Map Making Tips [Previous Page]

 

FEAR

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1. Once you have made your hills, added your units and camera's, and set the mesh walls, and water. You can now open fear ! Close loathing. Open Fear.

2. Open meshes. Double click your maps name. You should see the set up for your new map like this:

 

 

3. Before adding a map description, you need to make a new tag. Open Strings lists. Make a new tag.

Rename this new tag your maps name like [ WW2mymap_elim ] Then when window opens. Example:

WW2 Mymap v1.0

4. Go back to meshes then add the new map description you just made.

5. You can test your map now using TCP option on bungie's main start up screen

AMBER

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Previous Page]

1. To make previews you need to make a preview picture in Photoshop. Canvas size 377 x 190

2. Once preview is made. Index your preview into 252 colors adaptive.

3. Save file in : WW2mymapname.preview.pict / Also save in : WW2mymapname.preview.bmp

4. Open Fear. Choose import pregame preview. Select the .pict file preview.

5. Close fear. Open Amber. Open preview, located in the collections in local folder.

6. Open preview in Amber. See if the preview made it in, by clicking exessions.

7. View your preview. Then select replace bit map. Use the file bmp now.

 

Example:

 

8. Close amber and save changes.

9. Open fear. Open Meshes. Under pregame, choose your newly imported preview.

10. Check on Tcp if pregame preview has any black speckles. If it does. Remember that canvas background viewed in PS should be black. Make changes by selecting the foreground foreground to black.

Test The Map.

11. Separate mesh, collections, and string lists [ leave only these folders in the local! . And put all the other tags in a separate folder.

Test map in the local using TCP. Remember to turn WW2 units plugin on.

Or ! you can test the whole tag set, with every tag in the local folder on TCP. Do not use plugin support. Because the local folder has all the tags you need.!