3E Skylis Rules
Chapter 5: Feats.
FEAT MASTER LIST
Here are the feats available to characters in the Skylis campaign. This list supercedes Table 5-1: Feats, from the Players Handbook. Those feats that have (S&F) listed in their descriptions are taken from the Sword & Fist expansion book. Feats that have (S&S) are from Song & Silence. Feats with (SWCR) are from the Star Wars Core Rules. Feats that are not hyperlinked are from the Player's Handbook (PHB). In all cases, the descriptions listed here take precedence over the original versions. All feats which require another feat as a prerequisite also require that feat's prerequisites, unless otherwise stated.
Also note that these links open a new window. Unfortunately, restrictions on file size by Geocities makes this a necessity.
General Feats [Prerequisites]
Acrobatic
Alertness
Alluring [Persuasive, Trustworthy]
Ambidexterity [Dex 15+]
Armor Proficiency (light)
Armor Proficiency (medium) [Armor Profiency (light)]
Armor Proficiency (heavy) [Armor Proficiency (medium)]
Arterial Strike [Base attack bonus +4, sneak attack ability]
Athletic
Bardic Music [Not a Feat - Listed for organization.]
Extra Music [Bardic music ability]
Lingering Song [Bardic music ability]
Requiem [Bardic music ability, Perform 12 or more ranks]
Blindfight
Burst of Speed [Ride skill]
Charlatan
Combat Casting
Combat Reflexes
Dual Strike [Base attack bonus +3, Combat Reflexes]
Improved Feint [Bluff skill, Combat Reflexes]
Dash
Dirty Fighting [Base attack bonus +2]
Dodge [Dex 13+]
Mobility [Dodge]
Spring Attack [Dodge, Base attack bonus +4]
Endurance
Exhaust Opponent [Base attack bonus +4]
Exotic Weapon Proficiency* [Base attack bonus +1]
Expertise [Int 13+]
Chink in the Armour [Expertise]
Improved Disarm [Expertise]
Snatch Weapon [Improved Disarm]
Improved Trip [Expertise]
Study Opponent [Spot skill, Expertise]
Whirlwind Attack [Expertise, Spring Attack]
Fame
Great Fortitude
Hamstring
Humility** [Diplomacy skill]
Improved Critical* [Proficient with weapon, Base attack bonus +8]
Improved Initiative
Death Blow [Improved Initiative, Base attack bonus +2]
Greater Initiative [Improved Initiative, Base attack bonus +6]
Instant Focus [Alertness, Combat Reflexes, Greater Initiative, Base attack bonus +10]
Improved Unarmed Strike
Deflect Arrows [Dex 13+, Improved Unarmed Strike]
Stunning Fist [Dex 13+, Wis 13+, Improved Unarmed Strike, Base attack +8]
Infamy
Iron Will
Jack of All Trades [Character level 8th+]
Leadership [Character Level 6th+]
Lightning Reflexes
Martial Weapon Proficiency*
Mechanics [Int 13+]
Advanced Mechanics [Mechanics, Knowledge (Engineering) 8 or more ranks]
Mimicry
Mounted Combat [Ride Skill]
Mounted Archery [Mounted Combat]
Trample [Mounted Combat]
Ride-By Attack [Mounted Combat]
Spirited Charge [Ride-By Attack]
Full Mounted Attack [Ride-By Attack, Base attack bonus +4]
Warhorsemanship [Ride-By Attack, Base attack bonus +4]
Multicultural [Speak Language (your chosen race)]
Nimble
Obscure Lore [Bardic knowledge ability]
Persuasive
Point Blank Shot
Far Shot [Point Blank Shot]
Precise Shot [Point Blank Shot]
Rapid Shot [Dex 13+, Point Blank Shot]
Shot on the Run [Dex 13+, Point Blank Shot, Mobility]
Power Attack [Str 13+]
Cleave [Power Attack]
Improved Bull Rush [Power Attack]
Sunder [Power Attack]
Great Cleave [Cleave, Base attack bonus +4]
Quick Draw [Base attack bonus +1]
Flick of the Wrist [Dex 17+, Quick Draw]
Quicker Than the Eye [Dex 19+]
Remain Conscious
Run
Fleet of Foot [Dex 15+, Run]
Secrecy [Disguise skill, Bluff 4 or more ranks]
Sharp-Eyed
Shield Proficiency
Shadow
Skill Focus* (Revised)
Spell Focus*
Spell Penetration
Street Sense [Wis 13+, Bluff skill, Intimidate skill, Sense Motive 4 or more ranks]
Street Tough [Street Sense, Base attack bonus +3]
Street Rep [Street Tough, Infamy, Reputation score 10 or better]
Tactique Crusader [Martial Weapon Proficiency, Base attack bonus +1]
Toughness**
Track
Trustworthy
Two-Weapon Fighting
Improved Two-Weapon Fighting [Two-Weapon Fighting, Ambidexterity, Base attack bonus +9]
Weapon Finesse* [Proficient with weapon, Base attack bonus +1]
Weapon Focus* [Proficient with weapon, Base attack bonus +1]
Weapon Group Proficiency*
Wood Sense [Wis 13+, Wilderness Lore 4 or more ranks]Martial Arts Feats [Prerequisites]
Busho Akani [Wis 13+, Concentration 2 or more ranks, Combat Reflexes, Must be trained by a Master.]
Akani Armour [Busho Akani Modifier +10 or higher, Base attack bonus +25]
Ikaro [Concentration 2 or more ranks, Combat Reflexes, Improved Unarmed Strike]
Ikaro Expertise [Dex 13+, Concentration 10 or more ranks, Ikaro, Lightning Reflexes]
Ikaro Mastery [Wis 16+, Ikaro Expertise, Base attack bonus +10]
Siveransh [Wis 13+, Concentration 4 or more ranks, Combat Reflexes, Improved Unarmed Strike]
Siveransh Expertise [Meditation 10 or more ranks, Siveransh, Base attack bonus +10]
Siveransh Mastery [Wis 16+, Siveransh Expertise, Base attack bonus +15]
Streetfighting [Bluff 4 or more ranks, Improved Feint, Improved Unarmed Strike]
Brawling [Bluff 10 or more ranks, Streetfighting, Base attack bonus +10]
Tenishido Ki [Concentration 4 or more ranks, Expertise, Weapon Focus]
Tenishido Ki Expertise [Dex 13+, Concentration 10 or more ranks, Tenishido Ki, Lightning Reflexes]
Tenishido Ki Focus [Str 13+, Tenishido Ki Expertise, Base attack bonus +10]
Tenishido Ki Mastery [Wis 16+, Tenishido Ki Expertise, Base attack bonus +15]
Tenishido Ki-Akani [Wis 13+, Meditation 2 or more ranks, Tenishido Ki Expertise, Base attack bonus +5, Must be trained by a Master]
Weipo [Concentration 2 or more ranks, Combat Reflexes, Improved Unarmed Strike]
Weipo Expertise [Dex 13+, Concentration 10 or more ranks, Weipo, Lightning Reflexes]
Weipo Mastery [Wis 13+, Str 13+, Weipo Expertise, Base attack bonus of +10]Item Creation Feats [Prerequisites]
Brew Potion [Spellcaster level 3rd+]
Craft Magic Arms and Armor [Spellcaster level 5th+]
Craft Rod [Spellcaster level 9th+]
Craft Staff [Spellcaster level 12th+]
Craft Wand [Spellcaster level 5th+]
Craft Wondrous Item [Spellcaster level 3rd+]
Forge Ring [Spellcaster level 12th+]
Scribe Scroll [Spellcaster level 1st+]Metamagic Feats
Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell
Still SpellSpecial Feats [Prerequisites]
Extra Turning** [Cleric or Paladin]
Spell Mastery* [Wizard]
Weapon Specialization* [Fighter level 4th+]* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack.