Battle Mode with Land Masters from Area N64 If you want to use the landmasters in battle mode, you only need to get a medal on Venom (the hard path). Battle Mode On Foot from Area N64 To play as the Starfox members on foot, play the game on expert mode and get a medal on Venom (the hard route). Invisible on enemies radar from Area N64 Stay very close to the ground while play in vs mode and you will be invisible on the enemies radar. Play as James McCloud from Area N64 Beat and get all medals in difficult, and after you beat the game...there will be a new option that says Play as James McCloud. (i got this out of the StarFox 64 strategy Guide by Brady Games.) Note: Here is how to get to difficult: In the middle of the first level, Folco will ask you to take out three guys behind him. Kill them. Now when you come to water, go under all the archways. Falco will ask you to follow him into a water fall. Now beat the special boss and you did it. Extra Mode To get the Extra Mode, Tanks in Versus Mode, and Graphic Equalizer in the Sound Test, you must do a few things. You must achieve medals on all 15 levels, by beating the stage with a specific number of hits -- and keep all of your comrades alive. Here are the scores needed to achieve a medal on each level: Easy Paths Corneria: 150 Asteroid Belt: 200 Ficcina: 50 Sector X: 150 Titania: 150 Volus: 150 Venom (Easy): 200 Medium Katalina: 150 Solar: 100 Macbeth: 150 Hard Sector Y: 150 Aquas: 150 Zoneth: 250 Sector Z: 100 Area 6: 300 Turn Off Cross-hair To turn off the cross-hair aiming device on Star Fox 64, simply press start and press the right shoulder button, and the square will disappear. Vehicle Guide from Area N64 Arwing Throttle A lot of the levels require you to slow down in order to get the maximum amount of kills (especially Area 6). Get used to playing whilst holding down the break button. Lock On Blast By holding down the fire button you can build up a charge of green energy that has a larger blast radius then your regular laser. Once the blast is charged simply move your aiming target over an enemy to lock on. Press the button again to release. If you hit an enemy with an energy blast without locking on, you will automatically get a +1 hit. Homing Bomb After you have charged up a green energy blast and locked on to an enemy target, try launching a bomb instead. The bomb will actually home in on your target like the energy blast would. Deadly. Premature Bomb Detonation Once you have launched a bomb you can detonate it at any time by simply tapping the bomb button again. Useful for short range targets. Or if you miss. Sharp Turning In the 360 degree levels you can turn left or right faster by rolling whilst turning. Press left or right and repeatedly tap the Z or R button respectively to turn faster. Also, try breaking whilst turning for a tighter turn radius. Looping and Immelman If your throttle meter is full you can perform one of the Arwing's two 'special' maneuvers by pressing down and either accelerate or break. The loop is handy for evading enemies on your tail and collecting items stacked vertically, while the Immelman allows for a quick turn around in the 360 arenas. Landmaster Hover The Landmaster's most useful power is the ability to hover momentarily by holding down Z and R simultaneously This allows you to both fly over obstacles and get a better trajectory for shots when there is something is blocking your path. Roll By double tapping either the L or R button you can make your Landmaster roll. In the four player Vs mode this makes your tank effectively turn around, like the Arwing's Immelman. Blue Mariner Lock On The Submarine's lock on system differs from the other two vehicles, in that you have use the Bomb button to fire missiles, and you do not need to charge them up first. However, you can only have ONE MISSILE ON SCREEN at a time. Once that missile detonates you can fire the next. Be careful you don't fire a missile at something in distance when you need to shoot multiple targets in the foreground. Click your stick left or right to lock on to your next target. Warps, Medals, Tips Difficult Path Corneria: 150 Sector Y: 150 Aquas: 150 Zoneth: 250 Sector Z: 100 Medium Path Katalina: 150 Solar: 100 Macbeth: 150 Easy Path Asteroid Belt: 200 Ficcina: 50 Sector X: 150 Titania: 150 Volus: 150 Venom 1 and Venom 2: 200 Corneria To Sector Y : In Corneria (the first level), Falco will dodge out in front of you and then get chased by three skilled enemy pilots. Nail all of them, and you'll save Falco. Next, pass through all of the rock arches in the water stage of this same level. If you've done this correctly, Falco will guide you to an alternate passage, through a waterfall. If you defeat this water-based boss, you'll be led to Sector Y. Warp To Titania: As you near the end of the Meteor Field there are about seven strategically placed blue rings. By passing through one you'll immediately accelerate in a barrel roll. Go through all of them and you'll hit light speed. You'll appear in Titania, a psychedelic, bonus-style level that's heavily influence by the old arcade game, Galaga. Note: This ain't easy -- so keep trying. Get To Aquas: Just get a score of 100 or higher in Sector Y to warp to Aquas, the submarine level. You can shoot down enemies or blast stationery canons, and as long as nail no less than 85 by the time you get to robot bosses at the end, you'll be in good shape. Macbeth To Area 6: As you approach the ending of the stage, shoot the red pillars with metal direction flags on them so they turn green. Watch them very carefully. (Hint: If you went to Zoness before coming to Macbeth, Cat will show up at your side and shoot those hard-to-reach switches.) At the end, where the switchboard light is, a switch will appear. Shoot that bad-boy and the track will move to the right. Now the boss kills himself. You get a deserved 50 point bonus for your troubles and you're off to Area 6! Warp To Sector Z: Keep left at all times when in Sector X. You will eventually arrive at an area where you have to destroy white gates to pass through them. Demolish and blow those suckers sky high and pass through all of them. You'll then warp to Sector Z! Zoneth To Sector Z: If you blast out all the spotlights in Zoneth and complete the stage, you then go to Sector Z. You should get some help from a certain feline. Get To Katalina: When you hit the boss at the end of Sector X, shoot his head off (the boss with the big hands). When the second one grows, dodge him, and let Slippy fly in. Slippy will get a mouthful and be bashed all the way to Katalina. Kill this boss and then fly to Katalina to find and save Slippy. That Slippy -- always causing trouble. Kill Star Wolf Team Member Easily: This doesn't work when you meet the Star Wolf team on Venom under hard difficulty. First of all, let one of the Star Wolf team members follow you. Let him shoot at you. Immediately do a forward barrel roll. As the camera zooms out to show the roll back, the ship will fly past you and will head either to the right or left. Remember which direction they went as you fly back forward, while charging up a shot. Turn to the direction he was going, lock him in, let the power shot fly, then rapidly shoot him with lasers. With the blue double laser, he should be dead with no damage to you. If you use the single laser, you may have to do this twice. Kill Star Wolf Team: Member Easily (Venom - Hard) First of all, make sure you have as many friends as you can. This gives your buddies the job of distracting the ships so you can get the best possible shot. Laser shots are the way to go -- seeing as how bombs and such don't have any effect. Don't forget this: when one (or more) of these bad boys is on your tail, do a forward Barrel Roll or Loop Turn (down on the Control Stick and left C), and he should go under you and fly left or right. Then after powering up a shot, immediately search around left or right, and you should see the ship that was chasing you. Now is the time to get your shots in. You're going to have to repeat this step over a few times if you only have lasers, so don't lose your cool. Sector Z Powerup Tip When you arrive at Sector Z, if you find you're getting low on energy, you can fly into the rear hangar of your mother-ship. You'll be treated to a mini cut-scene of your Arwing diving into the ship and popping out the other side with your energy bar replenished. Moving Heads Press B and move the D or Analog pad around the STarFox crew will track the moving numbers 64. Let go and they will stop. The 64 moves right back into place.
© 1997 cford99@erols.com