REF T’SENTRÆDI STRIKER BATTLOID
Torso Upper Legs (2)- Lower Legs (2)- Upper Arms (2)- Hands (2)- Forward Cannons (2)- | 3ØØ 215 each 265 each 1ØØ each 2Ø each | Lower Arms/Auto Cannons (2)- PBC’s (2, shoulders)- Top Sensor Pod- Forward Sensor Pod- Thruster Pods (2, back)- | 1ØØ each 25 each 15Ø each 1ØØ each 15Ø each 1ØØ each |
Speed and Statistical Data: Weapons Systems: 2. GU-XXb Gun Pods: Built into the forearms of the 3. REF Short Range Missile Launchers: The shoulders, hips, groin, and twin back mounted pillars are short range missile launchers. Due to the permanent installation of the NP-FB-1Ø FAST Weapon Modules, the leg missile launchers were removes, as were the missile “pillars” to make space for the NP-BP-Ø1 or NP-BP-1Ø Missile Packs, and/or NP-BP-Ø2 Beam Cannon FAST Packs. 5. Optional Hand Held Gun Pods: Any standard Gun Pod can be utili 6. FAST Packs: The missile “pillars” were removed to make space for the NP-BP-Ø1 or NP-BP-1Ø Missile Packs or NP-BP-Ø2 Beam Cannon FAST Packs. Note that the pillars can support EITHER FAST Pack, meaning the Mecha can have either two missile launchers, two beam cannons, or one of each on their shoulder; When selecting the NP-BP-Ø2, Southpaws prefer to have theirs on the ports side, righties prefer it on the starboard side. Note that the pillars can support any of the three FAST Packs, but can only support two at a time. 8. Hand-To-Hand Combat: If necessary, the Running: 115 MPH.
Leaping: 1ØØ feet up and across without booster or grav pods; Unlimited with grav pod.
Range On Land: Unlimited.
Flying: Mach 3 maximum.
Surfaced And Underwater: Ø2 knots maximum; It’s just not all that hrydro-dynamic.
Range, Surfaced and Underwater: Unlimited.
Maximum Depth: 2ØØ Miles for 48 hours.Height: 27 feet Ø4 inches.
Width: 13 feet Ø9 inches.Length: 11 feet 4 inches.
Weight: 19 tons without miisiles or FAST Packs.
Cargo: Only crew supplies could be carried inside. This includes a VR-Series Cyclone.
Power System: 2×2 x RRL-1P Miniaturized Protoculture-cell energizer; Output: 2,ØØØ KwH.
Thrust System: 2×Pratt & Whitney ZBPT-1 Vectorable Reaction ThrusterOutput: 13Ø kN.
Cost and Availability: Between 14 million €; Occasionally Available. RDF’s, especially of T’sentrædi colonies love them.
Estimated Black Market Cost and Availability: Between 2 million and 25 million€, depending on quality; Occasionally Available. Fehrans especially love them; T’sentrædi Malcontents also have a great desire to obtain them.
Features:1. Chest Mounted Weapons Clusters: On each side of the Mecha’s chest is a pair of weapons barrels. The smaller of the two is a laser designed as a multi-use weap the capabilities of both an anti-personnel weap and tool. The larger one is a Particle Beam Gun. The laser has two settings; A low-powered fully automated setting and a high-powered cutting tool. The PBC is slightly scaled down copy of the one on the Regult.
MD:
When used as a tool, the lasers can be use to cut and weld, doing 3D6 SD, 6D6 SD, 1MD, or 1D4MD.
Range:
Rate of Fire: A rapid-fire pulse counts as one melee attack, as does a twin from two weaps fired simultaneously at the same target. The total number of blasts count as one melee attack. The total number of attacks possible per melee is equal to the total number of pilots attacks per melee.
Payload: Effectively unlimited.ZEB are a pair of GU-XX’s modified to fit the Mecha’s forearms. This configuration is based on the Queadlunn-Rau’s forearm pulse laser cannon.
MD:
Range: 4,ØØØ feet (1,2ØØ m).
Rate of Fire:
Payload: Each arm has enough ammo for 6Ø short, 3Ø medium, or 15 full melee blasts, or any combination therefore.
Reloading: The weapon must be re-loaded manually; Though no special equipment is required to on-load the ammo, the expendable clips must be used. The Mecha does hold it’s empties, and fresh rounds can be inserted into the empty clips by hand if necessary. The empty shells can be re-loaded by machines (they’re far too big to re-load by hand ). Proper equipment reduces the re-loading time to 2Ø minutes, but without it it takes 3Ø minutes.
MD and Range: Varies by type used (strictly Short Range).
Rate of Fire: Single or volleys of 2, 4, 1Ø, 2Ø, or all 32.
Payload: 32 total.4. Dual GU-13S Triple-Barreled 35MM Gun Pod: Firing 14ØØ rounds per minute, 4ØØ round capacity. Ammunition is a mix of Tungsten-coated depleted Uranium Armor Piercing Spin-Stabli zed Discarding Sabot (APSSDS), High Explosive Armor Piercing (HEAP) and tracer rounds. This gun is the carbine version of the GU-13 gun pod found in the Alpha fighter. However, due to its shorter barrel, accuracy, penetration, and range are appreciably reduced. A single gun is mounted in each arm. Any hand held weapon will block the arm mounted GU-13s and thus preventing them from firing.
Damage: APSSDS 3D6 short burst, 5D6 medium burst, 1D6×1Ø full melee burst. HEAP 4D6 short burst, 1D4×1Ø medium burst, 2D4×1Ø full melee burst. Tracer rounds reduce damage by 25%. Standard 4D6 short burst, 1D4×1Ø medium burst, or 2D4×1Ø full melee burst.
Range: Armor Piercing Spin Stablized Discarding Sabot Rounds (APSSDS) 35ØØ feet (11ØØ m), High Explosive Armor Piercing, Standard, and Tracer 3ØØØ ft (9ØØm).
Rate Of Fire: Single shots or bursts equal to the combined attacks of the pilot.
Payload: 5Ø short bursts, 25 medium, or 12 full melee.zed if needed and available.
Types Available: Either the NP-BP-Ø1 Missile or NP-BP-Ø2 Beam Cannon FAST Packs.
OTHER FAST PACKS: Any type of Arm FAST Pack can be used, but the NR-SR-E3/NR-SL-E3 Arm Sensor Units must be folded away before the forearm guns can be used or they will be damaged, and the NP-AU-T1 Trainer units serves little, if any, purpose. Some pilots like to mix-and-match, combining the NR-SR-E3/NR-SL-E3 on their weak hand, and the NP-AR-Ø1 FAST Missile Launcher Pods on their strong arm.7. NP-FB-1Ø FAST Weapon Modules: The ZEB Upgrade program installed the NP-FB-1Ø from the VF-1X-Plus developed in 2Ø25. NP-FB-1Ø FAST Packs contain 2Ø missiles that are concealed by armor plates that flip up prior to launch. The NP-FB-1Ø modules do contain fuel, but it is used for the vernier jets only. Note that the packs do not increase the missile load, but DO increase leg armor without sacrificing maneuverability or speed.
Missile Types: Any type of Short Range Missile can be used.
Damage and Range: Varies with missile type, typically 2D6x1Ø MD at 2.5 miles (4 km).
Rate Of Fire: Volleys of 1 to 2Ø (all) missiles.
Payload: 2Ø missiles.ZEB can engage in melee combat rather than use a weapon. The Z1 is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
Damage:
Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half.Duration: 1D4 melee rounds.Payload: 6Ø chaff/flares. Each time the system is engaged, the system fires off Ø4 chaff/flares. |