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JEWELERY
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amethyst pendant ( 19.25 plat )
Casts blur 3 times per day.
amethyst ring ( 10 Gold )
Lowers the selling prices of items in
stores by about 1%
bone charm ( 1 plat )
+1/0 AC
cat's-eye pendant ( 100 plat )
For some classes, provides a whopping
increase in crits, for others no noticeable
change.
copper ring ( 1 gold )
ethereal amulet ( 55 plat )
Raises magic resistance by 5.
fingerbone bracelet ( 11 plat )
Increases accuracy and crits slightly
glowing red amulet ( 100 plat )
opens the door to the massive chest
gold ring ( 20 Plat )
+1/0 AC
golden amulet ( 50 Gold )
holy medallion ( 238 plat )
Priest Classes only, +3/0 Armor Class, +3
Spellcasting, MagRes
iron ring ( 5 Silver )
jade amulet ( 56.25 plat )
Cures poison 3 times a day.
manastone
increased mana regen for neutral alignments
moonstone ring ( 110 plat )
+1/0 AC, +5 to magic resistance and +1 to
spellcasting
pearl ring ( hidden in crack behind ancient
willow )
Magic 3 only, +1/0 AC, +10 to max mana, 20
enc.
platinum ring ( 90 plat? )
+2/0 AC
ruby necklace ( 220 plat )
Provides a noticeable improvement in
accuracy
sapphire ring ( 82 plat )
Provides cold protection - nice for
fighting the ice sorceress.
silver holy amulet ( 15 Gold )
Raises priestly casting by 1
silver ring ( 4 Gold )
small diamond
5 enc.
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WEAPONS
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barbed whip ( 15 plat )
fast and entangles your foe.
bladed staff ( 20.62 plat)
blades of balance
2 handed neutral weapon, cannot backstab,
100 enc.
blacksteel scimitar
now sunsword
bloodstained shortsword ( 82.5 plat )
bone-handled headcutter ( 75 plat )
hits for 7-29 with 100 str, +2 AC
chakram
1 handed weapon, cannot backstab, L35+
restriction
crimson-hilted morningstar 2 handed weapon, 150 enc. crystal club ( 13.75 plat ) crystal spear ( 13.75 plat ) crystal sword ( 13.75 plat ) curved black dagger Must be evil to wield, drains hp from enemy dragonclaw staff Mage only, 2 handed, +2 AC, 125 enc., increases max mana, increases mana regen dragontooth trident ( 167.5 plat ) ebony kris 1 handed weapon, random poison damage, evil only, 75 enc. ebony greataxe ( 96.25 plat <grungy shop> ) ( 105 plat <dreary village> ) Casts mass curse 3 times a day elven war-spear ( 110 plat <tower> ) ( 40 plat <eleven town> ) fast, hits for around 17, good for bs's for a ranger, ninja, etc. emerald-tipped crozier Priest only, +5 to max mana, +2-3 mana regen, L20+ restriction fine broadsword ( 4 plat ) frost sceptre ( 165 plat) glowing broadsword ( 11 plat ) good weapon for mid-level backstabbers glowing warhammer ( 10 plat ) good weapon for mid-level blunt weapon users. kinda heavy. gnarled wand ( dropped by gnoll chieftain ) 10 uses a day for 40-60. Shrrzzak! Don't use it 11 times in a day or it will poof! golden broadsword ( 400 plat ) Speed 7-8 hits about 3-17 heavy black rod ( 137.5 plat ) heavy bone-mace ( 65 plat ) blunt weapon, with great bs's, a little less accurate, stuns opponent periodically hell-flail ( 150 plat ) nice blunt weapon. good damage and hits for extra flame damage. Must be evil to wield. holy avenger 1 handed weapon, good alignment only, 130 enc., L25+ restriction huge darkwood club ( 20 plat ) Very Slow But hardest hitting weapon in the game estimated damage 8-38 with 100 str, +1 AC, weighs 900, need 100 STR for it to not be heavy in your hands icehammer 2 handed blunt weapon, extra cold damage, 250 enc., L25+ restriction jewelled longsword ( 10 runic ) +1/0 AC good bs's- may not regen in newer games. katana ( 100 plat ) great non-magical weapon, powerful bs's manticore tail ( dropped by manticores in black mountains ) Hits for powerful damage massive wooden club 2 handed weapon, requires 100 str, 100 enc. moonblade ( 233.75 plat ) supposedly a not-too-hot 1-handed weapon, can't bs with it. nexus spear warrior/paladin/ranger/ninja only, +2/0 AC, cannot backstab, extra energy damage, L50+ restriction ninjato ( 1 plat ) good ninja weapon oaken staff ( 13.75 plat) rapier ( 18 plat ) +2/0 ac, decent nonmagical weapon rosewood staff ( 137.5 plat ) 100 Enc., +5/0 Armor Class, +5 Spellcasting, perhaps the best weapon for mages. rune-carved staff ( dropped by nomadic chieftain )
good for low-level staff users sabre ( 18 plat ) +2/0 ac, decent nonmagical weapon serpentine sword ( 22 plat ) decent 1-handed weapon, good accuracy serpentine dagger ( 18 plat ) serpent scourge ( 82.5 plat ) decent 2-handed blunt weapon, can sear when it hits and can be used to poison foe 3 times a day shillelagh +2 to max mana, L15+ restriction silverwood staff Druid only, 2 handed weapon, +2/0 AC, increases max mana +5, increases mana regen, 125 enc., L20+ restriction silvery longbow ( dropped by pulsating cocoon ) Very fast and good damage. Excellect for a witchie. Must be L15 to wield. silvery mace ( 112.5 plat ) Basically its a nice little mace that also does a random spark for 1-3 damage. Nice weapon for a cleric. Requires good or saint alignment to arm. skull sword ( 12000 plat ) Hits for about 4-20, fast, GREAT backstabs, must be L20 to wield skull wand summons silvery skull to fight for you 3 times a day, 50 enc. starsteel greatsword ( ? plat ) 200 enc, +2 AC, damage 10-29 a swing for 80 STR character, nice crits sunsword 1 handed weapon, was blacksteel scimitar, 125 enc., +L30 restriction thunderstaff ( 206.25 plat) lightning damage periodically twisted bone staff Priest only (maybe Mage also), +1/0 AC, 2 handed, 100 enc., good only unicorn horn 1 handed, 100 enc., evil only wavy-bladed dagger 1 handed, 65 enc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ QUEST ITEMS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ black flail (Cleric) clawed gloves (Mystic) crystal shortsword (Thief) darkwood staff (Druid) ebony ninjato (Ninja) flametongue (Warlock) golden battleaxe (Warrior) jeweled main gauche (Bard) jeweled scimitar (Missionary) mithril cutlass (Witchhunter) obsidian runestaff (Mage) platinum mace (Priest) shimmering longsword (Paladin) witchwood spear (Ranger) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ARMOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ adamantite bracers ( 137.5 plat ) +2 AC about 130 enc. Nonmagical. belt of might ( 110 plat ) Non-AC giving belt that raises str by ten 3 times per day. black chainmail tunic ( 68 gold ) black iron greaves ( 16.5 plat ) +6 AC 250 enc black leather tunic ( 110 plat ) 3 AC better than Rigid Leather (a little heavier than wyvernhide tunic) but provides +2 stealth
black plate corselet ( 68.75 plat ) magical, VERY heavy (1800 enc), +25/2 AC crested war helm ( 41.25 plat ) AWESOME helm for paladins/clerics/warriors. Same AC as a horned helmet, weighs 100 enc less.(compared to a visored thats -1/0 ac, -300 enc.) Adds to combat ability? crimson bracers ( 165 plat ) 75 enc, cast an area affect spell 3 times a day for about 20-60 damage, but add nothing to AC crimson cloak ( 41.25 plat ) +2 AC, 60 ENC demonhide bracers Mystic only, increases damage to foe, +1/0 AC eagle helm ( 110 plat ) Sorry AC, but lightweight. 3 times a day, shows everything hidden in room (including people) elven boots ( 68.75 plat <tower> ) ( 25 plat <elven town> ) Increases stealth elven cloak ( 110 plat <tower> ) ( 40 plat <elven town> ) NICE cloak. Same AC (+2) as a greatcloak, +2 stealth. Nonmagical, and robe classes can wear it. Lighter than shadow, heavier than crimson. elven silversilk THE BEST armor for any robe/leather wearer. +7/1 AC over the shimmering robes embroidered black gauntlets ( 225 plat ) magical, good AC (2 less than scale), must be outlaw to equip and use. Cast 'You lay dark hands on Someone for" 20-50 damage 3 times a day. fine breastplate ( 20 plat ) Great, light armor for fighters, 900 enc and +19/+2 ac fine platinum chain ( 27.5 plat ) +1/0 AC belt around 30 enc. gauntlets of power ( 68.75 plat ) Plate gauntlets that cast smite 3 times per day. gianthair vest ( 13.75 plat ) Provides +10/1 AC and protects from elemental attacks (fire/cold). gilded robes ( 8.25 plat ) Little more AC over normal robes. golden armbands ( 1.20 Plat ) no noticeable effect golden belt ( 171.87 plat ) +2/0 Armor Class. Kinda heavy. golden breastplate ( 68.75 plat ) 3 Less AC than Full Plate but weights only 900, 1 more than fine breastplate greatcloak ( 10 gold ) +2/+0.5 AC, -2 stealth. Very heavy. If you can't take the weight, try a silk cape.
main gauche ( 10 plat ) +2/0 AC offhand "weapon" useable by those who can use 2-handed weapons. Great for mystics. mithril chainmail ( ? plat ) +18/2 ac, but weights only 600, non-magical, best witchhunter armor mithril helm +9/0 AC, 500 enc. multicoloured sash ( 165 plat ) Increases martial arts opal ring ( 180 plat ) Evil mage item. padded black boots ( 14 gold? ) +1 AC, +3 stealth. Great for ninjas. platinum bracers ( 220 plat ) Mystic/Mage only bracers. +3 to ac. red enameled scalemail ( 220 plat ) 800 enc, +18/+2 AC, fire resistance runed chainmail tunic ( 20.62 plat ) Very light weight, not too bad an AC. runed cowl ( 33 plat ) One less AC then a hard leather helm, but gives +1 spellcasting, 30 enc. runed robes ( 75.62 plat ) Awesome robes for mages. serpent armbands ( 27.5 plat ) +1/0 AC about 75 enc shadow cloak ( 165 plat ) +1 a/c +2 stealth. Heavier than the crimson, casts shadowform 3 times a day. shimmering white robes ( 337 plat ) Awesome robes for priests. About 7 AC above normal robes. shining metallic robes +13/1 AC, +50 MA, L50+ restriction silk cape ( 20 gold ) silverwood plate ( 50 plat ) +21/0 AC, 725 enc. silvery chain leggings ( 41.25 plat ) Basically the runed chainmail tunic equivalent of leggings, VERY light. 1 AC lower than the greaves. silvery skullcap ( 65 plat ) Same AC as a skullcap, fires a mental blast at target 3 times per day, no evil points in versions 1.1b and lower, and you can hit apprentices with it snakeskin boots ( 4.12 plat ) Lowers Spellcasting by 20 spiked gauntlets ( dropped by ogre-mages ) +6 AC, 360 enc. spiked plate +24 AC, 1800 enc. tarnished chainmail ( 27.5 plat ) Good if you are a halfling with 20 strength. Otherwise its useless. travellers cloak ( 4 gold ) visored greathelm ( 130 gold ) white satin gloves ( 90 plat ) Good AC for leather wearers, casts major healing 3 times/day. Must be good or saint to wear. winged sandals ( 165 plat ) Same as regular sandals but they cast speed 3x a day. witchwood breastplate ( 5 plat ) +16/1 AC, -10 stealth, 800 enc., can be worn by leather wearers wolf helm ( 18 plat <Skali's Fine Armour> ) ( 24.75 plat <Blue Tower> ) Witchunters like them. Sorry AC for paladins/warriors/clerics. woodland robes Druid only, +13/0 AC, +3 SC, 200 enc. wyvernhide tunic ( 68.75 plat ) +2 AC over a normal rigid leather tunic, also same as scalemail tunics but less weight. Great for leather classes and witchunters.