0 LEVEL Create Water Cure Minor Wounds Detect Magic Detect Poison Inflict Minor Wounds Guidance Light Mending Purify Food and Drink Read Magic Resistance Virtue |
1ST LEVEL Bane Bless Bless Water Command Comprehend Languages Cure Light Wounds Curse Water Deathwatch Detect Chaos, Evil, Good, Law Detect Undead Divine Favor Doom Entropic Shield Inflict Light Wounds Invisibility to Undead Magic Stone Magic Weapon Protection from Chaos, Evil, Good, Law Sanctuary Shield of Faith |
2ND LEVEL Aid Augury Bull's Strength Calm Emotions Consecrate Cure Moderate Wounds Darkness Death Knell Desecrate Endurance Enthrall Find Traps Gentle Repose Hold Person Inflict Moderate Wounds Lesser Restoration Make Whole Remove Paralysis Shatter Shield Other Silence Sound Burst |
3RD LEVEL Animate Dead Bestow Curse Blindness/Deafness Contagion Continual Flame Daylight Deeper Darkness Dispel Magic Glyph of Warding Inflict Serious Wounds Invisibility Purge Locate Object Magic Circle against Chaos, Evil, Good, Law Negative Energy Protection Obscure Object Prayer Remove Blindness/Deafness Remove Curse Remove Disease Searing Light Speak with Dead |
4TH LEVEL Cure Serious Wounds Death Ward Dimensional Anchor Discern Lies Dismissal Divination Divine Power Freedom of Movement Greater Magic Weapon Inflict Critical Wounds Restoration Sending Spell Immunity Status |
5TH LEVEL Atonement Break Enchantment Circle of Doom Commune Dispel Chaos, Evil, Good, Law Ethereal Jaunt Greater Command Hallow Plane Shift Raise Dead Righteous Might Scrying Spell Resistance Unhallow |
6TH LEVEL Animate Object Antilife Shell Banishment Create Undead Etherealness Find the Path Forbiddance Geas/Quest Greater Dispelling Greater Glyph of Warding Harm Word of Recall |
7TH LEVEL Destruction Greater Restoration Greater Scrying Refuge Regenerate Repulsion Resurrection |
8TH LEVEL Antimagic Field Cloak of Chaos Create Greater Undead Discern Location Holy Aura Mass Heal Shield of Law Symbol Unholy Aura |
9TH LEVELAstral Projection Convert Gate Implosion Miracle Soul Bind True Resurrection |
MINOR SPIRIT BONUS SPELLS |
1ST LEVEL Nature: Endure Elements, Entangle, Obscuring Mist Animal: Animal friendship, Calm Animals Summon I Ancestral: Cause Fear, Random Action, Remove Fear 2ND LEVEL Nature: Flaming Sphere, Resist Elements, Soften Earth Animal: Animal Messenger, Delay Poison, Speak with Animals, Summon II Ancestral: Spiritual Weapon, Undetectable Alignment, Zone of Truth 3RD LEVEL Nature: Meld into Stone, Protection from Elements, Stone Shape, Wind Wall Animal: Dominate Animal, Neutralize Poison, Summon III Ancestral: Create Food and Water, Helping Hand, Magic Vestment |
MAJOR SPIRIT BONUS SPELLS |
4TH LEVEL Nature: Air Walk, Control Water, Poison, Sleet Storm Animal: Giant Vermin, Poison, Repel Vermin, Summon IV Ancestral: Imbue with Spell Ability, Lesser Planar Ally, Tongues 5TH LEVEL Nature: Control winds, Flame Strike, Wall of Stone Animal: Animal Growth, Insect Plague, Summon V Ancestral: Mark of Justice, Slay Living, True Seeing 6TH LEVEL Nature: Stone Tell, Wind Walk Animal: Awaken, Summon VI Ancestral: Blade Barrier, Heroes Feast, Planar Ally |
GREATER SPIRIT BONUS SPELLS |
7TH LEVEL Nature: Control Weather, Fire Storm Animal: Creeping Doom, Summon VII Ancestral: Blasphemy, Dictum, Holy Word, Word of Chaos (only one or two may apply) 8TH LEVEL Nature: Earthquake Animal: Summon VIII Ancestral: Greater Planar Ally 9TH LEVEL Nature: Storm of Vengeance Animal: Summon IX Ancestral: Energy Drain |