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| Warlock                                                         EXP: 185% |
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| Warlocks are the front-line fighters in any magical conflict. They        |
| combine the best abilites of both the Warrior and Mage classes, but as a  |
| result are not quite as effective as either of those 'pure' classes.      |
| The Warlock class is quite a powerful one, though, when you think of what |
| a good fighter could do with potent magical spells! The King's Battle-    |
| Mage corps is comprised almost exclusively of Warlocks. They eschew the   |
| heavier armour in favour of lighter armour, as speed is a necessity when  |
| casting spells. They need one hand free to direct their ranged spells, so |
| they may only use one-handed weapons.                                     |
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| HP/Level: 4-7  Magic: Mage-2  Combat: 3  Weapons: 1-hand  Armour: Leather |
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| Abilities: None.                                                          |
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| DARK-ELF                                                                  |
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| Dark-Elves are not actually a separate race, but are in fact a fanatic    |
| sect of Elves who believe that the other races of the realm are           |
| destroying the ancient homelands of the Elves, and must be stopped for    |
| this. They are the enemy of all other races (save Elves), and will wage   |
| war with any race which threatens the forests and their homes. They do    |
| not accept the Elven belief that this is what is meant to be, and are     |
| determined to stop it. Consequently, they are driven from any already-    |
| populated place, and so make their homes far from the wooded groves they  |
| adore. Most live in the mountains, or in caves, and thus have a much more |
| pallid complexion than their sylvan brethren. Due to their harsher lives  |
| they are tougher and less friendly between themselves. Any Dark-Elf seen  |
| outside of their strongholds is an outcast, one who does not agree with   |
| the intolerant theories of his people. These may be trusted, for the most |
| part, even though they may be a little cold. Dark-Elves are like Elves in |
| respect to what classes they excel in. They too can see in the night.     |
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| Strength:35 Agility:50 Intellect:50 Wisdom:30 Health:35 Charm:40 EXP:+30% |
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| Racial Abilities: Stealth, Night Vision                                   |
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| GNOME                                                                     |
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| Gnomes are distant cousins of the Dwarves. They are about the same height |
| as Dwarves, but are considerably slimmer. Long ago a tribe of Dwarves     |
| made its home on the surface, far from their ancient home. Over the       |
| centuries this tribe changed, becoming less dependant on their muscles    |
| and more on their mind. As this progressed, the natural technological     |
| of the Dwarves was changed into something more refined than metallurgy or |
| mining -- machinery. Where an Elf sees a waterfall and thinks of its      |
| natural beauty, and a Dwarf sees only the precious stones being smoothed  |
| in its waters, a Gnome plots water-wheels and dams. Gnomes are cunning    |
| and inventive, always thinking up new plots and trying to devise more and |
| more efficient ways to do things. Gnomes make proficient Mages and        |
| Thieves, because they have the natural intelligence and curiosity needed  |
| to be a Mage, and the knowhow to get by devices. Gnomes can see fine in   |
| the dark due to their Dwarven ancestry, as well as a having a slightly    |
| increased resistance to mind-affecting magic.                             |
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| Strength:35 Agility:45 Intellect:45 Wisdom:40 Health:45 Charm:35 EXP:+25% |
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| Racial Abilities: Extra Magic Resistance, Night Vision, Extra Defense     |
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