+---------------------------------------------------------------------------+ | Cleric EXP: 220% | +---------------------------------------------------------------------------+ | Clerics are martial Priests. While Priests prefer using spells, Clerics | | prefer to fight. And they are quite good at it, too. Like Priests, they | | do not enjoy bloodshed (although a little maiming is just fine), and will | | only use blunt weapons. They will wear any armour in the fight against | | their foes, and quite a few wear the most armour they can get. Clerics | | are an effective class, and have a strong survival rate due to their good | | armour an healing spells. They are a valuable addition to any party. | +---------------------------------------------------------------------------+ | HP/Level: 4-7 Magic: Priest-2 Combat: 3 Weapons: Blunt Armour: Any | +---------------------------------------------------------------------------+ | Abilities: None. | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | DWARF | +---------------------------------------------------------------------------+ | Dwarves are the second oldest race known today. The Elves, of course, are | | the first. Dwarves average about four and a half feet in height, and tip | | the scales at about two hundred pounds each. They are a solitary folk, | | and do not easily welcome strange people -- but do not mistake this for | | hostility. Once you have gained a Dwarf's friendship, that bond will last | | until either of you is dead. They are cautious and slow to anger, but | | once their anger is roused they are terrible fighters. Dwarves love and | | craft precious gems and metals of all sorts, and are great worksmiths. | | They manufacture precious and elaborate suits of mail, and craft gleaming | | axes with blades of true-silver. These items seldom leave the underground | | homes of the Dwarves, but there are stories of heroes who have done some | | great service in receiving such a gift. Dwarves make excellent Warriors, | | Clerics and Paladins, due to their unshakeable faith. Dwarves can see in | | pitch darkness due to their constant work underground, and their stubborn | | nature and strong willpower give them a good resistance against spells | | affecting the mind and body. | +---------------------------------------------------------------------------+ | Strength:50 Agility:30 Intellect:35 Wisdom:50 Health:50 Charm:30 EXP:+25% | +---------------------------------------------------------------------------+ | Racial Abilities: Extra Magic Resistance, Night Vision, Extra Encumbrance | +---------------------------------------------------------------------------+