+---------------------------------------------------------------------------+ | Mage EXP: 140% | +---------------------------------------------------------------------------+ | There are as many kinds of Mages as there are other classes: Wizards, | | Sorcerors, Necromancers, Summoners, Transmuters, Elementalists, and a | | dozen more. Most of these specialists, though, never venture forth from | | their respective towers as they are not very well suited to adventuring. | | For this reason, most magic-users you meet in cities will be general | | Mages. These people are quite powerful, and wield a potent magical | | arsenal. Mages have at their command mostly combat and defense spells, as | | they are either adventurers, searching for fortune, or are the emissaries | | of other Wizards, who need them to search out lost artifacts or spell | | components. Either way, they are formidable and unpredictable foes. Mages | | use only staves (including the staff-sling) and daggers in combat, as | | they need as much mobility as possible. For this reason also, they will | | only wear robes for protection, and thus rely on their magic for | | protection. | +---------------------------------------------------------------------------+ | HP/Level: 3-5 Magic: Mage-3 Combat: 1 Weapons: Staff Armour: Robes | +---------------------------------------------------------------------------+ | Abilities: None. | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | DARK-ELF | +---------------------------------------------------------------------------+ | Dark-Elves are not actually a separate race, but are in fact a fanatic | | sect of Elves who believe that the other races of the realm are | | destroying the ancient homelands of the Elves, and must be stopped for | | this. They are the enemy of all other races (save Elves), and will wage | | war with any race which threatens the forests and their homes. They do | | not accept the Elven belief that this is what is meant to be, and are | | determined to stop it. Consequently, they are driven from any already- | | populated place, and so make their homes far from the wooded groves they | | adore. Most live in the mountains, or in caves, and thus have a much more | | pallid complexion than their sylvan brethren. Due to their harsher lives | | they are tougher and less friendly between themselves. Any Dark-Elf seen | | outside of their strongholds is an outcast, one who does not agree with | | the intolerant theories of his people. These may be trusted, for the most | | part, even though they may be a little cold. Dark-Elves are like Elves in | | respect to what classes they excel in. They too can see in the night. | +---------------------------------------------------------------------------+ | Strength:35 Agility:50 Intellect:50 Wisdom:30 Health:35 Charm:40 EXP:+30% | +---------------------------------------------------------------------------+ | Racial Abilities: Stealth, Night Vision | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | GNOME | +---------------------------------------------------------------------------+ | Gnomes are distant cousins of the Dwarves. They are about the same height | | as Dwarves, but are considerably slimmer. Long ago a tribe of Dwarves | | made its home on the surface, far from their ancient home. Over the | | centuries this tribe changed, becoming less dependant on their muscles | | and more on their mind. As this progressed, the natural technological | | of the Dwarves was changed into something more refined than metallurgy or | | mining -- machinery. Where an Elf sees a waterfall and thinks of its | | natural beauty, and a Dwarf sees only the precious stones being smoothed | | in its waters, a Gnome plots water-wheels and dams. Gnomes are cunning | | and inventive, always thinking up new plots and trying to devise more and | | more efficient ways to do things. Gnomes make proficient Mages and | | Thieves, because they have the natural intelligence and curiosity needed | | to be a Mage, and the knowhow to get by devices. Gnomes can see fine in | | the dark due to their Dwarven ancestry, as well as a having a slightly | | increased resistance to mind-affecting magic. | +---------------------------------------------------------------------------+ | Strength:35 Agility:45 Intellect:45 Wisdom:40 Health:45 Charm:35 EXP:+25% | +---------------------------------------------------------------------------+ | Racial Abilities: Extra Magic Resistance, Night Vision, Extra Defense | +---------------------------------------------------------------------------+