Hazard Long- and Permanent-events


...I was wondering where I'd left that ring...

IT IS MY OWN(Hazard Long-event)
No item can be stored. Any character attempting to store a non-item card must make the required corruption check at -2.
"'You have still got the ring in your pocket', said the wizard." -LotRI
(Card created by "Bullroarer")


...An attack by a one-creature army...

WYRMSIEGE (Hazard Permanent-event)
Playable on a Border-hold or Free-hold in the following regions: Numeriador, Forochel, Angmar, Gundabad, Anduin Vales, Grey Mountain Narrows, Withered Heath, Northern Rhovanion, Iron Hills.
May not be played if Seige is already in play on the site; Seige may not be played if Wyrmseige is already in play on the site. Must be played along with any one non-unique Drake, which remains in play as long as this card remains in play. A company at this site must face an attack at the beginning of its site phase from the creature played with this card.
At the end of its organization phase, a company at a site with Wyrmsiege on it must make a roll and subtract 1 from the result for every non-ranger character it contains. If the result is less than 6, the company may not move this turn.
Discard this card when the site is discarded or returned to the location deck, or when the creature associated with it is defeated.
"Roaring he swept back over the town. A hail of dark arrows leaped up and snapped and rattled on his scales and jewels, and their shafts fell back kindled by his breath..." -Hob


...If you ever wondered where the wrong element hangs out...

THARBAD'S THIEVES(Hazard Permanent-event)
Playable on a company moving in Arthedain, Rhudaur, Hollin, Dunland, Enedhwaith, Cardolan, or Eriadoran Coast.
Company faces an attack (Men, 1 strike at 15 prowess). Target characters are not harmed by this attack. For every successful strike, one of the target company's items of the attacker's choice is placed off to the side. Items in this state do not count towards MP totals, but are considered to be in play for purposes of uniqueness.
All items placed off to the side by this attack are considered held at Tharbad, and may be played at that site regardless of Tharbad's tapped or discarded status. Only the player who lost the item can recover it, and the company exploring Tharbad for this purpose must face a recovery attack (Men, 3 strikes at 8 prowess).
"...they go out from there roving around, thieving..." -LotRVI


...Just another in a series of little inconveniences...

TREAD OF MANY FEET(Hazard Long-event)
Does not count against the hazard limit.
While this card is in play, every moving company's site path includes the site being left.
"They seemed to pick up some scent, and they searched the ground for a while near the place where you halted. The three of us could not challenge a hundred..." -LotRII


...Sauron's underground supporters...

CULT OF THE EYE(Hazard Long-event)
Playable only if Doors of Night is in play.
All Border-holds and Free-holds have an additional automatic-attack (Men, 2 strikes at 10 prowess, detainment against minion companies). Additionally, the difficulty of all influence checks performed at non-Haven sites by hero companies is increased by 2.
"'In all the long wars with the Dark Tower treason has ever been our greatest foe." -LotRII


...We can't just leave this stuff lying around...

LEFT ON THE FIELD (Minion Hazard Permanent-event)
Playable by a Ringwraith player on the same turn as an Orc, Troll, or Man non-detainment attack from a creature with a non-asterisked MP value.
Does not count against the hazard limit.
Playable on an item that, due to wounded status or unavailability of characters, cannot be transferred after its bearer is discarded or eliminated. Place this card with the item, place both cards in your MP pile. Item gives one less MP to a minimum of 1 and is considered stored.
This card cannot be played on THE ONE RING.
"'This did not drop by chance. It was cast away...'" -LotRIII


...The secret love of Boromir, the secret pain of Eowyn...

TAINT OF GLORY (Hazard Permanent-event)
Corruption. Playable on a non-Wizard, non-Ringwraith warrior. Target character receives 1 corruption point and makes a corruption check when a resource card requiring warrior skill is played on any member of his company.
During the organization phase while at a Haven or a site that acts as a Haven for healing purposes, the character may tap to attempt to remove this card by making a roll (drawing a #) -- if the result is greater than 7, discard this card. Cannot be duplicated on a given character.
"'And it is not always good to be healed in body. Nor is it always evil to die in battle, even in bitter pain. Were I permitted, in this dark hour I would choose the latter.'" -LotRVI


...Show me a politician who DOESN'T suffer from it...

TAINT OF AMBITION (Hazard Permanent-event)
Corruption. Playable on a non-Wizard, non-Ringwraith diplomat. Target character receives 1 corruption point and makes a corruption check when a resource card requiring diplomat skill is played on any member of his company.
During the organization phase while at a Haven or a site that acts as a Haven for healing purposes, the character may tap to attempt to remove this card by making a roll (drawing a #) -- if the result is greater than 7, discard this card. Cannot be duplicated on a given character.
"'Appoint a faithful steward. Let your counsellor Grima keep all things till your return - and I pray that we may see it, though no wise man will deem it hopeful.'"-LotRVI


...If I can just steal ONE more greater item...

TAINT OF ADVENTURE (Hazard Permanent-event)
Corruption. Playable on a non-Wizard, non-Ringwraith scout. Target character receives 1 corruption point and makes a corruption check when a resource card requiring scout skill is played on any member of his company.
During the organization phase while at a Haven or a site that acts as a Haven for healing purposes, the character may tap to attempt to remove this card by making a roll (drawing a #) -- if the result is greater than 7, discard this card. Cannot be duplicated on a given character.
"...he wished himself a hundred miles away, and yet - and yet somehow he could not go straight back to Thorin and Company emptyhanded."-Hob


...To be free of responsibility, free of cares...

TAINT OF THE WILDS (Hazard Permanent-event)
Corruption. Playable on a non-Wizard, non-Ringwraith ranger. Target character receives 1 corruption point and makes a corruption check when a resource card requiring ranger skill is played on any member of his company.
During the organization phase while at a Haven or a site that acts as a Haven for healing purposes, the character may tap to attempt to remove this card by making a roll (drawing a #) -- if the result is greater than 7, discard this card. Cannot be duplicated on a given character.
"'...I have become very fond of Strider...though he is strange, and grim at times...'"-LotRII


...Remember, when you look into the abyss, the abyss looks into you...

TAINT OF DEEP LORE (Hazard Permanent-event)
Corruption. Playable on a non-Wizard, non-Ringwraith sage. Target character receives 1 corruption point and makes a corruption check when a resource card requiring sage skill is played on any member of his company.
During the organization phase while at a Haven or a site that acts as a Haven for healing purposes, the character may tap to attempt to remove this card by making a roll (drawing a #) -- if the result is greater than 7, discard this card. Cannot be duplicated on a given character.
"'Didst thou think that the eyes of the White Tower were blind? Nay, I have seen more than thou knowest, Grey Fool. For thy hope is but ignorance.'"-LotRV


...The noblesse oblige taken to an extreme...

PRIDE INCREASED WITH DESPAIR (Hazard Permanent-event)
Playable on a non-Wizard character whose mind and direct influence total 6 or more. This character's corruption checks are modified by -1 for each ally he controls and for each resource permanent-event with a marshalling point value played on him.
Cannot be duplicated on a given character.
"...men marvelled; but he bought the knowledge dearly, being aged before his time..."-LotR


...Silly name, not-so-silly effect...

DWAKE OF DWAR (Hazard Long-event)
Playable during the same movement/hazard phase as Dwar of Waw is tapped to modify the prowess of Wolf, Spider, and Animal attacks. Does not count against the hazard limit. All Drake and Dragon attacks receive +1 prowess and +1 strikes.
Cannot be duplicated.
"...there were dragons in the waste beyond; and after many years they became strong..."-LotR


...Serves you right for bringing that crowd along...

ALL THIS DWARVISH RACKET (Hazard Long-event)
Affects all moving companies which contain at least 1 Dwarf character with a mind less than 6. Every such Dwarf counts as one-and-one-half characters when computing the hazard limit. Round all fractions down.
Additionally, if DOORS OF NIGHT is in play, the hazard player may immediately draw an additional number of cards based on any company's movement up to the number of Dwarf characters with minds less than 6 in the moving company.
Cannot be duplicated.
"...the Orcs did not waver, and they outnumbered their enemies, and had the higher ground."-LotR


Send me your suggestions for new METW cards! Only you can prevent CCG stagnation! Void where prohibited! Unless noted, all theoretical cards are created by Steve Hess. Please limit your submissions to items, persons, and situations applicable to the game's time-frame, the Third Age of Middle-Earth. And by the way, the use of materials copyrighted by ICE, Tolkien Enterprises, or any other person or organization on this page does not constitute a challenge to said copyrights.

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All of the opinions on this page are those of Steve Hess, and do not necessarily reflect the opinions of any sane person.
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