Bob-omb (a.k.a. Parabomb, Bubble Bob-omb, Neji Bomb) |
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GAMES: SMB2, SMB3, SMW, SMRPG, SM64. |
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TYPE: Mechanical. | |
TURF: Pipe vaults, grasslands, deserts, caves, forests. | |
AFFILIATIONS: Wart's Clan, Koopa Troop, Smithy Gang. | |
CLOSE RELATIVES: Mezzobomb, Microbomb. | |
HP:
3 SMRPG: 90 | |
FP: 13 | |
OFFENSE:
1-2 SMRPG: 50 (Normal) 1 (Magic) | |
DEFENSE:
0 SMRPG: 38 (Normal) 10 (Magic) | |
SPEED: More or less average, depending on the game. | |
INTELLIGENCE: Very low. | |
SPECIAL/MAGIC ATTACKS: Explode. | |
STRENGTHS: Their explode attack is dangerous, especially when they team up. | |
WEAKNESSES: Weak against fire. | |
ITEMS:
Super Mario RPG: May leave behind a Pick Me Up. Super Mario 64: 1 coin. Paper Mario: A few coins and possibly a Heart or a Honey Syrup. Super Mario Sunshine: 1 coin. | |
POINTS:
Super Mario Bros.3: 100 Super Mario World: 200 (stomp) 100 (cape attack) Super Mario RPG: 4 (Experience Points) Paper Mario: 2 (Star Points) | |
BACKGROUND:
Bob-ombs first appeared in the dreamland of sub-con. They were
manufactured by Wart in that world. Now these mechanical monsters are
manufactured by the Koopas, but they are not known for great loyalty.
They usually have very low intelligence,
and can be reprogrammed by a technically capable person, which explains
why they can sometimes be found working for others than Bowser.
In fact, one of Smithy's lieutenants, Punchinello, was able to duplicate
them. Bob-ombs look like bombs with feet and eyes. Some also have a winding mechanism which gives them power, but some run on a different power source. Bob-ombs basically attack by blowing themselves up. This makes them considerably dangerous, and they shouldn't be approached except by someone who is experienced with them. Experts can use Bob-ombs as weapons. | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() In Super Mario Bros.3, the arms were taken away, but Bob-ombs gained a wind-up key at the back. The same basic design was kept for Super Mario World, but without the wind-up key. Also in Super Mario World, Parabombs and Bubble Bob-ombs were introduced. These variations on the originals look pretty much the same, but with special equipment. The Parabombs also appeared in the non-Nintendo title, Hotel Mario (see the media section for a picture). In Super Mario RPG, we finally got some Bob-ombs that look like they do in the instruction books. These ones had a fuse, as well as the old wind-up key. Super Mario 64 is much the same, but minus the wind-up key. This game also introduced the Pink Bob-ombs, a friendly race of Bob-omb that controls the cannons located in that game's various levels. We also have a look at a Bob-omb from Paper Mario. It looks like they're going to come in multiple colours in this new game (see the image in the media section. Like many of Paper Mario's characters, these latest incarnations look as though they might be the most picture-perfect so far - they retain the wind-up key, and the fuse that we've seen previously. In Super Mario Sunshine, Bob-ombs were completely different, and they are known as "Neji Bombs" in Japan. They have flat faces with the wind-up key on top. When they are about to explode digital screens on their faces count down from 3 to detonation. They are black with red eyes when they are angry and blue with green eyes when they are content. | |
OTHER BACKGROUND INFO: Click Here. | |
QUOTES: Click Here. | |
BATTLE PLAN: Click Here. | |
MEDIA:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
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Visitors since June 2000