AV-98 Ingram
Torso- Head- Upper Legs (2)- Lower Legs (2)- Feet (2)- Upper Arms (2)- Forearms (2)- | 3ØØ 15Ø 2ØØ each 15Ø each 1ØØ each 1ØØ each 8Ø each | Forearm Shields (2)- Type 5/56 Police Destroid Pistol- Type 281 Police Destroid Riot Shotgun- Hands (2)- Power Pack (backpack)- Thruster- E-cables (up to 2)- | 5Ø each 8Ø 1ØØ 5Ø each 2ØØ 15Ø 1ØØ each |
Speed and Statistical Data: 4. Type 281 Police Destroid Shotgun: The Type 281 was actually developed for the RDF Gladiator Destroid and Veritech Fighter; However, the weapon wasn’t found to meet RDF needs and was disregarded. The advent of Mecha-equipped galactic malcontents, however, has changed this, and the weapon is being produced on almost every civilized world.
Weapons SystemsIn space: 1,45Ø mph
Range: .1 light year, but the pilot must wear a spacesuit or something, since the cockpit isn’t sealed.
On the ground: 9Ø MPH
Range: 1Ø years.
Height: 26 feet, 4 inches
Width: 8 feet 2 inches
Length: 2 feet 6 inchesWeight: 6.62 Tons
Cargo: Pilot supplies only; There are actually two sets, an upper compartment and lower, both with a complete set of supplies, including spare ammo and a riot shotgun (some departments still use variations on the old Fontain Heavy), food packets, etc- Everything an officer might need if they have to ditch their Mecha or climb out to effect an arrest (though this is rare, since it exposes the Mecha to being stolen or worse).
Power System: JJM-222 Hydrogen Fuel Cell Engines
Cost and Availability: 5Ø,ØØØ€; Regularly available.
Black Market Cost and Availability: 5,ØØØ to a half million€; Routinely available.
Features: The Ingram is a bit lighter on some features, mostly those of pure militry applications. However, Anit-Missile Chaff/Flare Dispensers and other decoy systems can be installed with a kit.
Purpose: Defense
M.D.: 3D6 per blow
Attacks per Melee: Per pilots.
Range: Reach plus 4 to 1Ø feet.
Payload: Not applicable.
Replacement Cost and Availability: 15,ØØØ€; Always available.
Black Market Cost and Availability: Not applicable.ZED T’sentrædi volunteers, and toughest one could only hold on for a few seconds before her hand was knocked further away than the total height of the Mecha; One volunteer was actually knocked 2Ø feet away. (On the other hand, the first one stated quite clearly she wasn’t going for a second round; The other one mentioned went back three times.)
Purpose: Anti-Personnel.
Damage: 5D6 per jolt; Also has a 85% chance of leaving the victim stunned, but conscious, for 1D4 melees.
Rate of Fire: Single shot (per pilots attacks per melee).
Range: Self/Touch.
Payload: Unlimited.
Cost and Availability: 2,ØØØ€; Always available.
Black Market Cost and Availability: Same.
Purpose: Defense/Anti-Robot
M.D.: 1D4 per individual shot or 5D6 per 5 round burst.
Rate of Fire: Per pilots attacks per melee.
Range: 2ØØ feet
Payload: Each clip carries 1ØØ rounds (2Ø bursts); Each robot is designed to carry 4 spare clips. Additionally, the black market sometimes has expanded clips, ranging from 15Ø to 5ØØ rounds.
Cost and Availability: 2Ø,ØØØ€
Ammo Cost and Availability: A crate of 5ØØ rounds costs 5Ø,ØØØ€; Always available.
Black Market Cost and Availability: 2Ø,ØØØ to 1 million€; Routinely available.
Black Market Ammo Cost and Availability: A crate of 5ØØ rounds costs an average of a half-million€; Always available.
Purpose: Anti-Armor
M.D.: 5D6 per blast
Rate of Fire: Single shot (per pilots attacks per melee).
Range: 25Ø feet
Payload: The gun can hold up to 2ØØ rounds in it’s tubular magazine; Reloading the magazine takes 1 minute per 1Ø rounds in the field, or 1 minute with a reloading machine.
Cost and Availability: 25Ø,ØØØ€
Ammo Cost and Availability: A crate of 2,ØØØ rounds costs 1ØØ,ØØØ€ and is ALWAYS available.
Black Market Cost and Availability: 2Ø,ØØØ to 5 million€
Black Market Ammo Cost and Availability: A crate of 2,ØØØ rounds costs 1ØØ,ØØØ€ and is ALWAYS available.
Pod: 5Ø Fiber Optic Cable: 1Ø Effect: Extends range of any sensors 1Ø times (or defeats other penalties in a 5 mile area). |