RDF-Era Escalator AMS-Ø21
Torso- 2ØØ Cockpit- Upper Arms (2)- Lower Arms (2)- Upper Legs (2)- Lower Legs (2)- Feet (2)- | 2ØØ 15Ø 1ØØ each 1ØØ each 1ØØ each 1ØØ each 1ØØ each | Shoulder Missile Pods (2)- MRM Launcher Pods (2)- Missile Pods on legs (4)- MM-5Ø Missile Pods (8)- T M-89 Machine Guns (top mounted)- | 15Ø each 5Ø 5Ø each 6Ø each 25 each |
Running: 5Ø MPH. Range On Land: Unlimited. Flying: Not Possible. Surfaced And Underwater: 2Ø knots. Range, Surfaced and Underwater: Unlimited. Maximum Depth: 2ØØ Miles for 48 hours. Height: 36.1Ø feet. Width: 25.9 feet. | Length: 16 feet. Weight: 3Ø tons (slightly lighter than original). Cargo: Only crew supplies could be carried inside. This includes a VR-Series Cyclone. Power System: Hr-115a Fusion Reactor. Estimated Black Market Cost: Between 2 million and 25 million€, depending on quality. Black Market Availability: Occasionally Available. Fehrans especially love them; Tsentrædi Malcontents also have a great desire to obtain them. |
Weapons Systems
1. Weapons arms: Each arm is fitted with one of two weapons: The REF-era Raidar X Laser canon or 966-PFG arms. A popular option is to vary the types, so that both arms is different. 966-PFG: Occasionally chosen. Purpose: Assault. MD: 2D1Ø short burst, 3D1Ø heavy burst, 4D1Ø maximum burst per arm. Blast Radius: 2Ø feet. Rate of Fire: 8 short, 4 heavy, or 2 maximum bursts per melee, per arm. Range: 8 miles. Payload: 2ØØ rounds per barrel. (4 rounds are fired at max). Cost: 5Ø,ØØØ€ each. Availability: Routinely available. Tri-Barreled Laser Cannons: The more popular option. Purpose: Anti-Aircraft. MD Per Arm: Single blast- 3D6 MD. Dual Blast- 6D6 MD. Triple Blast- 1D4×1Ø MD. Rate of Fire: Equal to the pilots total number of attacks per melee. Both arms can fire one, two, or all three of their lasers cannons simultaneously, or all six cannons can operate as one unit and fire at the same time at the same target. Simultaneously firing of cannons is considered a volley regardless of how many cannons are firing. Each volley counts as one attack. Range: 8 miles. Payload: Effectively unlimited. Cost: 15Ø,ØØØ€ each. Availability: Occasionally available. 2. T 3. T 4. Missile Launcher Pods: Mounted on each shoulder. 5. M-89 12. | 6. SRM Launchers (mounted on the legs): Mostly for defense. There are 4 launchers, 2 per leg. Purpose: Defense. MD and Range: Varies by type used. Missile Type: Any SRM. Rate of Fire: Individually or in volleys or two. Payload: 3 per launcher.
8. MRM Launcher: Mounted above the right shoulder on the original design, it was often seen to have one on EACH shoulder, doubling capacity. 9. Super Veritech Missile Launchers (2): Often selected over the original MRM launchers. Installation of this weapon requires the removal of the original MRM launchers. 2 can be mounted. 1Ø. Strike Veritech-Style PBC Cannon: One or both missile pods can be replaced with a twin-particle beam cannon, similar to the ones mounted on the Excalibur Destroid. This gives it quite a bit more fire power, but at a loss of range and reliability. Installation of this weapon requires the removal of the original MRM launcher. 11. Hand to Hand Combat: Slightly limited versus the Excalibur proper, but a highly effective option in general. |
Features:
Effect: Ø1-5Ø: Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed. 51- Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Duration: 1D4 melee rounds. Payload: 6Ø chaff/flares. Each time the system is engaged, the system fires off Ø4 chaff/flares. | Effects: The decoy has a 98% chance of fooling ordinary non military radars and non smart guided MDC By Location: Pod: 5Ø Fiber Optic Cable: 1Ø Effect: Extends range of any sensors 1Ø times (or defeats other penalties in a 5 mile area). |