Everything
about the PS2
How
does the PS2's specs compare with the rivals:
Before
we compare the PlayStation2 to the other
machines on the market, as well as a few on their way, you'll need to know
the PlayStation2's official specs. So, here they are, in all their
technical glory!
And below them, you can see just how powerful Sony's PS2 really
is...
HOW
BIG IS THE MACHINE?
The
dimensions are:
301mm
(width) x 178mm (depth) x 78mm (height)
Or
in inches:
12"x7"x3"
And
it weighs 2.1kg / 4lb, and 10oz
WHAT
CAN IT PLAY?
Obviously
the PlayStation2 CD-ROMs (Blue in colour),
PlayStation CD-ROMs (Black),
DVD-ROMs, audio CDs, and DVD videos. (All are silver in colour)
SO
WHAT ARE THE PS2'S OFFICIAL SPECS?
CPU: |
128
Bit Emotion Engine |
Main
Memory: |
Direct
RDRAM |
Memory
Size: |
32Mb |
System
Clock Frequency: |
294.912Mhz |
Graphics: |
Graphic
Synthesizer |
Clock
Frequency: |
147.456Mhz |
Embedded
Cache VRAM: |
4Mb |
IOP: |
I/O
Processor |
Clock
Frequency: |
33.8688Mhz
or 36.864 (switchable) |
CPU Core: |
PlayStation CPU+ |
IOP Memory: |
2Mb |
Sound: |
SPU2 + CPU |
Number of Voices: |
48ch + Software |
Sound Memory: |
2Mb |
WHAT
SORT OF POLYGON PUSHING POWER ARE WE TALKING ABOUT?
PS2
can handle 25 million polygons per second (PPS)
With
texture mapping, Z-buffering, mip-mapping and light
sourcing.
What
this means, is that it will be dead smooth!
Now
you've seen Sony's official specs for the PlayStation2, you'll be able to
see just about where it stands power wise in the world of next-gen gaming.
Bring
it on...
HOW
DOES THE PS2'S PPS COMPARE WITH THE RIVALS?
Nintendo 64: |
Around
150,000 PPS |
PlayStation: |
Around
360,000 PPS |
Dreamcast: |
Around
3 million PPS |
Gamecube: |
Approx 6-12 million
PPS
(Nintendo reackon this figure is
closer to the actual in-game performace than the other machines) |
PlayStation2: |
Around
25 million PPS |
Xbox: |
Claimed
to be 100 million PPS (!!!) |
IS
THE PS2 FASTER THAN THE OTHER MACHINES?
PlayStation: |
33.86Mhz |
Nintendo 64: |
93.75Mhz |
Dreamcast: |
200Mhz |
PlayStation2: |
294.91Mhz |
Gamecube: |
400Mhz |
Xbox: |
733Mhz |
HOW
DOES IT'S MEMORY COMPARE WITH THE REST?
PlayStation: |
2Mb (plus 1Mb
Video RAM, 512Kb Sound RAM) |
Nintendo 64: |
4Mb (+ parity)
Rambus D-RAM (expandable to 8Mb) |
Dreamcast: |
16Mb (plus 8Mb
Video RAM, 2Mb Sound RAM) |
Gamecube: |
24Mb of 1T-SRAM
(main), 16Mb of 100MHz DRAM (main), and 3Mb of embedded 1T-SRAM in
the graphics chip |
PlayStation2: |
32Mb
Direct Rambus RAM (main), 4Mb embedded DRAM on the graphics chip |
Xbox: |
64Mb of RAM
(unified memory architecture) |
CONCLUSION:
The
PlayStation2 doesn't look too great when it's
being compared to the newer machines, does it? Well, we still say that the
PlayStation2 will certainly do really well on the gaming market. It
doesn't really matter too much about how great it's specs are, if it
hasn't got any decent games, it will fail...and the PS2 has plenty of
eye-ball bursting games on their way!! Just as well then!
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