Mass: 100 tons Type: BattleMech Technology Base: Inner Sphere 3025 EQUIPMENT MASS Internal Structure: 10 Engine: Vlar 300 19 Walking: 32 kph 3 MP Running: 54 kph 5 MP Jumping: None Heat Sinks: 32 22 Gyro: 3 Cockpit: 3 Armor: 19 Armor Factor: 304 Location: Internal Structure: Armor: Head 3 9 Center Torso 31 55 (rear) 6 Right/Left Torso 21 35 (rear) 6 Right/Left Arms 17 34 Right/Left Legs 21 42 Weapons and ammo: Location: Critical: Mass: 1 PPC RA 3 7 5 Medium Laser RT 5 5 5 Medium Laser LT 5 5 1 PPC LA 3 7 5 Heat Sink RA 5 5 2 Heat Sink RL 2 2 2 Heat Sink RT 2 2 2 Heat Sink CT 2 2 2 Heat Sink LT 2 2 2 Heat Sink LL 2 2 5 Heat Sink LA 5 5 Cost: 9,480,000 C-Bills Combat Value: 6686
After the technical advances made using the Gray Death memory core, Mechs have become more and more expensive because of the new equipment. Using stockpiled older technology, a new line of inexpensive Mechs have immerged to accomodate the large demand for low cost BattleMechs. Using proven weapon systems, the Hulk was created as a low cost assult Mech for mercenaries that don't have the C-Bills to afford the cutting edge in BattleMech technology. Basically, it was designed with the motto, "More Bang for Less Bucks".
The Hulk was designed to be an efficient Mech at different ranges, and not a Mech that can use all of its weapons all at once. Using the two arm mounted PPCs at long range will not even begin to put the thirty-two Heat Sinks to work. While at shorter ranges, the ten Medium Lasers will work efficiently to barely warm the cockpit. When layering weapons fire, the amount of damage can become staggering for not too much of a heat problem. This Mech's full ability can only be brought out by a seasoned pilot that can manage heat well.
This BattleMech is a favorite of mercenaries on a defense contract. The most popular use is for line defense, where the Mech does not have to move much because it is slow. The Hulk will be put in a spot to wait until an enemy unit comes within its long range, where the Hulk will soften it up using the PPCs. Then as the enemy gets within the range of the Medium Lasers, it is shredded up with the volume of Medium Laser fire.
Last modified on: 02/26/97
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