Map Making Tips [Next Page]

 

MAP MAKING TOOLS:

 

 

 

 

1. You need Tag Extractor or Jade from Mill [TagEx is for MACS, Jade is for PC.

2. You need Fear and Loathing Tools update from Bungie downloads page.

3. You need Amber by Vodi from mill.

4. If possible use photoshop or any other equivalent to make your colormaps.

EXTRACTING TAGS FROM A PLUGIN

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1. Open TagEx or Jade. Select Extract all Tags. Rename this new file you receive, so you don't overwrite your plugin.

 

Example:

 

 

Put all the file tags named - mesh,collections, and strings list, etc. into your myth2 local folder.

Example:

 

 

2. Open loathing. Select export color map you want to edit , change, or modify.

3. Export color map.

4. Open Photoshop. Open new exported color map.

 

 

USING PHOTOSHOP

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1. Map sizes best to start out with is 1024 x 1024 pixels , or 1280 x1280

2. Open new window canvas 1024 x 1024.

3. Rubber stamp tool is the key to textures without the ugly effort. Use rubber stamp to clone and spread cool textures from other maps into your new Canvas. [Option or command key clones] [Option + or - zooms in or out] [Tip : copy and paste a large piece of grass texture or whatever before cloning with rubber stamp tool on your new canvas]

4. Remember to do any editing at all, you must have rgb mode selected on canvas using photoshop.

5. Once edits are done. Index map into 240 colors, using the adaptive feature's when indexing your canvas.

Example:

Utah beach.pict format [Colormap in 240 colors adaptive]

[To import a colormap into loathing, while in Photoshop - Export your map into a .Pict format.]

6. Map will now import into loathing. Open loathing, choose import colormap and use photoshop saved .pict file you exported.

 

 

 

 

LOATHING

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Next Page ]

1. Add Mesh lighting, Add shadows

2. Use Terrain Tool to make mesh walls. Good size to set tool at is 3.000 to 5.000 [ You can tweak the terrain tool under tool preferences. Minus sign: example ( - 3.000) Lowers mesh floor.] Make sure you have a absolute tool selected , or you will have monster uneven mountains. You can also feather the hill sides.

Terrain tool also can be tweaked using F 9 and up keys. Play with the commands to see how tool works]

3. Set Mesh Parameters 30 30 30 30 [top/bottom/right and left]

4. Hopefully you tag extracted a WW2 Units plugin and added to your local folder.

5. Add units, Add a camera behind your units. [Tip is to make first Team - team 0., same for cameras eyes] [ Team 1 and so on.]

6. Adding water. Water is added in Photoshop. Select a new layer. Draw and paint water in. At this point save your map. Once you backup this step, you can proceed.

7. Use magic wand to select only the water in the layer. Under edit menu, use fill to all black.

8. Delete your colormap, so you only have water map.

9. Use magic wand to select the water. Index your water map into 2 colors. Save and rename map in .Pict format. Example of a Photoshop Reflection Map:

 

Utah Reflection Map.pict made off the colormap with a layer. Indexed into 2 colors

10. Import Watermap.pict File into loathing using import reflection map.

11. Set Media Height. [-5.000] is good. [ Play around with numbers till the man you placed sinks into your water. Water needs to Approx. -5.000 lower then land, when you set media height. You can test water map using the very last tool, Click it and you should see water in a pinkish red color. If you do not. You did not import the correct kind of water map. [ In Photoshop, Your reflection map will be the (black areas! which represents the water, and the (white areas) will represent the land.