HLK-6R Hulk
Mass: 100 tons
Type: BattleMech
Technology Base: Inner Sphere 3025


EQUIPMENT                           MASS

Internal Structure:                 10
Engine:             Vlar 300        19
    Walking: 32 kph    3 MP
    Running: 54 kph    5 MP
    Jumping: None
Heat Sinks:              32         22
Gyro:                                3
Cockpit:                             3
Armor:                              19
Armor Factor:            304

  Location:             Internal Structure:    Armor:
    Head                   3                      9
    Center Torso          31                     55
      (rear)                                      6
    Right/Left Torso      21                     35
      (rear)                                      6
    Right/Left Arms       17                     34
    Right/Left Legs       21                     42

Weapons and ammo:
                        Location:   Critical:   Mass:
1 PPC                     RA           3          7
5 Medium Laser            RT           5          5
5 Medium Laser            LT           5          5
1 PPC                     LA           3          7
5 Heat Sink               RA           5          5
2 Heat Sink               RL           2          2
2 Heat Sink               RT           2          2
2 Heat Sink               CT           2          2
2 Heat Sink               LT           2          2
2 Heat Sink               LL           2          2
5 Heat Sink               LA           5          5


Cost: 9,480,000 C-Bills
Combat Value: 6686

Overview:

After the technical advances made using the Gray Death memory core, Mechs have become more and more expensive because of the new equipment. Using stockpiled older technology, a new line of inexpensive Mechs have immerged to accomodate the large demand for low cost BattleMechs. Using proven weapon systems, the Hulk was created as a low cost assult Mech for mercenaries that don't have the C-Bills to afford the cutting edge in BattleMech technology. Basically, it was designed with the motto, "More Bang for Less Bucks".


Capabilities:

The Hulk was designed to be an efficient Mech at different ranges, and not a Mech that can use all of its weapons all at once. Using the two arm mounted PPCs at long range will not even begin to put the thirty-two Heat Sinks to work. While at shorter ranges, the ten Medium Lasers will work efficiently to barely warm the cockpit. When layering weapons fire, the amount of damage can become staggering for not too much of a heat problem. This Mech's full ability can only be brought out by a seasoned pilot that can manage heat well.


Deployment:

This BattleMech is a favorite of mercenaries on a defense contract. The most popular use is for line defense, where the Mech does not have to move much because it is slow. The Hulk will be put in a spot to wait until an enemy unit comes within its long range, where the Hulk will soften it up using the PPCs. Then as the enemy gets within the range of the Medium Lasers, it is shredded up with the volume of Medium Laser fire.


Variants:

Which model would you like to purchase?

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Last modified on: 02/26/97

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