-deathmatch
This parameter must be used with a multi-player game or Doom will default to
co-operative mode.
e.g. sersetup -deathmatch
-altdeath
Activates Deathmatch v2.0 (Doom v1.4 and above). This will cause most
objects to respawn after 30 seconds. This allows you to play a level longer
because you can continue to pick up weapons when they respawn.
e.g. sersetup -altdeath
-nomonsters
This will eliminate all the monsters in the levels. We usually play with
this option. Monsters just get in the way of what Deathmatch is really all
about - shooting at your friends!
e.g. sersetup -altdeath -nomonsters
-loadgame [number of the game]
Allows you to start Doom from a saved game. Instead of using the file name,
simply enter the number (0-5) that corresponds to the slot you saved the
game to on the SAVE GAME screen.
e.g. sersetup -loadgame 2
NOTE: this is the only way you can play a saved game in
multi-player mode! So if you want to play a saved game, make sure you load
it up beforehand, because you can't do it when the game is in progress.
-file [filename.wad]
This will add an external wad file to your game. External wads can contain
any number of things, new levels, graphics, sounds, etc. Remember, you must
type the full file name, and the extension must be .wad, otherwise it will
not load.
e.g. sersetup -com2 -file mylev.wad
NOTE: All players must have the same wad files! If you are getting a
consistency failure, your wad files are not the same. Make sure you are all
using the same version of Doom, and the same external wad files. The files
must be exactly the same, or you will get an error.
These are parameters that can be used with serial games. They can (and probably should) also be used with modems.
-com[com port]
This tells Doom which com port you're using to connect. Legal values are
com1 through com8.
e.g. sersetup -com2 -altdeath
-[#]
This tells Doom to connect at the specified rate. Legal values are 9600,
14400, 19200, 28800, 38400, 57600, 115200. I know that Doom's README.TXT
file says differently, but I've tried all these speeds and they do work,
except under certain circumstances. If they don't work, you can call me and
ask why. Also remember, you need a 16550 UART to connect at speeds higher
than 19.2k.
e.g. sersetup -com2 -57600
-8250
Tells Doom to set the UART to 8250. Don't use this unless your 16550
UART is acting up at the higher speed. Also remeber that you won't be able
to use speeds higher than 19200 with this parameter.
e.g. sersetup -com2 -deathmatch -8250
-irq [irq number]
Only use this if you aren't using the default irq for your com port. Chances
are, unless you've installed additional com ports, or at least upgraded your
old ones, you won't have to worry about this parameter.
e.g. sersetup -altdeath -com2 -irq 10
-port [port number]
Once again, unless you've been mucking with your com ports, you won't need
use this parameter. It overrides the default setting, and you use the
hexidecimal value of the address.
e.g. sersetup -com2 -altdeath -port 0x3f8
These are parameters that can only be used with modem games.
-dial [phone number]
If you're going to be the one who originates the call, this will tell Doom
what number to dial.
e.g. sersetup -com2 -deathmatch -dial 555-1212
-answer
If you're going to be the one who answers the call, this puts your modem
into answer mode.
e.g. sersetup -com1 -altdeath -answer
NOTE: You must use dial or answer with a modem game or sersetup will
assume you are using a null-modem cable! The reverse also applies - don't
use these parameters with a null-modem game, or sersetup will think you're
using a modem.
These parameters can be used only with a network.
-nodes [number of players]
This will start Doom as a network game and sets the number of players. If
you don't specify the number of players, the default is 2.
e.g. ipxsetup -nodes 3
-port [number of the port]
Sets the port from which to play DOOM2 multiplayer on the network. By
setting a different port, more than one group of players can play Doom
on a single network.
Rogue Enterprises no longer run this FAQ. Like the rest of their pages it was handed over to me (Gestalt666) at the end of September '96. To be honest, I don't get to play Deathmatch half as often as I'd like to, but if you have any questions not answered in the FAQ, feel free to e-mail me at jb54@le.ac.uk and I'll try my best to answer them...
If you don't have anyone to play against, or are looking for someone new to rip apart, check out the Deathmatch Database, which includes hundreds of people from all over the world, playing a wide variety of games.
And if you haven't got yourself put on the list yet, do it now!!! Just click here and fill in a quick form, and I'll add your name to the list as soon as I can...