+---------------------------------------------------------------------------+ | Druid EXP: 190% | +---------------------------------------------------------------------------+ | Druids are the traditional protectors of the forest. They worship and | | revere all forms of wildlife and nature. They are usually solitary folk, | | each keeping watch of a different part of the wilderness, but in times of | | need they come forth to preserve the balance of nature. Normally they are | | quite pacifistic, and avoid combat, but when the balance of things is in | | danger or their wilderness is threatened, they will retaliate with force. | | Druids command substantial magics, and will not hesitate to use them in | | the process of cleansing their lands from intruders. Druids use only | | blunt weapons as they find bloodshed distasteful, but if they are caught | | unaware they will use their sickles to defend themselves. They will wear | | only natural armour. The Druids and the Rangers are very close, and they | | often consult each other on the ways of the world. | +---------------------------------------------------------------------------+ | HP/Level: 4-6 Magic: Druid-3 Combat: 2 Weapons: Blunt Armour: Leather | +---------------------------------------------------------------------------+ | Abilities: None. | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | HUMAN | +---------------------------------------------------------------------------+ | The origins of humanity are shrouded in obscurity. This may seem a | | ludicrous statement, but the fact is there -- humans just mysteriously | | appeared one day. Theories on this event are numerous. Some say the Elves | | found humanity's ancestors roaming in the woods, and nurtured them over | | the ages until they were mature enough to survive as a sentient species. | | Another hypothesis is that humans are from a distant star, and that one | | day a great sky-craft collided with this land and created the barren | | wasteland to the east. Whatever the solution is, the Elves will not, or | | cannot, say. In any case humans have flourished in the past four hundred | | years, and now their domain is such that they are the most numerous | | people in the land. Human males average just under six feet tall, and | | females about five and a half. They have no extra special abilities or | | aptitudes except their versatility and drive. They do equally well in any | | class, but are well-suited to the Ranger and Druid classes, which require | | well-developed abilites all around. | +---------------------------------------------------------------------------+ | Strength:40 Agility:40 Intellect:40 Wisdom:40 Health:40 Charm:40 EXP: +0% | +---------------------------------------------------------------------------+ | Racial Abilities: None | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | GOBLIN | +---------------------------------------------------------------------------+ | Goblins have a decidedly mixed reputation. First off, they average about | | five feet tall, have pale green or grey skin, and save the fine, | | luxuriant hair on their heads they have little or no body hair. They are | | almost always smiling, in that white, sharp-toothed grin of theirs, and | | more often than not you cannot tell whether or not they are eyeing you | | like a side of meat. Despite their unsettling near-savagery they have a | | disarming charm which almost offsets their strange appearance. Almost. | | Goblins are thin and wiry, small and compact but very tough for their | | size. They are quite intelligent, and are exceedingly agile -- they are | | well-suited for either Mage or Thief. They are in their element in the | | Gypsy class. Goblins are fond of bartering, and will sit for hours to | | haggle down the price of a loaf of bread by one copper coin. Many wealthy | | merchants hire a Goblin to deal with others of his kind, and the sight of | | two Goblins in a haggling contest is a sight to see! Goblins can see very | | well in the dark, due to the odd construction of their eyes. | +---------------------------------------------------------------------------+ | Strength:30 Agility:55 Intellect:45 Wisdom:40 Health:40 Charm:40 EXP:+40% | +---------------------------------------------------------------------------+ | Racial Abilities: Stealth, Night Vision | +---------------------------------------------------------------------------+