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The Burning Time


Pick of the day

The Burning Time

Reviewer: Marc Ruby from Warren, MI USA

The Past is a Lit Fuse.
It feels like it's been forever since I've seen a new novel in the Shadowrun series. I had begun to think that FASA had lost interest in an extremely successful game setting. This would be a shame, as Shadowrun's world is richly defined, with nearly endless possibilities. Set in the middle of the 21st century, it is a world where magic has been reborn and technology has advanced to the point where it is nearly out of control. Corporations are independent fiefdoms, beholden to no government and the governments have so many hidden agendas that none can be trusted. Elves, humans, orcs, and trolls all uneasily coexist, and magical creatures such as elementals and dragons have returned. On the technical side, huge advancements in bionics and microcircuits provide endless possibilities for human 'improvement.' Virtual reality is easily confused with the real world, and the Matrix is a vast and dangerous electronic wilderness.

This is the 'Sixth World' where power and poverty exist face to face. Many have fallen through the cracks of society. All of these factors blend together to create a world where those who are willing to risk can get a chance at the golden ring. These are the shadowrunners, teams for hire that operate in the dark underworld. Their ethics are variable and their life expectancy is often short. One such team is run by Talon, a mage, with Aracos, his familiar spirit. He is joined by Trouble, a decker who provides Matrix support for the team. Valkyrie, also human, is a rigger who plugs in to run the team's hardware. Boom, the troll provides muscle when he isn't running a nightclub, backed up by Hammer, an orc.
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