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The Pyrrhus [Aim Vec] Planet is here!    I have changed my focus a little, the site has been redesigned, and the new vecs are better than ever.
Tutorial - PART ONE
What are Aim Vectors?
As previously discussed, Aim Vectors (aimvecs) are areas on an opponents body that you are aiming for. Usually most vectors aim at or around the head for headshots. As we will discuss, this is a better way to get a quick kill, but is also more likely to miss!

Won't I pwn!
Alas, if only life was so simple that you get an aimvec then run around a map getting 100 percent headshots!

The aimvec that you will use, will depend on the weapon you are using, how your opponent plays, how you play, what your opponent is doing when been fired at, what you are doing whilst firing!

To see what I mean, when you are in a game, type AVDRAW 1 in the console ... the white dot(s) show you where your current aimvec is located ... watch the player as they move left ... right ... jump and duck .. more often than not, a standard aimvec will not be covering your opponent (especially if its a headshot vec).

So basically you need a range of aimvecs that cover different circumstances/weapons etc

What does an aim vec look like?
The syntax of an aim vec is:

first param -> 0=stand, 1=duck/crouch
second param -> height
third param -> forward
last param -> right

Lets take a closer look at a standard aimvec for a standing headshot (i.e. 0 20 6 2).

The first number can only be a 0 or a 1, in this case its a 0, so this is a standing aimvec
The second number is 20, the numbering actually starts at the stomach and NOT the ground.

So the higher the number, the higher the aim, the lower the number etc etc. Negative numbers will aim below the stomach ... "-6" will hit the testies!
Next is the 6, this is basically how far forward you are aiming from the back of someone head. Aim somewhere between 4 and 8 for a perfect shot when standing and between 1.5 and 3.5 for crouching shots.
The last vector is the 2 which is how far to the right to aim. You can use negative numbers if you so choose to aim to the left!!! Try somewhere in the region of 5, until you get used to it.

How do I use aimvecs?
You can see different aimvecs if you open up the command menu to your aimbot whilst playing.
Take a look around the AIMING section and you will see different aiming options, these are different aimvecs.

An example for you:

// Pyrrhus NEW Scout avadd 0 20.56 7 3.8; avadd 1 19.46 7.6 1.66

OK, a couple of things about this vec ... firstly its designed for an accurate weapon like the Scout (could also be used for a silenced Colt) ... its designed for these weapons because it has a fairly high aim, a less accurate weapon may miss its target!

So if we remember our syntax ...

first param -> 0=stand, 1=duck/crouch
second param -> height
third param -> forward
last param -> right

We can see that one is a standing vec and one is a crouching vec (you will need at least one of each because opponents rarely just stand around on maps!
I have also used decimals here, whole numbers are fine (and in fact as the units are so small decimals do not make much difference alway ... it make us aim vec programmers feel better!)
The command AVADD, just tells the Aimbot that this vec needs adding to its memory.

Thats about it, a simple aimvec.

Click here for Part Two of this tutorial

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