+---------------------------------------------------------------------------+ | Priest EXP: 140% | +---------------------------------------------------------------------------+ | Priests embody the virtue of their deities, be they good or evil. They | | channel the power of the gods to cast their spells and are notably | | intolerant of Priests of a different faith. Good Priests are welcome in | | all cities for their invaluable healing services, and for their spiritual | | guidance. Evil Priests are universally shunned, for their magical | | practices often require human sacrifice. In fact, evil Priest seems to | | enjoy these disgusting rites, which only perpetuates the disgust felt for | | them. Priests wear only robes and use blunt weapons, for good priests do | | not wish to kill needlessly, and evil priests do not want the victims to | | bleed to death before they can use them. | +---------------------------------------------------------------------------+ | HP/Level: 3-5 Magic: Priest-3 Combat: 1 Weapons: 1H Blunt Armour: Robes | +---------------------------------------------------------------------------+ | Abilities: None. | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | DWARF | +---------------------------------------------------------------------------+ | Dwarves are the second oldest race known today. The Elves, of course, are | | the first. Dwarves average about four and a half feet in height, and tip | | the scales at about two hundred pounds each. They are a solitary folk, | | and do not easily welcome strange people -- but do not mistake this for | | hostility. Once you have gained a Dwarf's friendship, that bond will last | | until either of you is dead. They are cautious and slow to anger, but | | once their anger is roused they are terrible fighters. Dwarves love and | | craft precious gems and metals of all sorts, and are great worksmiths. | | They manufacture precious and elaborate suits of mail, and craft gleaming | | axes with blades of true-silver. These items seldom leave the underground | | homes of the Dwarves, but there are stories of heroes who have done some | | great service in receiving such a gift. Dwarves make excellent Warriors, | | Clerics and Paladins, due to their unshakeable faith. Dwarves can see in | | pitch darkness due to their constant work underground, and their stubborn | | nature and strong willpower give them a good resistance against spells | | affecting the mind and body. | +---------------------------------------------------------------------------+ | Strength:50 Agility:30 Intellect:35 Wisdom:50 Health:50 Charm:30 EXP:+25% | +---------------------------------------------------------------------------+ | Racial Abilities: Extra Magic Resistance, Night Vision, Extra Encumbrance | +---------------------------------------------------------------------------+