-Colonel Tomohiro Mitsuhide, 8 December 1941
Battlefield Location: Oahu, Hawaii, 1941 Conditions: Clear Time of Day: Night
Allied Order of Battle Japanese Order of Battle |
Morale All Japanese units are Elite. All American units are Rookie.
Terrain and Setup The map should describe a verdant field with a small hill or two between the set-up areas of the combatants. Divide the table in half. On the American half, at the very edge of the table farthest from the Japanese set-up area, construct a small base comprised of three large Quonset huts (or anything similar that the players happen to have on hand), each spaced 1 MU apart. Surround the Quonset huts with smaller buildings, several sandbagged infantry positions, and a flimsy gated perimeter fence. This base should extend no further than 12 MU from the American edge of the map. A long straight road should leave the gate of the American installation and cross the map, bisecting it neatly down the center from one set-up area to the other. Japanese forces may set up anywhere on the Japanese side of the table within 3 MU of the halfway point. American forces may be set up anywhere inside the installation, though up to two units may be placed on patrol anywhere else on the American side of the board. |
The first of the three objectives assigned to the men of the Japanese raiding force is the armory installation at the Schofield Barracks. Japanese intelligence indicates that a large quantity of small arms and ammunition is held in three reinforced Quonset huts, along with a ready supply of light artillery and mortar shells. The Japanese hope that the picturesque destruction of this installation will capture American attention and draw off American reinforcements from the sites of the other two raids.
This scenario is Medium Mission Priority for both sides.
The Japanese objective is to destroy the three large Quonset huts (described below), by firing on them from a distance or by moving a unit into the MU containing each hut. If a Japanese unit enters a hut's MU, it will set a timed demolition charge which can be exploded on any subsequent turn.
The American objective is to prevent the destruction of the ammunition storage huts, and to delay the Japanese while reinforcements are summoned. If the Japanese have not destroyed the huts by the end of Turn 12, complications will arise in future engagements.
Each Quonset hut is a Stationary target of Size 16. Each has an armor rating of 12/24/36. Any Japanese attack that would cause Light damage to a hut has a 50% chance (1-3 on 1d6) of setting off the ammunition within. Any Japanese attack that would cause Heavy damage or greater automatically sets off the ammunition. A timed demolition charge will also set off the ammunition.
When a Quonset hut explodes, any unit in its MU is automatically destroyed. Any unit in an adjacent MU suffers a x7 attack at a random Degree of Success (roll 1d6 and multiply by 7).
If the Japanese have not managed to destroy all three Quonset huts by the end of Turn 12, American forces in other parts of the island will be placed on a higher state of readiness.
Japanese:
American:
East Wind Rain: A Gear Krieg Scenario in Four Parts
Skirmish at Schofield, 0100 Hours
Catalina Landing, 0130 Hours
Target: General Short, 0200 Hours
Like Shadows Into the Sea, 0300 Hours