Valiant MCD-415
Torso- Cockpit- Upper Arms (2)- Lower Arms (2)- Upper Legs (2)- Lower Legs (2)- | 3ØØ 25Ø 1ØØ each 1ØØ each 2ØØ each 2ØØ each | Feet (2)- ROV-1Ø Laser Turret- Missile Pods (2)- Gun Cluster Hatch- Gun Cluster- MM-5Ø Launchers (8)- | 2ØØ each 25 25Ø each 1ØØ 6Ø each |
Running: 65 MPH. Range On Land: Unlimited. Surfaced And Underwater: 2Ø MPH. Range, Surface and Underwater: 2ØØ Miles or 48 hours. Maximum Depth: 2ØØ feet for 48 hours. Height: 3 Width: 2 | Length: 2Ø feet. Weight: 29.4 tons. Cargo: Only crew supplies could be carried. Power System: Hr-115a Fusion Reactor. Flight System: T’sentrædi style grav pods. Cost: Between 2,5ØØ and 25 million€, depending on quality. Availability: Extremely common. |
1. Weapons arms: Each arm is fitted with one of two weapons: The REF-era Raidar X Laser canon or 966-PFG arms. A popular option is to vary the types, so that both arms is different. 966-PFG: Occasionally chosen. Purpose: Assault. MD: 2D1Ø short burst, 3D1Ø heavy burst, 4D1Ø maximum burst per arm. Blast Radius: 2Ø feet. Rate of Fire: 8 short, 4 heavy, or 2 maximum bursts per melee, per arm. Range: 8 miles. Payload: 2ØØ rounds per barrel. (4 rounds are fired at max). Cost: 5Ø,ØØØ€ each. Availability: Routinely available. Tri-Barreled Laser Cannons: The more popular option. Purpose: Anti-Aircraft. MD Per Arm: Single blast- 3D6 MD. Dual Blast- 6D6 MD. Triple Blast- 1D4×1Ø MD. Rate of Fire: Equal to the pilots total number of attacks per melee. Both arms can fire one, two, or all three of their lasers cannons simultaneously, or all six cannons can operate as one unit and fire at the same time at the same target. Simultaneously firing of cannons is considered a volley regardless of how many cannons are firing. Each volley counts as one attack. Range: 8 miles. Payload: Effectively unlimited. Cost: 15Ø,ØØØ€ each. Availability: Occasionally available. 2. Head Weapons: Just about all of these Mecha were equipped with one sort or another of a head weapon. The ROV-1Ø was the most common, but the VF-1 head was also found quite often. 3. T | 4. T Laser: MD: 2D6. Rate of Fire: Per pilots attacks per melee. Range: 2,ØØØ feet. Payload: Unlimited. 25MM Autocannon: MD: 1D6 short burst, 2D6 long burst. Rate of Fire: Per pilots attacks per melee. Range: 4,ØØØ feet. Payload: 3ØØ rounds; 15 full melee bursts, 3Ø long bursts, and 6Ø short bursts. 18ØMM Grenade Launcher: MD: 4D6. Blast Radius: 16Ø feet. Rate of Fire: Once per melee. Range: 4,ØØØ feet. Payload: 5Ø rounds. Flamethrower: SD: 5D1Ø. Rate of Fire: Twice per melee. Range: 2ØØ feet. Payload: 5Ø blasts. Note: Will ignite all exposed combustibles; 4Ø% chance of igniting undamaged, unopened gasoline/diesel tanks. Cost: 15,ØØØ. Availability: Common. 5. T 6. Missile Launcher Pods: Mounted on each shoulder.
8. Hand to Hand Combat: Highly limited versus the Gladiator; Still an effective option. |
Features:
=1> Effect: Duration: 1D4 melee rounds. Payload: 6Ø chaff/flares. Each time the system is engaged, the system fires off Ø4 chaff/flares. | Effects: The decoy has a 98% chance of fooling ordinary non military radars and non smart guided MDC By Location: Pod: 5Ø Fiber Optic Cable: 1Ø Effect: Extends range of any sensors 1Ø times (or defeats other penalties in a 5 mile area). |