IN THE EYE OF THE STORM
A TWILIGHT IMPERIUM 3rd EDITION PBeM
GM'ed by Alexander Belyakov

:: MAIN :: :: MAP :: :: SUMMARY ::

:: POLITICS ::

:: CARDS :: :: TECHNOLOGY :: :: DISCARDS :: :: RULES ::

:: ROUND 7 :: ACTION PHASE :: THE NAALU COLLECTIVE ::

SPEAKER: THE NAALU COLLECTIVE

ORDER OF PLAY

  ACTIVE - - - - -

 


The L1z1x Mindnet


The Mentak Coalition


The Naalu Collective

Sardakk N'orr

Federation of Sol


The Xxcha Kingdom

 PLAYER NAME Lance Gatlin
Illumanus
Walter Krumholz
Arvedui
Barry Nesbit
Barry
Mo
Hyperturtle
Bruno Ingram
Kamquat
Atte Roine
aroine
 PLAYER LOCATION Norfolk, Virginia Kawasaki, Japan Manotick, Ontario Central Canada Tucson, Arizona Helsinki, Finland
 COMMAND COUNTERS STRATEGIC 0 STRATEGIC 1 STRATEGIC 0 STRATEGIC 0 STRATEGIC 2 STRATEGIC 2
FLEET 4 FLEET 5 FLEET 5 FLEET 5 FLEET 5 FLEET 6
COMMAND 1 COMMAND 4 COMMAND 1 COMMAND 1 COMMAND 1 COMMAND 2
BOARD 1 BOARD 0 BOARD 2 BOARD 2 BOARD 1 BOARD 0
AVAILABLE 10 AVAILABLE 5 AVAILABLE 8 AVAILABLE 10 AVAILABLE 7 AVAILABLE 6
 PLANET CARDS [0.0.0] 5 0   Moll Primus 4 1   Druaa 3 1   Quinarra 3 1   Jord 4 2   Archon Ren 2 3  
Mellon 0 2   Abyz 3 0   Maaluuk 0 2   Tren'lak 1 0   Dal Bootha 0 2 Archon Tau 1 1  
Arinam 1 2 Fria 2 0 Lazar 1 0   Starpoint 3 1   Xxehan 1 1 Vefut II 2 0
Meer 0 4   Tequ'ran 2 0 Sakulag 2 1   Coorneeq 1 2 Bereg 3 1 Wellon 1 2  
- - -   Tar'mann 1 1   Qucen'n 1 2   Resculon 2 0   Lirta IV 2 3 Mehar Xull 1 3
- - -   Torkan 0 3 Centauri 1 3   New Albion 1 1 - - -   Arnor 2 1  
- - -   - - -   Gral 1 1 Saudor 2 2   - - -   Lor 1 2
- - -   - - -   Zohbat 3 1 Rarron 0 3 - - -   Quann 2 1
- - -   - - -   - - -   - - -   - - -   Lodor 3 1
- - -   - - -   - - -   - - -   - - -   Mecatol Rex 1 6  
 TRADE CARDS [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 2 ]

[ 2 ] [ 2 ]

[ 1 ] [ 2 ] [ 2 ] [ 2 ]
 TRADE GOODS (29) 1 3 2 3 0 2
 TECHNOLOGY Hylar V Assault Laser
Deep Space Cannon
Antimass Deflectors
Stasis Capsules
Cybernetics
Neural Motivator

Enviro Compensator
Sarween Tools
Antimass Deflectors
XRD Transporters
Hylar V Assault Laser
Deep Space Cannon
War Sun
Stasis Capsules
Enviro Compensator
Sarween Tools
Antimass Deflectors
XRD Transporters
Cybernetics
Enviro Compensators
Sarween Tools
Micro Technology
Hylar V Assault Laser
Deep Space Cannon
War Sun
Enviro Compensator
Sarween Tools
Graviton Laser System
Hylar V Assault Laser
Deep Space Cannon
Antimass Deflectors
XRD Transporters

Cybernetics
Gen Synthesis
Hylar V Assault Laser
Antimass Deflectors
XRD Transporters
Stasis Capsules
Enviro Compensators
Sarween Tools
Graviton Laser System
 ACTION CARDS 6
2 per turn
5
1 per turn
7
1 per turn
5
1 per turn
2
1 per turn
2
1 per turn
 UNIT STATISTICS
 (cost / battle / move)
War Sun: 12 / 3(x3) / 2
Dreadnought: 4 / 5* / 1
Carrier: 3 / 9 / 1
Cruiser: 2 / 6 / 2
Destroyer: 1 / 8 / 2
Fighter: 1(x2) / 8 / -
Ground Force: 1(x2) / 8* / -
PDS: 2 / 6 / -
Space Dock: 4 / - / -
War Sun: 12 / 3(x3) / 2
Dreadnought: 5 / 5 / 1
Carrier: 3 / 9 / 2
Cruiser: 2 / 6 / 2
Destroyer: 1 / 8 / 2
Fighter: 1(x2) / 9 / -
Ground Force: 1(x2) / 8 / -
PDS: 2 / 6 / -
Space Dock: 4 / - / -
War Sun: 12 / 3(x3) / 2
Dreadnought: 5 / 5 / 1
Carrier: 3 / 9 / 2
Cruiser: 2 / 7 / 2
Destroyer: 1 / 9 / 2
Fighter: 1(x2) / 7 / -
Ground Force: 1(x2) / 8 / -
PDS: 2 / 6 / -
Space Dock: 4 / - / -
War Sun: 12 / 2(x3) / 2
Dreadnought: 5 / 4 / 1
Carrier: 3 / 8 / 1
Cruiser: 2 / 5 / 2
Destroyer: 1 / 7 / 2
Fighter: 1(x2) / 8 / -
Ground Force: 1(x2) / 7 / -
PDS: 2 / 5 / -
Space Dock: 4 / - / -
War Sun: 12 / 3(x3) / 2
Dreadnought: 5 / 5 / 1
Carrier: 3 / 9 / 2
Cruiser: 2 / 6 / 2
Destroyer: 1 / 8 / 2
Fighter: 1(x2) / 8 / -
Ground Force: 1(x2) / 7 / -
PDS: 2 / 6 / -
Space Dock: 4 / - / -
War Sun: 12 / 3(x3) / 2
Dreadnought: 5 / 5 / 1
Carrier: 3 / 9 / 2
Cruiser: 2 / 6 / 2
Destroyer: 1 / 8 / 2
Fighter: 1(x2) / 9 / -
Ground Force: 1(x2) / 7 / -
PDS: 2 / 6 / -
Space Dock: 4 / - / -

1 INITIATIVE 2 DIPLOMACY 3 POLITICAL 4 LOGISTICS 5 TRADE 6 WARFARE 7 TECHNOLOGY 8 IMPERIAL
Claim Speaker Token. Execute secondary abilities of Strategy Cards without paying Command Counters. You may not select the Initiative Strategy during the next Strategy Phase. You do not take a Strategic Action this round. a) Name opponent. Neither you nor that opponent may activate a system containing units of the other player.

b) Annex neutral planet in a system adjacent to a system containing a planet you control.

Draw 3 Action Cards. Receive 1 Command Counter. Draw and resolve top 3 cards of Political Deck. Then draw 5 cards from Political Deck, place 3 on its top and 2 on its bottom. Receive 4 Command Counters. a) Receive 3 Trade Goods, plus Trade Goods for active trade agreements. Open trade negotiations. You must approve all new trade agreements.

b) Cancel all trade agreements.

Retrieve 1 Command Counter from the board and place it back in your Command Pool. Receive 1 Technology advance. Receive 1 Victory Point. Draw top Public Objective card, put it into play. Draw 3 more cards, choose one and put it on top of deck. Put remaining 2 cards at bottom. Imperium Rex ends game after Status Phase.
Spend 1 Command Counter, refresh up to two exhausted non-Home System Planet Cards. Spend 1 Command Counter, draw 1 Action Card. Spend influence, receive 1 Command Counter for every 3 influence spent. Spend 1 Command Counter, receive Trade Goods for active trade agreements. Spend 1 Command Counter, choose any 1 or 2 of your Destroyers or Cruisers on board. Each unit may move to an adjacent empty non-Home system. Place 1 Command Counter from reinforcements in each destination system. Spend 1 Command Counter and 8 resources, receive 1 Technology advance. Spend 1 Command Counter, build units in one of your system containing one or more friendly Space Docks, even if you have already activated this system. Building units here doesn't activate the system.
INACTIVE ACTIVE ACTIVE ACTIVE ACTIVE ACTIVE INACTIVE ACTIVE

0 1 2 3 4 5 6 7 8 9 10
             

Public Objective
STAGE I
Public Objective
STAGE I
Public Objective
STAGE I
Public Objective
STAGE I
Public Objective
STAGE I
Public Objective
STAGE I
I control 5 planets outside my Home System. All 3 of my Space Docks are on the board. I have 3 Technology Advances of the same color. I have 5 Technology Advances. I now spend 6 Trade Goods. I now spend 10 Resources.






 
1
Victory Point
1
Victory Point
1
Victory Point
1
Victory Point
1
Victory Point
1
Victory Point

Secret Objective
Conqueror
Secret Objective
Forceful
Secret Objective
Industrial
Secret Objective
Keeper of Gates
Secret Objective
Master of Ships
Secret Objective
Usurper
Imperial Claim
I control all the planets in another player's Home System. I control Mecatol Rex; I have a Space Dock here, and at least 4 Dreadnoughts in the Mecatol Rex system. I control Mecatol Rex; I have all 3 of my Space Docks and all 5 of my Dreadnoughts on the board. I have at least 1 (non-Fighter) ship in every system containing a wormhole. I control Mecatol Rex; I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system. I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here. I have activated the Primary Ability of the Imperial Strategy Card.
         
2 / 1 / 0
Victory Points
2 / 1 / 0
Victory Points
2 / 1 / 0
Victory Points
2 / 1 / 0
Victory Points
2 / 1 / 0
Victory Points
2 / 1 / 0
Victory Points
1
Victory Point

Twilight Imperium 3rd Edition PBeM web site design
by Alexander Belyakov, 2005