Get into the Groove
How to mentally prepare yourself for Get-a-Clue 2000
So, you go to classes (or work) everyday, and you think you are in tip-top
mental condition. You're sharp, you're smart, and you're in-the-know. In
other words, you are under the impression that you can handle whatever
we, the Fine Folks at Game Control, can throw at you.
Guess Again.
I personally have had at least one clue idea that is so evil I still
chuckle about it every time I think of it.
I do not know if it will make its way into the game, but it is best to
be prepared. So, what can *you* do to prepare yourself for our maniacal
assault on your wits and skills?
Pray. MUAHAHAHAHAHAHA!!
Oops. Sorry, I just remembered another clue.
There are a number of things you can do to help prepare yourself mentally
for Get-a-Clue. I don't really know how you spend each day, but I'm sure
a few simple exercises will help work out some mental muscles you haven't
used in a while. Sometime before Get-a-Clue, you should try to do each
of the following:
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Go to Team Trivia. There are contests held in various bars and restaurants
all over town. What in the heck, you might be asking yourself, does Team
Trivia have to do with Get-a-Clue? Absolutely nothing. But, in an appropriately
difficult game, you will reach into the old memory banks for knowledge
on history, geography, politics, science, sociology, and numerous other
subjects, and at least one of the multi-part questions will require you
to do some real analytical thinking. Besides, it's fun.
-
Find some old class notes, or some old tests. See if you can still do the
problems you had in freshmen calculus, physics, and chemistry. How much
did you forget?
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Do the Jumble in the paper. It'll only take a few minutes. Once again,
this may or may not have anything to do with Get-a-Clue, but it is a good
test of both your vocabulary and reasoning skills.
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Watch "Win Ben Stein's Money" on TV. This is a good way to test general
knowledge, and is also a pretty close approximation of the sense of humor
Game Control has.
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Watch a Japanese game show, if you can. This is also a good way to mentally
prepare yourself for what Game Control might put you through.
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Rent and watch "Die Hard with a Vengence" a.k.a. "Get-a-Clue with Bombs".
This is the model we have used for this year's game.
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Study a book on Tech history. Of course, you all know this stuff already,
but it never hurts to brush up.
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Read a mystery book. Solving clues, making connections, catching the bad
guy - it's good fun, and you never know what you might pick up from some
fictional detective. Matt recommends books by Colin Dexter and P. D. James,
in addition to the old classics by Agatha Christie and Sir Arthur Conan
Doyle.
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Read a non-fiction book. History or philosophy might be better than some
other choices, but any book you are interested in will do. The idea is
to expand your mind a bit, and pick up some new ideas or information.
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And finally, look at a map of Atlanta. Now, this has nothing to do with
solving the clues or other mental gymnastics, but it is always a good idea
to familiarize yourself with the game board before learning to play any
new game. That strange landmark or back-road shortcut you just discovered
might even come in handy.
That does it for this advice column. Check back at the web site in a couple
of days for our next column. If you'd like us to address a particular topic
or issue before game day, please send off an email to gac2000@polter.net
with your requests. Friendly Reminder: Team Registration Ends April 1st.
Register on this web site, and make all appropriate payments by that date.
Back to Index
Copyright 2000
Matthew Blind and
Team Blues: Get-a-Clue 2000 Game Control