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| Druid                                                           EXP: 190% |
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| Druids are the traditional protectors of the forest. They worship and     |
| revere all forms of wildlife and nature. They are usually solitary folk,  |
| each keeping watch of a different part of the wilderness, but in times of |
| need they come forth to preserve the balance of nature. Normally they are |
| quite pacifistic, and avoid combat, but when the balance of things is in  |
| danger or their wilderness is threatened, they will retaliate with force. |
| Druids command substantial magics, and will not hesitate to use them in   |
| the process of cleansing their lands from intruders. Druids use only      |
| blunt weapons as they find bloodshed distasteful, but if they are caught  |
| unaware they will use their sickles to defend themselves. They will wear  |
| only natural armour. The Druids and the Rangers are very close, and they  |
| often consult each other on the ways of the world.                        |
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| HP/Level: 4-6  Magic: Druid-3  Combat: 2  Weapons: Blunt  Armour: Leather |
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| Abilities: None.                                                          |
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| HUMAN                                                                     |
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| The origins of humanity are shrouded in obscurity. This may seem a        |
| ludicrous statement, but the fact is there -- humans just mysteriously    |
| appeared one day. Theories on this event are numerous. Some say the Elves |
| found humanity's ancestors roaming in the woods, and nurtured them over   |
| the ages until they were mature enough to survive as a sentient species.  |
| Another hypothesis is that humans are from a distant star, and that one   |
| day a great sky-craft collided with this land and created the barren      |
| wasteland to the east. Whatever the solution is, the Elves will not, or   |
| cannot, say. In any case humans have flourished in the past four hundred  |
| years, and now their domain is such that they are the most numerous       |
| people in the land. Human males average just under six feet tall, and     |
| females about five and a half. They have no extra special abilities or    |
| aptitudes except their versatility and drive. They do equally well in any |
| class, but are well-suited to the Ranger and Druid classes, which require |
| well-developed abilites all around.                                       |
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| Strength:40 Agility:40 Intellect:40 Wisdom:40 Health:40 Charm:40 EXP: +0% |
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| Racial Abilities: None                                                    |    
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| GOBLIN                                                                    |
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| Goblins have a decidedly mixed reputation. First off, they average about  |
| five feet tall, have pale green or grey skin, and save the fine,          |
| luxuriant hair on their heads they have little or no body hair. They are  |
| almost always smiling, in that white, sharp-toothed grin of theirs, and   |
| more often than not you cannot tell whether or not they are eyeing you    |
| like a side of meat. Despite their unsettling near-savagery they have a   |
| disarming charm which almost offsets their strange appearance. Almost.    |
| Goblins are thin and wiry, small and compact but very tough for their     |
| size. They are quite intelligent, and are exceedingly agile -- they are   |
| well-suited for either Mage or Thief. They are in their element in the    |
| Gypsy class. Goblins are fond of bartering, and will sit for hours to     |
| haggle down the price of a loaf of bread by one copper coin. Many wealthy |
| merchants hire a Goblin to deal with others of his kind, and the sight of |
| two Goblins in a haggling contest is a sight to see! Goblins can see very |
| well in the dark, due to the odd construction of their eyes.              |
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| Strength:30 Agility:55 Intellect:45 Wisdom:40 Health:40 Charm:40 EXP:+40% |
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| Racial Abilities: Stealth, Night Vision                                   |
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