+---------------------------------------------------------------------------+ | Witchunter EXP: 130% | +---------------------------------------------------------------------------+ | Witchunters are a breed of elite warriors who have taken a vow to destroy | | all magical enemies. They will use no magical weapons, armour or items, | | and will only grudgingly accept beneficial spells being cast on them. | | They are trained from birth to be ferocious and efficient fighters, and | | will give no quarter when faced with an enemy spell-caster. During their | | training to become Witchunters they develop a strong anti-magic aura, | | which interferes with spells being cast on them. This is due to their | | near-fanatical focus and their strong willpower. They will use any non- | | magical weapon, but will wear no armour heavier than Scale because they | | favour quick, complex attacks that heavy armour will not permit. | +---------------------------------------------------------------------------+ | HP/Level: 6-9 Magic: None Combat: 5 Weapons: Any Armour: Scale | +---------------------------------------------------------------------------+ | Abilities: Extra Magic Resistance, No Magic Items. | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | DWARF | +---------------------------------------------------------------------------+ | Dwarves are the second oldest race known today. The Elves, of course, are | | the first. Dwarves average about four and a half feet in height, and tip | | the scales at about two hundred pounds each. They are a solitary folk, | | and do not easily welcome strange people -- but do not mistake this for | | hostility. Once you have gained a Dwarf's friendship, that bond will last | | until either of you is dead. They are cautious and slow to anger, but | | once their anger is roused they are terrible fighters. Dwarves love and | | craft precious gems and metals of all sorts, and are great worksmiths. | | They manufacture precious and elaborate suits of mail, and craft gleaming | | axes with blades of true-silver. These items seldom leave the underground | | homes of the Dwarves, but there are stories of heroes who have done some | | great service in receiving such a gift. Dwarves make excellent Warriors, | | Clerics and Paladins, due to their unshakeable faith. Dwarves can see in | | pitch darkness due to their constant work underground, and their stubborn | | nature and strong willpower give them a good resistance against spells | | affecting the mind and body. | +---------------------------------------------------------------------------+ | Strength:50 Agility:30 Intellect:35 Wisdom:50 Health:50 Charm:30 EXP:+25% | +---------------------------------------------------------------------------+ | Racial Abilities: Extra Magic Resistance, Night Vision, Extra Encumbrance | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | KANG | +---------------------------------------------------------------------------+ | Imagine a cross between a snake and a lizard, standing on two feet like | | a human and with the intelligence of a predator, and what you have is the | | Kang. They are a mysterious folk from the depths of secluded swamps and | | jungles, and are rarely seen in mannish cities. When they do venture | | forth, it is usually to see the odd splendour of the outside world, and | | so the specimens encountered outside of their homes are usually more | | intelligent and friendly than their exotic jungle brethren. Kang are | | tall, some nearing seven feet in height, and are broadly muscled. Their | | scaly skin is not much thicker than human skin, and is a different colour | | for each individual. They have a strange loping walk, and are not very | | flexible, which is odd since they are snake-like. Kang appparently | | worship a deity of Peace and Healing, and many of them are Paladins, on | | some personal crusade to extinguish evil in the world. They are fierce | | fighters, but do not do well in Magery. They make good Clerics, Warriors | | and Witchunters. They are also apparently immune to poison of any kind. | +---------------------------------------------------------------------------+ | Strength:55 Agility:30 Intellect:30 Wisdom:45 Health:50 Charm:30 EXP:+10% | +---------------------------------------------------------------------------+ | Racial Abilities: Poison Immunity | +---------------------------------------------------------------------------+