Enter Mossflower
Wood

Brockhall

The Quarry

The Northlands

The Great Sea

The Mossflower River

Salamandastron



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The Route to Terramort

The Route to Terramort

It was a brutal mutiny, but you and the other galley slaves managed a triumphant victory. Dumping the vermin corpses overboard, you sail for the nearest island, but soon find out from the island's natives that the King will soon be out to reclaim the boat his captain had lost. The islanders would gladly help you if they could, but being old, they are merely hiding from the vermin and you know that your presence would only endanger them. You have only one hope: to find the lost island of Terramort and seek sanctuary in it's long forgotten caves. You have little to go on and know that sailing blindly is a fool's game. The fate of you and your fellow shipmates lies in your paws. Your only hope are strangly coded letters on an ancient parchment given to you by an island elder. Decode the message to find the way from this island to Terramort.

The Message

JKDFZWSEF 240 QWSYGWE, VGW JKDFZ 110 QWSYGWE, EKGFZIWEF 40 QWSYGWE


You've assimilated all the coordinates, and now it's time to set sail. But be wary, for one wrong coordinate could send you sailing off endlessly. Input your coordinates similar to the following examples: Northwest 120 Leagues, Due East 420 Leagues, Southeast 80 Leagues


Input Coordinate 1:
Input Coordinate 2:
Input Coordinate 3: