
Harvester-The Harvester is the most important unit in the game. It is the unit that "Harvests" the Tiberium and takes it back to the Refinery for processing into Credits that you use to build Units and Structures.
Hover MRLS (Multi-Rocket Launching System)-A long range rocket firing unit, this advanced tech unit does an extreme amount of damage from a distance. They are accurate and pretty quick when launching rockets, but they have very low armor. Keep 'em in the distance for the most effective attack. The Hovering capibilities mean that terrain doesn't give them a disadvantage. But watch out for Ion Storms--they shut down completely due to extreme sensitivity. Hover MRLS are an important addition to any commander's assualt force.
Distrupter Tank-One of the most advanced GDI units, the Distrupter Tank fires a powerful sonic attackt that destrys anything in it's path and, as you may guess, it is very big and very slow. Although that my sound like an unfair advantage, be careful--if your own units get in the way of the Distrupter Tanks beam, they will die just like anyone else dumb enough to stumble into the path of this heavily armored Tank.
Deployable Sensor Array-Once deployed, these units can view any activity in a 30-cell radius, meaning that you'll know about them before they are in firing range. The DSA has no weapons at all, so keep it back. The bad part is that they must become stationary to be effective (deployed) and it takes a long time for them to do so. Yet another downside is that these units are EXTREMELY low on armor.
Orca Fighter-This Orca should be able to attack units in the air and on the ground. It is similar to the Orca in C&C but upgraded.
Orca Bomber-This Orca drops bombs on it's targets similar to the Parabombs option in RA. Expect it to be more accurate.
Orca Transport-Finally, an air transport unit that can transport tanks as well as infantry. If you get shot down, though, the loss is great.
Mech Unit-This is what you saw at the end of C&C. There are many different kinds of Mechs. Probably the following: Light Mech, Medium Mech, Heavy Mech.
APC (Armored Personnal Carrier)-This unit carries infantry accross the battlefield by land. It has good armor as well as a Machine Gun on the top.
Mammoth Tank-One of the most popular (and most expensive) units has returned once more to join the armies of GDI. It is unknown if NOD has one too. The Mammoth Tank is equipped with 2 turrets and a Rocket Launcher.
Hover Tank-Terrain doesn't affect this Tank. It can move over water easily. Watch out for a platoon of these powerful and sneaky Tanks.
Ion Cannon-Not really a unit and not a Structure, but the Ion Cannon has to go somewhere. Once charged, the Ion Cannon can be fired upon any area on the map. But use it wisely...

Harvester-The Harvester is the most important unit in the game. It is the unit that "Harvests" the Tiberium and takes it back to the Refinery for processing into Credits that you use to build Units and Structures.
Subterranean Flame Tank-This new version of C&C's Flame Tank can burrow underground and then emerge somewhere, surprising the enemy. With this tank, you can slip right by complex defense systems. While not that effective on armored units, the Flame Tank can toast all of those infantry standing in front of the Bunker with nothing to do.
Tick Tank (Tunneling Tank)-In it's mobile phase, this is a normal tank. But once deployed, the unit burrows part of it's structure into the ground, improving it;s offensive and defensive capibillities.
Cyborg-The best infantry unit. The best technology and training make this a great match for normal infantry and light armor units. The Cyborgs are armed with a Vulcan Cannon and a Flamethrower. Unlike infantry, though, Cyborgs can't crawl.
Hover Tank-Terrain doesn't affect this Tank. It can move over water easily. Watch out for a platoon of these powerful and sneaky Tanks.
Heavy Tank-Basically a Mammoth Tank without the Rocket Launcher. It will probably have more speed and less armor.
Stealth Tank-Like the Stealth Tank in C&C, this Tank can cloak. It will probably have less armor and more speed than NOD's other Tanks.
Recon Bike-A nice scouting vehicle, the Recon Bike shoots a rocket just like the one in C&C.
Nuclear Bomb-Not really a unit and not a Structure, but the Nuclear Bomb has to go somewhere. Like the Ion Cannon, use this wisely. I suggest taking out their Power Plants.

UNKNOWN
Jet Pack-Nobody really knows who will have Jetpack Infantry but Westwood. They are like normal infantry but have the ability to fly.
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