These spirits can be the spirits of the dead (ancestors, legendary heroes), animal spirits (the entire animal kingdom) or the spirits of nature (mountain, desert, air, fire, earth). The ceremony to summon such a spirit is different for each kind. There are no written rules for these ceremonies; player creativity is encouraged. Spells A shaman casts divine spells. A shaman knows a number of spells and casts these spells a number of times each day. The number of spells a shaman knows is not affected by his Wisdom bonus. The spells a shaman knows can be common spells chosen from the shaman spell list, or a bonus spell from his spirit, or a domain spell. A shaman is limited to casting a certain number of spells of each level per day, but he need not prepare his spells in advance. The number of spells he can cast per day is improved by his bonus spells, if any, based on his wisdom. A shaman may use a higher-level slot to cast a lower-level spell if he so chooses. The spell is still treated as its actual level, not the level of the slot used to cast it. To learn or cast a spell, a shaman must have a Wisdom score of at least 10 + the spell's level. The Difficulty Class for saving throws against shaman spells is 10 + the spell's level + the shaman's Wisdom modifier. In the game, you choose with which type of spirit your shaman has made contact. This spirit then grants his shaman certain spells. The number of spirits a shaman gets depends on his level. At first level, the shaman gets one minor spirit; this is the spirit with which the shaman starts the game. A minor spirits grants access to 1st-3rd level spells. At 8th level, the shaman gets a second spirit, a major spirit. This major spirit grants access to 4th-6th level spells. Finally at level 14 the Shaman gets a greater spirit that can grant access to 7th-9th level spells. A shaman doesn't need a spirit to cast 0 level spells. Click here to see the shaman spell list. Summoning In order to bind a spirit to himself, the shaman must perform a ceremony. At level four, the shaman gains the ability to summon spirits into himself or others. He can use this ability once per day per four levels (2/day at level 8, 3/day at level 12 and so on). With this, he can summon his spirit ally to ask for knowledge or power. But remember, dealing with spirits is a two way relationship: you also need to return the favor and if you end up angering them you light just end up stripped of the powers they used to give you. New skill - Spiritwise: This skill is used when dealing with spirits. It is used in exactly the same way as diplomacy. It also allows a shaman to know things about a spirit and rituals that bind or summon a spirit. A shaman can take 10 as normal when using this skill. DC are as follows:
Summoning The shaman learns this ability at level 4. With the summoning, a shaman can summon a spirit into himself or into others. This grants the subject the following advantages. The possession of the spirit lasts a number of turns equal to 3 + the Shaman's wisdom modifier.:
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