Best Mages

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| Mage                                                            EXP: 140% |
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| There are as many kinds of Mages as there are other classes: Wizards,     |
| Sorcerors, Necromancers, Summoners, Transmuters, Elementalists, and a     |
| dozen more. Most of these specialists, though, never venture forth from   |
| their respective towers as they are not very well suited to adventuring.  |
| For this reason, most magic-users you meet in cities will be general      |
| Mages. These people are quite powerful, and wield a potent magical        |
| arsenal. Mages have at their command mostly combat and defense spells, as |
| they are either adventurers, searching for fortune, or are the emissaries |
| of other Wizards, who need them to search out lost artifacts or spell     |
| components. Either way, they are formidable and unpredictable foes. Mages |
| use only staves (including the staff-sling) and daggers in combat, as     |
| they need as much mobility as possible. For this reason also, they will   |
| only wear robes for protection, and thus rely on their magic for          |
| protection.                                                               |
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| HP/Level: 3-5  Magic: Mage-3   Combat: 1   Weapons: Staff   Armour: Robes |
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| Abilities: None.                                                          |
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| DARK-ELF                                                                  |
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| Dark-Elves are not actually a separate race, but are in fact a fanatic    |
| sect of Elves who believe that the other races of the realm are           |
| destroying the ancient homelands of the Elves, and must be stopped for    |
| this. They are the enemy of all other races (save Elves), and will wage   |
| war with any race which threatens the forests and their homes. They do    |
| not accept the Elven belief that this is what is meant to be, and are     |
| determined to stop it. Consequently, they are driven from any already-    |
| populated place, and so make their homes far from the wooded groves they  |
| adore. Most live in the mountains, or in caves, and thus have a much more |
| pallid complexion than their sylvan brethren. Due to their harsher lives  |
| they are tougher and less friendly between themselves. Any Dark-Elf seen  |
| outside of their strongholds is an outcast, one who does not agree with   |
| the intolerant theories of his people. These may be trusted, for the most |
| part, even though they may be a little cold. Dark-Elves are like Elves in |
| respect to what classes they excel in. They too can see in the night.     |
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| Strength:35 Agility:50 Intellect:50 Wisdom:30 Health:35 Charm:40 EXP:+30% |
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| Racial Abilities: Stealth, Night Vision                                   |
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| GNOME                                                                     |
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| Gnomes are distant cousins of the Dwarves. They are about the same height |
| as Dwarves, but are considerably slimmer. Long ago a tribe of Dwarves     |
| made its home on the surface, far from their ancient home. Over the       |
| centuries this tribe changed, becoming less dependant on their muscles    |
| and more on their mind. As this progressed, the natural technological     |
| of the Dwarves was changed into something more refined than metallurgy or |
| mining -- machinery. Where an Elf sees a waterfall and thinks of its      |
| natural beauty, and a Dwarf sees only the precious stones being smoothed  |
| in its waters, a Gnome plots water-wheels and dams. Gnomes are cunning    |
| and inventive, always thinking up new plots and trying to devise more and |
| more efficient ways to do things. Gnomes make proficient Mages and        |
| Thieves, because they have the natural intelligence and curiosity needed  |
| to be a Mage, and the knowhow to get by devices. Gnomes can see fine in   |
| the dark due to their Dwarven ancestry, as well as a having a slightly    |
| increased resistance to mind-affecting magic.                             |
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| Strength:35 Agility:45 Intellect:45 Wisdom:40 Health:45 Charm:35 EXP:+25% |
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| Racial Abilities: Extra Magic Resistance, Night Vision, Extra Defense     |
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