IN THE EYE OF THE STORM
A TWILIGHT IMPERIUM 3rd EDITION PBeM
GM'ed by Alexander Belyakov
:: MAIN :: | :: MAP :: | :: SUMMARY :: |
:: POLITICS :: |
:: CARDS :: | :: TECHNOLOGY :: | :: DISCARDS :: | :: RULES :: |
:: ROUND 7 :: ACTION PHASE :: THE NAALU COLLECTIVE ::
SPEAKER: THE NAALU COLLECTIVE
ORDER OF PLAY |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
ACTIVE | - | - | - | - | - |
|
|
![]() The Naalu Collective |
![]() Sardakk N'orr |
![]() Federation of Sol |
|
|||||||||||||||||||
PLAYER NAME |
Lance Gatlin Illumanus |
Walter Krumholz Arvedui |
Barry Nesbit Barry |
Mo Hyperturtle |
Bruno Ingram Kamquat |
Atte Roine aroine |
||||||||||||||||||
PLAYER LOCATION | Norfolk, Virginia | Kawasaki, Japan | Manotick, Ontario | Central Canada | Tucson, Arizona | Helsinki, Finland | ||||||||||||||||||
COMMAND COUNTERS | STRATEGIC | 0 | STRATEGIC | 1 | STRATEGIC | 0 | STRATEGIC | 0 | STRATEGIC | 2 | STRATEGIC | 2 | ||||||||||||
FLEET | 4 | FLEET | 5 | FLEET | 5 | FLEET | 5 | FLEET | 5 | FLEET | 6 | |||||||||||||
COMMAND | 1 | COMMAND | 4 | COMMAND | 1 | COMMAND | 1 | COMMAND | 1 | COMMAND | 2 | |||||||||||||
BOARD | 1 | BOARD | 0 | BOARD | 2 | BOARD | 2 | BOARD | 1 | BOARD | 0 | |||||||||||||
AVAILABLE | 10 | AVAILABLE | 5 | AVAILABLE | 8 | AVAILABLE | 10 | AVAILABLE | 7 | AVAILABLE | 6 | |||||||||||||
PLANET CARDS | [0.0.0] | 5 | 0 | Moll Primus | 4 | 1 | Druaa | 3 | 1 | Quinarra | 3 | 1 | Jord | 4 | 2 | Archon Ren | 2 | 3 | ||||||
Mellon | 0 | 2 | Abyz | 3 | 0 | Maaluuk | 0 | 2 | Tren'lak | 1 | 0 | Dal Bootha | 0 | 2 |
![]() |
Archon Tau | 1 | 1 | ||||||
Arinam | 1 | 2 |
![]() |
Fria | 2 | 0 |
![]() |
Lazar | 1 | 0 | Starpoint | 3 | 1 | Xxehan | 1 | 1 |
![]() |
Vefut II | 2 | 0 |
![]() |
|||
Meer | 0 | 4 | Tequ'ran | 2 | 0 |
![]() |
Sakulag | 2 | 1 | Coorneeq | 1 | 2 |
![]() |
Bereg | 3 | 1 |
![]() |
Wellon | 1 | 2 | ||||
- | - | - | Tar'mann | 1 | 1 | Qucen'n | 1 | 2 | Resculon | 2 | 0 | Lirta IV | 2 | 3 |
![]() |
Mehar Xull | 1 | 3 |
![]() |
|||||
- | - | - | Torkan | 0 | 3 |
![]() |
Centauri | 1 | 3 | New Albion | 1 | 1 |
![]() |
- | - | - | Arnor | 2 | 1 | |||||
- | - | - | - | - | - | Gral | 1 | 1 |
![]() |
Saudor | 2 | 2 | - | - | - | Lor | 1 | 2 |
![]() |
|||||
- | - | - | - | - | - | Zohbat | 3 | 1 |
![]() |
Rarron | 0 | 3 |
![]() |
- | - | - | Quann | 2 | 1 |
![]() |
||||
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | Lodor | 3 | 1 |
![]() |
||||||
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | Mecatol Rex | 1 | 6 | |||||||
TRADE CARDS | [ 1 ] [ 1 ] | [ 1 ] [ 1 ] | [ 1 ] [ 2 ] |
[ 2 ] [ 2 ] |
[ 1 ] [ 2 ] | [ 2 ] [ 2 ] | ||||||||||||||||||
TRADE GOODS (29) | 1 | 3 | 2 | 3 | 0 | 2 | ||||||||||||||||||
TECHNOLOGY |
Hylar V Assault
Laser Deep Space Cannon Antimass Deflectors Stasis Capsules Cybernetics Neural Motivator Enviro Compensator Sarween Tools |
Antimass
Deflectors XRD Transporters Hylar V Assault Laser Deep Space Cannon War Sun Stasis Capsules Enviro Compensator Sarween Tools |
Antimass
Deflectors XRD Transporters Cybernetics Enviro Compensators Sarween Tools Micro Technology |
Hylar V Assault Laser Deep Space Cannon War Sun Enviro Compensator Sarween Tools Graviton Laser System |
Hylar V Assault Laser Deep Space Cannon Antimass Deflectors XRD Transporters Cybernetics Gen Synthesis |
Hylar V Assault Laser Antimass Deflectors XRD Transporters Stasis Capsules Enviro Compensators Sarween Tools Graviton Laser System |
||||||||||||||||||
ACTION CARDS |
6 2 per turn |
5 1 per turn |
7 1 per turn |
5 1 per turn |
2 1 per turn |
2 1 per turn |
||||||||||||||||||
UNIT
STATISTICS (cost / battle / move) |
War Sun: 12
/ 3(x3) / 2 Dreadnought: 4 / 5* / 1 Carrier: 3 / 9 / 1 Cruiser: 2 / 6 / 2 Destroyer: 1 / 8 / 2 Fighter: 1(x2) / 8 / - Ground Force: 1(x2) / 8* / - PDS: 2 / 6 / - Space Dock: 4 / - / - |
War Sun: 12
/ 3(x3) / 2 Dreadnought: 5 / 5 / 1 Carrier: 3 / 9 / 2 Cruiser: 2 / 6 / 2 Destroyer: 1 / 8 / 2 Fighter: 1(x2) / 9 / - Ground Force: 1(x2) / 8 / - PDS: 2 / 6 / - Space Dock: 4 / - / - |
War Sun: 12
/ 3(x3) / 2 Dreadnought: 5 / 5 / 1 Carrier: 3 / 9 / 2 Cruiser: 2 / 7 / 2 Destroyer: 1 / 9 / 2 Fighter: 1(x2) / 7 / - Ground Force: 1(x2) / 8 / - PDS: 2 / 6 / - Space Dock: 4 / - / - |
War Sun: 12
/ 2(x3) / 2 Dreadnought: 5 / 4 / 1 Carrier: 3 / 8 / 1 Cruiser: 2 / 5 / 2 Destroyer: 1 / 7 / 2 Fighter: 1(x2) / 8 / - Ground Force: 1(x2) / 7 / - PDS: 2 / 5 / - Space Dock: 4 / - / - |
War Sun: 12
/ 3(x3) / 2 Dreadnought: 5 / 5 / 1 Carrier: 3 / 9 / 2 Cruiser: 2 / 6 / 2 Destroyer: 1 / 8 / 2 Fighter: 1(x2) / 8 / - Ground Force: 1(x2) / 7 / - PDS: 2 / 6 / - Space Dock: 4 / - / - |
War Sun: 12
/ 3(x3) / 2 Dreadnought: 5 / 5 / 1 Carrier: 3 / 9 / 2 Cruiser: 2 / 6 / 2 Destroyer: 1 / 8 / 2 Fighter: 1(x2) / 9 / - Ground Force: 1(x2) / 7 / - PDS: 2 / 6 / - Space Dock: 4 / - / - |
1 | INITIATIVE | 2 | DIPLOMACY | 3 | POLITICAL | 4 | LOGISTICS | 5 | TRADE | 6 | WARFARE | 7 | TECHNOLOGY | 8 | IMPERIAL |
Claim Speaker Token. Execute secondary abilities of Strategy Cards without paying Command Counters. You may not select the Initiative Strategy during the next Strategy Phase. You do not take a Strategic Action this round. |
a) Name opponent. Neither you nor that
opponent may activate a system containing units of the other
player. b) Annex neutral planet in a system adjacent to a system containing a planet you control. |
Draw 3 Action Cards. Receive 1 Command Counter. Draw and resolve top 3 cards of Political Deck. Then draw 5 cards from Political Deck, place 3 on its top and 2 on its bottom. | Receive 4 Command Counters. |
a) Receive 3 Trade Goods, plus Trade
Goods for active trade agreements. Open trade negotiations. You
must approve all new trade agreements. b) Cancel all trade agreements. |
Retrieve 1 Command Counter from the board and place it back in your Command Pool. | Receive 1 Technology advance. | Receive 1 Victory Point. Draw top Public Objective card, put it into play. Draw 3 more cards, choose one and put it on top of deck. Put remaining 2 cards at bottom. Imperium Rex ends game after Status Phase. | ||||||||
Spend 1 Command Counter, refresh up to two exhausted non-Home System Planet Cards. | Spend 1 Command Counter, draw 1 Action Card. | Spend influence, receive 1 Command Counter for every 3 influence spent. | Spend 1 Command Counter, receive Trade Goods for active trade agreements. | Spend 1 Command Counter, choose any 1 or 2 of your Destroyers or Cruisers on board. Each unit may move to an adjacent empty non-Home system. Place 1 Command Counter from reinforcements in each destination system. | Spend 1 Command Counter and 8 resources, receive 1 Technology advance. | Spend 1 Command Counter, build units in one of your system containing one or more friendly Space Docks, even if you have already activated this system. Building units here doesn't activate the system. | |||||||||
![]() |
![]() |
![]() |
![]() ![]() |
![]() |
![]() |
![]() |
![]() |
||||||||
INACTIVE | ACTIVE | ACTIVE | ACTIVE | ACTIVE | ACTIVE | INACTIVE | ACTIVE |
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
Public Objective STAGE I |
Public Objective STAGE I |
Public Objective STAGE I |
Public Objective STAGE I |
Public Objective STAGE I |
Public Objective STAGE I |
I control 5 planets outside my Home System. | All 3 of my Space Docks are on the board. | I have 3 Technology Advances of the same color. | I have 5 Technology Advances. | I now spend 6 Trade Goods. | I now spend 10 Resources. |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
|
1 Victory Point |
1 Victory Point |
1 Victory Point |
1 Victory Point |
1 Victory Point |
1 Victory Point |
Secret Objective Conqueror |
Secret Objective Forceful |
Secret Objective Industrial |
Secret Objective Keeper of Gates |
Secret Objective Master of Ships |
Secret Objective Usurper |
Imperial Claim |
I control all the planets in another player's Home System. | I control Mecatol Rex; I have a Space Dock here, and at least 4 Dreadnoughts in the Mecatol Rex system. | I control Mecatol Rex; I have all 3 of my Space Docks and all 5 of my Dreadnoughts on the board. | I have at least 1 (non-Fighter) ship in every system containing a wormhole. | I control Mecatol Rex; I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system. | I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here. | I have activated the Primary Ability of the Imperial Strategy Card. |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
|||||
2 / 1 / 0 Victory Points |
2 / 1 / 0 Victory Points |
2 / 1 / 0 Victory Points |
2 / 1 / 0 Victory Points |
2 / 1 / 0 Victory Points |
2 / 1 / 0 Victory Points |
1 Victory Point |
Twilight Imperium 3rd Edition PBeM
web site design
by Alexander Belyakov, 2005