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| Paladin                                                         EXP: 220% |
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| These are the holy warriors of the realm. Dedicated to fighting for their |
| deity (which can be good OR evil, take note!), they are serious fighters  |
| with minor priestly powers. They can use any weapon or armour, but prefer |
| swords. The Knights of the King are Paladins, as are many of the          |
| wandering warriors you see patrolling the roads. Most Paladins will       |
| actively help anyone in need, even risking their own lives to save the    |
| ones they aid. Evil Paladins, of course, further their deity's will by    |
| slaying all people not of their own faith, so be wary when meeting a      |
| stranger offering help.                                                   |
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| HP/Level: 5-8   Magic: Priest-1   Combat: 4   Weapons: Any   Armour: Any  |
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| Abilities: None.                                                          |
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| DWARF                                                                     |
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| Dwarves are the second oldest race known today. The Elves, of course, are |
| the first. Dwarves average about four and a half feet in height, and tip  |
| the scales at about two hundred pounds each. They are a solitary folk,    |
| and do not easily welcome strange people -- but do not mistake this for   |
| hostility. Once you have gained a Dwarf's friendship, that bond will last |
| until either of you is dead. They are cautious and slow to anger, but     |
| once their anger is roused they are terrible fighters. Dwarves love and   |
| craft precious gems and metals of all sorts, and are great worksmiths.    |
| They manufacture precious and elaborate suits of mail, and craft gleaming |
| axes with blades of true-silver. These items seldom leave the underground |
| homes of the Dwarves, but there are stories of heroes who have done some  |
| great service in receiving such a gift. Dwarves make excellent Warriors,  |
| Clerics and Paladins, due to their unshakeable faith. Dwarves can see in  |
| pitch darkness due to their constant work underground, and their stubborn |
| nature and strong willpower give them a good resistance against spells    |
| affecting the mind and body.                                              |
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| Strength:50 Agility:30 Intellect:35 Wisdom:50 Health:50 Charm:30 EXP:+25% |
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| Racial Abilities: Extra Magic Resistance, Night Vision, Extra Encumbrance |
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