first attempted this maneuver defending a PROMEATHEUS-Class carrier from a Tiresian-Empire era Glaug (Officer Battle Pod). While Lt Lee was unsuccessful, his wingman, Ens Fredrick “Jason” KRUGER used the same trick moments later; Ens Kruger, however, rode the VT into the ground, ejecting at 1ØØ feet. Due the LACK of sufficient height, Ens Kruger’s chute failed to fully deploy, and all 6 bones in his legs were broken along with a major fracture, though not a full break, in his pelvic bone. After this, doctrine dictated that hard deck for this maneuver was 15Ø FIRM; Below this, the chute can not open properly.
Aftermath: Shortly after being released from the hospital, Doc beat the crap outta Krug (partly in retaliation for scaring him, partly for crashing the VT, and partly for stealing his idea).
WARNING: THIS IS A ULTRA-HIGH GEE MANUVER. This maneuver should ONLY be attempted high experienced pilots.

Quickstop Maneuver: High Velocity, in Zero-G or in a Gravity well.
By: Glitterboy2Ø98
Theory: In flight, convert to guardian mode, swing the legs forward and turn the leg thrusters to full. the resulting redirection of thrust should dramatically reduce forward momentum.
Practical Application: In combat situations, a quick stop can be used to cause an enemy to overshoot your position. Also if thrust is maintained long enough, momentum will be reversed, causing the Veritech to accelerate in the opposite direction of the previous course. This is desirable for pilots who need to perform a quick 18Ø. Merely perform a quickstop, and then convert back to fighter mode with the legs in the same position. (such a “quick-flip” is best performed in Zero-G, as in an atmosphere the loss of speed and lift can result in a crash.). A quick-stop is also standard procedure for guardian mode landings.
History: Unknown. Believed to have been developed by Roy Fokker and other early Veritech Test Pilots. First recorded use of a quickstop in combat was Rick Hunter in a VF-1 with Prototype FAST packs, in defense of a Earthbound shuttle. This quickstop was used to match the velocity of the shuttle, and a missile barrage accompanied the maneuver.
Aftermath: Has become a standard Manuver.
Warning: This maneuver can harm an inexperienced pilot, as the sudden change of velocity will throw a pilot forward into his harness, and can result in severe bruising or internal damage at very high speeds.
Daisy Cutting: Area suppression, ideal in gravity well; Will work on any object, however. Maneuver works with ANY aero-space craft, including attack-mission refitted cargo craft and rescue helicopters.
Theory: Begin making overlapping figure-eights over the targeted area. Eventually, your figure-8’s will form into a “daisy” appearance.
Practical Application: Great success, especially against hardened bunkers, large area intensive blasting (such as seriously dug-in trenches).
History: Variations of this method are as old as combat aviation.
Aftermath: Usually leaves the given area ground up like a dirt hamburger.
WARNING: Can leave you exposed; Enemy ground forces can plot your position and PROBABLE direction. However, they still have to SHOOT AT YOU, so if your cover is paying that little attention, they SHOULDN’T have their wings.

Ride Of The Valkries: Vertical insertation of VHT’s into hot LZ.
With additional commentary by: Stephen “FPilot” Bierce
Theory: Bolt or CAREFULLY glue
WB-417 Disposable Poly-Carbonate Wing Boards to a VHT’s legs; Drop them out a delivery platform (such as a GARFISH-Class assault ship), using the disposable planes to control decent, like a glider.
Practical Application: Limited success; Though while assigned to 271ST Dragoon I did use this technique, VHT’s simply AREN’T gliders. Though we were USSUALLY able to set in within about a ten-mile area, and did so much faster than the slugs (and, more dangerously, their colabs) could keep up with us, this tactic really wasn’t much of a success; One out of every ten hard landing resulted in a useless VHT.
History: First tried early during the Terran/Invid War. The first using of this tactic was a dismal failure, as 271ST was scattered over a ONE HUNDRED mile area. However, subsequent attempts were more effective, especially after extensive drilling. The best overall technique was to ride the board down to about 1Ø feet (or so, though REALLY gutsy guys would go further STILL), transform to Tank Mode (which, after all the heating the glue had already gone through, would break the board loose from the tank), then engage foot thrusters at absolute maximum (we’re talking over the red line here, people, not simply “running them up a bit”), then switch BACK into Transport mode and engage ALL thrusters full on. This would reduce overall downward momentum to a jarring, but survivable, 2.5 or so gee’s.
Aftermath: As the enemy doesn’t expect the insertation to be as quick (and, often, is expecting the hour or more required to set a ship down safely), they get overwhelmed psychologically. This is added if PychWar guys (usually playing that God-awful “Scratchy”) are added to the mix. When all else failed, the tanker could bail out, using a rocket pack to return safely to the ground (parachutes were installed to try to bring the tank down safely, however Invids and Ators were known to shoot at parachutes first).
Additional Commentary: Generally NOT as effective in practice as the risks on paper would suggest; However, generally NOT as risky in practice as expected. Overall, however, this tactic ISN’T really the best idea. Did prove highly effect against the Ators. Gluing actually works better, but self-tapping screws/bolts will work if you don’t have enough time or glue. Tanks aren’t meant to fall out of the sky, which is both a reason it worked (COMPLETELY unexpected) and one reason it didn’t simultaneously (the aeronautical techniques are, at best, iffy). In reality, this is mostly a controlled crash, and make no mistake here, it IS a controlled crash. The fast insertion of armor into a combat zone was also a Godsend to belaugered infantrymen; The mere WHISPER that 271ST was “coming hot” (or “¡The Valkries are coming! ¡The Valkries are coming!” as the soldiers themselves would start screaming out) was known to raise moral disproportionate to the actual combat effectiveness of the drop itself.





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