"War is the realm of the unexpected."
Battlefield Location: Warsaw, 1939 Conditions: Overcast Time of Day: Late Afternoon
German Order of Battle Polish Order of Battle *Treat as a British squad of the proper type. **Treat as a Pak 36 AT Gun |
Morale All German units are Qualified. All Polish units are Rookie.
Terrain and Setup This battle will take place in a burnt-out, messy urban wasteland. Warsaw has been devastated by aerial and artillery bombardment, and the map should look the part. Long straight roads should bisect the map in several places, but be blocked at frequent intervals by rubble and destroyed vehicles. Both players should toss as many messy and interesting features as they see fit onto the map. The Germans may set up anywhere within 5 MU of their map edge. There should be a 10 MU no-man's land, and the Polish player may set up anywhere else he likes on the map. Polish units may begin the game dug in or hull-down, as the Polish player designates.
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In the months prior to the German invasion of Poland, the Polish Army secured delivery of a single MVIIIA walker prototype from the British Army, along with technical schematics for the manufacture of more. This was in exchange for the Polish secret service's invaluable help in building working models of the German Enigma machine.
Despite its relatively small size and limited budget, the Polish Army never lacked for skilled mechanics, and an enthusiastic crew worked on the prototype walker in secret throughout the summer of 1939. They managed to cobble two additional machines together using the schematics, although the three machines that left the workshop for field tests in August, 1939 were quite unlike the original design.
Most importantly, the Polish engineers had found the dual control structures needed for transformation to car mode to be an irritating hindrance, necessitating continual maintenance time that they felt would have been better spent experimenting with weapons and armor. As a result, the "Lancer" (as it was dubbed, though it never received an official nomenclature) was the first combat-capable walker to have no alternate vehicle form. The engineers working on the project reasoned that the "Lancer" could be deployed to the battle area via rail.
Removing the transformation and control gear for the secondary mode greatly simplified the walker's controls, making it more efficient to operate than anything then in service. As the Poles saw little use for an offensive design given the then-current political climate, they decided to deviate from walker orthodoxy in another fashion by putting the "Lancer" into a "defensive" role. Some of the space and weight formerly taken up by transformation gear was modified to contain a relatively large supply of ammunition for a Hotchkiss heavy machinegun mounted beside the driver's position.
The "Lancer" was given a relatively heavy layer of welded steel armor, and the nose of the main body was further reinforced. The exposed crew cabin was seen as something of a problem, but the Polish engineers were never to get a chance to fix it, as the three "Lancers" were just finishing their first round of field tests near Warsaw when the Germans attacked.
After September 1, it became apparent that the "Lancer," if it saw service at all, was going to face a heavy German armored threat. The stop-gap solution improvised between September 6 and 8 by the design team was to mount an infantry anti-tank rifle in a welded shock harness, which would be fired by the co-pilot of each "Lancer."
These three vehicles entered combat on September 12 and performed fairly well, surprising a small column of German armored cars at close range and destroying four before withdrawing. After that, the "Lancers" were packed off to Warsaw by rail, and all three were lost after giving a good accounting of themselves in the battle for that city. The Germans were continually surprised to find walkers in the hands of the Poles, but soon discovered that the heavier armor carried by the Polish machines was a hindrance to their mobility. Swifter Kampfercould circle the "Lancers" and attack them from the flank or the rear. Presumably, this is how all three were put out of action.
This scenario is High Mission Priority for both sides.
The Polish objective is to hold out against the Germans for as long as possible, and the German objective is to take the heart of Warsaw with as few casualties as possible. This is a bitter fight to the finish, but the German player must be parsimonious with his units against a foe that has nothing left to lose.
If the Poles manage to destroy at least four German units, they will win a moral victory.
If the Poles manage to destroy at least six German units, they will win a pyrrhic victory.
If the Poles manage to destroy at least eight German units, they will win a minor victory.
If the Poles manage to destroy at least ten German units, they will win a major victory.
If the Poles manage to destroy all the German units, they will win a resounding victory.
Add the following to the initial German order of battle:
At the beginning of Turn 3, the Polish player may place the following two units anywhere he wishes, no closer than 2 MU to any German units:
History remembers the Poles as the first of many peoples to go down beneath the force of the Wehrmacht's Blitzkrieg, but they are often under-credited for their mechanical ingenuity and the strength of their intelligence service. The Polish secret service supplied the British in particular with reams of vital information before the German conquest of Poland. This scenario hypothesizes on the matter of British reciprocity. Plus, I got to play with lunatic prototype walker designs, which can be so much fun...
Size: 7 Armor: 9/18/27 Maneuver: -2 Sensors: None Fire Control: -1 |
Crew:2 Move:2/4 Deployment Range: 70 km Communications: None Threat Value: 27 |
Perks and Flaws: Exposed Crew Exposed Fire Control Reinforced Armor (+1) Front Fragile Chassis |
Weapon Mounted AT Rifle 13mm Hotchkiss HMG |
Arc F F |
S 1 1 |
M 2 2 |
L 4 4 |
Ex 8 8 |
Acc 0 0 |
DM x5 x3 |
# 1 1 |
Ammo 20 400 AI, ROF2 |