What are Aim Vectors?
As previously discussed, Aim Vectors (aimvecs) are areas on an opponents body that you are aiming for. Usually most vectors
aim at or around the head for headshots. As we will discuss, this is a better way to get a quick kill, but is also more
likely to miss!
Won't I pwn!
Alas, if only life was so simple that you get an aimvec then run around a map getting 100 percent headshots!
The aimvec that you will use, will depend on the weapon you are using, how your opponent plays, how you play, what your
opponent is doing when been fired at, what you are doing whilst firing!
To see what I mean, when you are in a game, type AVDRAW 1 in the console ... the white dot(s) show you where your
current aimvec is located ... watch the player as they move left ... right ... jump and duck .. more often than not, a
standard aimvec will not be covering your opponent (especially if its a headshot vec).
So basically you need a range of aimvecs that cover different circumstances/weapons etc
What does an aim vec look like?
The syntax of an aim vec is:
first param -> 0=stand, 1=duck/crouch
second param -> height
third param -> forward
last param -> right
Lets take a closer look at a standard aimvec for a standing headshot (i.e. 0 20 6 2).
The first number can only be a 0 or a 1, in this case its a 0, so this is a standing aimvec
The second number is 20, the numbering actually starts at the stomach and NOT the ground.