IN THE EYE OF THE STORM
A TWILIGHT IMPERIUM 3rd EDITION PBeM
GM'ed by Alexander Belyakov

:: MAIN :: :: MAP :: :: SUMMARY ::

:: POLITICS ::

:: CARDS :: :: TECHNOLOGY :: :: DISCARDS :: :: RULES ::

:: POLITICS ::

LAWS IN EFFECT

Crown of Thalnos

The Xxcha Kingdom's Ground Force units now receive +1 on their combat rolls.

NONE NONE NONE

ROUND 6

POLITICAL CARD 6:1

New Constitution

"We must revolutionize the future to cleanse our past."

For: All current laws are discarded. Each player must choose and exhaust two of his planets, if able.

Against: The player with the highest unexhausted influence may discard a current law of his choice.

FOR:
6 VOTES

AGAINST:
1 VOTE

SARDAKK N'ORR 0 HAS NOT VOTED
SOL 1 AGAINST
MENTAK 0 NO VOTES
XXCHA 0 NO VOTES
L1Z1X 6 FOR
NAALU 0 NO VOTES

POLITICAL CARD 6:2

Technology Investigation Committee

"We know it's unsafe. The question is, how unsafe is it?"

For: No Technologies may be purchased this round.

Against: All players discard one Action Card at random. Then immediately draw two new Political Cards and resolve them in the order in which they are drawn.

VETOED SARDAKK N'ORR 0 HAS NOT VOTED
SOL 0 HAS NOT VOTED
MENTAK 0 HAS NO VOTED
XXCHA 0 HAS NOT VOTED
L1Z1X 0 HAS NOT VOTED
NAALU 0 HAS NOT VOTED

POLITICAL CARD 6:2

Mass Mobilization

"They're drafted, every one of them! And if you don't like it, you can be drafted too!"

For: Divide the total votes for this agenda by 5. Each player may place that number of Ground Force units on planets he controls.

Against: No player may purchase Ground Forces for the remainder of this round.

FOR:
1 VOTE

AGAINST:
0 VOTES

SARDAKK N'ORR 0 NO VOTES
SOL 0 NO VOTES
MENTAK 0 NO VOTES
XXCHA 1 FOR
L1Z1X 0 NO VOTES
NAALU 0 NO VOTES

POLITICAL CARD 6:3

Crown of Thalnos (LAW)

"The masses bowed before the symbol of the power..."

Elect Player

The elected player's Ground Force units now receive +1 on their combat rolls.

MENTAK:
4 VOTES

NAALU:
5 VOTES

SARDAKK N'ORR:
5 VOTES

XXCHA:
22 VOTES

SARDAKK N'ORR 5 SARDAKK N'ORR
SOL 5 NAALU
MENTAK 4 MENTAK
XXCHA 13 XXCHA
L1Z1X 0 NO VOTES
NAALU 9 XXCHA

ROUND 5

POLITICAL CARD 5:1

Planetary Conscription (LAW)

"We must do a better job of harnessing the populations of the lawless planets we liberate."

For: Each time a player takes control of a neutral planet, he may take a Ground Force units from his reinforcements and place it on the planet.

Against: No player may execute a planetary landing on a neutral planet for the remainder of this round.

FOR:
0 VOTES

AGAINST:
2 VOTES

NAALU 2 AGAINST
SARDAKK N'ORR 0 NO VOTES
SOL 0 NO VOTES
MENTAK 0 NO VOTES
XXCHA 0 NO VOTES
L1Z1X 0 NO VOTES

POLITICAL CARD 5:2

Minister of Internal Security (LAW)

"The security of the Council is more important than the rights of any individual."

Elect Player

Give this card to the elected player. The elected player may discard this card at any time to immediately destroy up to four Ground Forces on Mecatol Rex.

SARDAKK N'ORR:
17 VOTES

XXCHA:
14 VOTES

NAALU 3 SARDAKK N'ORR
SARDAKK N'ORR 4 SARDAKK N'ORR
SOL 10 SARDAKK N'ORR
MENTAK 1 XXCHA
XXCHA 13 XXCHA
L1Z1X 0 NO VOTES

POLITICAL CARD 5:3

Core Stability (LAW)

"National policies and agendas should be far more transparent."

For: During each Status Phase, all Action Cards are drawn and placed face up on the table. The player with the highest unexhausted Influence may choose his Action Cards first, followed by the player with the second-most unexhausted Influence, etc.

Against: No Action Cards are drawn this round.

FOR:
8 VOTES

AGAINST:
1 VOTE

NAALU 9 ABSTAINED
SARDAKK N'ORR 0 NO VOTES
SOL 0 NO VOTES
MENTAK 1 AGAINST
XXCHA 0 NO VOTES
L1Z1X 8 FOR

ROUND 4

POLITICAL CARD 4:1

Subsidized Industry

"Prosperous neighbors make profitable trade partners."

Elect Player

The elected player may immediately place a free Space Dock on any planet he controls.

MENTAK:
4 VOTES

XXCHA:
1 VOTE

L1Z1X 0 NO VOTES
NAALU 0 NO VOTES
SARDAKK N'ORR 0 NO VOTES
SOL 1 XXCHA
MENTAK 4 MENTAK
XXCHA 1 NO VOTES

POLITICAL CARD 4:2

Imperial Peace (LAW)

"We must have at least one place of peace in a burning galaxy."

For: Players may not invade Mecatol Rex.

Against: Mecatol Rex is the only planet that players may invade this round.

FOR:
10 VOTES

AGAINST:
33 VOTES

L1Z1X 12 AGAINST
NAALU 0 NO VOTES
SARDAKK N'ORR 4 NO VOTES
SOL 10 FOR
MENTAK 0 NO VOTES
XXCHA 21 AGAINST

POLITICAL CARD 4:3

Conventions of War (LAW)

"We cannot allow the economic cornerstones of our galaxy to be the targets of warfare."

For: Dreadnoughts and War Suns may not bombard planets that contain Space Docks.

Against: Each player that voted against this law must immediately choose one of his Space Docks outside his Home System, if able, and place it in his reinforcements.

FOR:
15 VOTES

AGAINST:
0 VOTES

L1Z1X 0 NO VOTES
NAALU 13 FOR
SARDAKK N'ORR 0 NO VOTES
SOL 1 FOR
MENTAK 1 FOR
XXCHA 0 NO VOTES

ROUND 3

POLITICAL CARD 3:1

Unconventional Weapons (LAW)

"We must immediately dismantle these creations of chaos!"

For: All Dreadnoughts and War Suns receive -2 on all combat rolls.

Against: All players must choose and exhaust one of their planets for each Dreadnought and War Sun they have in play, if able.

FOR:
1 VOTE

AGAINST:
22 VOTES

MENTAK 0 NO VOTES
XXCHA 1 FOR
L1Z1X 10 AGAINST
NAALU 5 AGAINST
SARDAKK N'ORR 0 NO VOTES
SOL 7 AGAINST

POLITICAL CARD 3:2

Ancient Artifact

"Shall we activate it? It may bring reward or great peril."

For: Roll a die. On a result of 1-5, all units and ships in the Mecatol Rex system are destroyed, and every fleet and planetary unit in systems adjacent to the Mecatol Rex system immediately sustain three combat rolls (hit on rolls of 5 or higher). On a result of 6-10, all players immediately gain two Technology advancements of their choice (prerequisites still apply).

Against: Discard this card.

FOR:
11 VOTES

AGAINST:
0 VOTES

MENTAK 0 NO VOTES
XXCHA 7 FOR
L1Z1X 0 NO VOTES
NAALU 0 NO VOTES
SARDAKK N'ORR 4 FOR
SOL 0 NO VOTES

POLITICAL CARD 3:3

Fleet Regulations (LAW)

"Fleets of such enormous size are only meant for one thing!"

For: No player may have more than five Command Counters in his Fleet Supply area.

Against: Each player receives one Command Counter front his reinforcements and must place it in his Fleet Supply area.

FOR:
1 VOTE

AGAINST:
20 VOTES

MENTAK 9 AGAINST
XXCHA 1 FOR
L1Z1X 0 NO VOTES
NAALU 7 AGAINST
SARDAKK N'ORR 0 NO VOTES
SOL 4 AGAINST

ROUND 1

POLITICAL CARD 1:1

Wormhole Reconstruction (LAW)

"We must use these celestial shortcuts to unite all the corners of the galaxy."

For: All systems containing wormholes are considered adjacent to all other systems containing wormholes.

Against: Discard this card.

FOR:
0 VOTES

AGAINST:
0 VOTES

NAALU 0 NO VOTES
SARDAKK N'ORR 0 NO VOTES
SOL

0

NO VOTES
MENTAK

0

NO VOTES
XXCHA 0 NO VOTES
L1Z1X 0 NO VOTES

POLITICAL CARD 1:2

Planetary Security (LAW)

"These planets have become lawless and corrupt! We must take steps to insure the security of our colonies!"

For: Non-Home System planets that are not garrisoned with at least one Ground Force immediately revert to neutral status.

Against: Discard this card.

FOR:
3 VOTES

AGAINST:
3 VOTES

NAALU 3 AGAINST
SARDAKK N'ORR 0 NO VOTES
SOL

1

FOR
MENTAK

0

NO VOTES
XXCHA 2 FOR
L1Z1X 0 NO VOTES

POLITICAL CARD 1:3

Holy Planet of Ixth (LAW)

"I saw the splendid ruins there, and I was struck by a great tranquility and wonder!"

Elect Planet

This planet may not produce any units for the rest of the game (no planet in a Home System may be elected).

ABYZ:
1 VOTE

BEREG:
2 VOTES

LODOR:
3 VOTES

NAALU 0 NO VOTES
SARDAKK N'ORR 1 ABYZ
SOL

1

LODOR
MENTAK

1

BEREG
XXCHA 2 LODOR
L1Z1X 1 BEREG

Twilight Imperium 3rd Edition PBeM web site design
by Alexander Belyakov, 2005