ITEMS

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JEWELERY
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amethyst pendant ( 19.25 plat )
Casts blur 3 times per day.

amethyst ring ( 10 Gold )
Lowers the selling prices of items in
stores by about 1%

bone charm ( 1 plat )
+1/0 AC

cat's-eye pendant ( 100 plat )
For some classes, provides a whopping
increase in crits, for others no noticeable
change.

copper ring ( 1 gold )

ethereal amulet ( 55 plat )
Raises magic resistance by 5.

fingerbone bracelet ( 11 plat )
Increases accuracy and crits slightly

glowing red amulet ( 100 plat )
opens the door to the massive chest

gold ring ( 20 Plat )
+1/0 AC

golden amulet ( 50 Gold )

holy medallion ( 238 plat )
Priest Classes only, +3/0 Armor Class, +3
Spellcasting, MagRes

iron ring ( 5 Silver )

jade amulet ( 56.25 plat )
Cures poison 3 times a day.

manastone
increased mana regen for neutral alignments

moonstone ring ( 110 plat )
+1/0 AC, +5 to magic resistance and +1 to
spellcasting

pearl ring ( hidden in crack behind ancient
willow )
Magic 3 only, +1/0 AC, +10 to max mana, 20
enc.

platinum ring ( 90 plat? )
+2/0 AC

ruby necklace ( 220 plat )
Provides a noticeable improvement in
accuracy

sapphire ring ( 82 plat )
Provides cold protection - nice for
fighting the ice sorceress.

silver holy amulet ( 15 Gold )
Raises priestly casting by 1

silver ring ( 4 Gold )

small diamond
5 enc.

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WEAPONS
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barbed whip ( 15 plat )
fast and entangles your foe.

bladed staff ( 20.62 plat)

blades of balance
2 handed neutral weapon, cannot backstab,
100 enc.

blacksteel scimitar
now sunsword

bloodstained shortsword ( 82.5 plat )

bone-handled headcutter ( 75 plat )
hits for 7-29 with 100 str, +2 AC

chakram
1 handed weapon, cannot backstab, L35+
restriction
crimson-hilted morningstar
2 handed weapon, 150 enc.

crystal club ( 13.75 plat )

crystal spear ( 13.75 plat )

crystal sword ( 13.75 plat )

curved black dagger
Must be evil to wield, drains hp from enemy

dragonclaw staff
Mage only, 2 handed, +2 AC, 125 enc.,
increases max mana, increases mana regen

dragontooth trident ( 167.5 plat )

ebony kris
1 handed weapon, random poison damage, evil
only, 75 enc.

ebony greataxe ( 96.25 plat <grungy shop> )
( 105 plat <dreary village> ) 
Casts mass curse 3 times a day

elven war-spear ( 110 plat <tower> ) ( 40
plat <eleven town> )
fast, hits for around 17, good for bs's for
a ranger, ninja, etc.

emerald-tipped crozier
Priest only, +5 to max mana, +2-3 mana
regen, L20+ restriction

fine broadsword ( 4 plat )

frost sceptre ( 165 plat)

glowing broadsword ( 11 plat )
good weapon for mid-level backstabbers

glowing warhammer ( 10 plat )
good weapon for mid-level blunt weapon
users. kinda heavy.

gnarled wand ( dropped by gnoll chieftain )
10 uses a day for 40-60. Shrrzzak! Don't
use it 11 times in a day or it will poof!

golden broadsword ( 400 plat )
Speed 7-8 hits about 3-17

heavy black rod ( 137.5 plat )

heavy bone-mace ( 65 plat )
blunt weapon, with great bs's, a little
less accurate, stuns opponent periodically

hell-flail ( 150 plat )
nice blunt weapon. good damage and hits for
extra flame damage. Must be evil to wield.

holy avenger
1 handed weapon, good alignment only, 130
enc., L25+ restriction

huge darkwood club ( 20 plat )
Very Slow But hardest hitting weapon in the
game estimated damage 8-38 with 100 str, +1
AC, weighs 900, need 100 STR for it to not
be heavy in your hands

icehammer
2 handed blunt weapon, extra cold damage,
250 enc., L25+ restriction

jewelled longsword ( 10 runic )
+1/0 AC good bs's- may not regen in newer
games.

katana ( 100 plat )
great non-magical weapon, powerful bs's

manticore tail ( dropped by manticores in
black mountains )
Hits for powerful damage

massive wooden club
2 handed weapon, requires 100 str, 100 enc.

moonblade ( 233.75 plat )
supposedly a not-too-hot 1-handed weapon,
can't bs with it.

nexus spear
warrior/paladin/ranger/ninja only, +2/0 AC,
cannot backstab, extra energy damage, L50+
restriction 

ninjato ( 1 plat )
good ninja weapon

oaken staff ( 13.75 plat)

rapier ( 18 plat )
+2/0 ac, decent nonmagical weapon

rosewood staff ( 137.5 plat )
100 Enc., +5/0 Armor Class, +5
Spellcasting, perhaps the best weapon for
mages.

rune-carved staff ( dropped by nomadic
chieftain )
good for low-level staff users

sabre ( 18 plat )
+2/0 ac, decent nonmagical weapon

serpentine sword ( 22 plat )
decent 1-handed weapon, good accuracy

serpentine dagger ( 18 plat )

serpent scourge ( 82.5 plat )
decent 2-handed blunt weapon, can sear when
it hits and can be used to poison foe 3
times a day

shillelagh
+2 to max mana, L15+ restriction

silverwood staff
Druid only, 2 handed weapon, +2/0 AC,
increases max mana +5, increases mana
regen, 125 enc., L20+ restriction

silvery longbow ( dropped by pulsating
cocoon )
Very fast and good damage. Excellect for a
witchie. Must be L15 to wield.

silvery mace ( 112.5 plat )
Basically its a nice little mace that also
does a random spark for 1-3 damage. Nice
weapon for a cleric. Requires good or saint
alignment to arm.

skull sword ( 12000 plat )
Hits for about 4-20, fast, GREAT backstabs,
must be L20 to wield

skull wand
summons silvery skull to fight for you 3
times a day, 50 enc.

starsteel greatsword ( ? plat )
200 enc, +2 AC, damage 10-29 a swing for 80
STR character, nice crits

sunsword
1 handed weapon, was blacksteel scimitar,
125 enc., +L30 restriction

thunderstaff ( 206.25 plat)
lightning damage periodically

twisted bone staff
Priest only (maybe Mage also), +1/0 AC, 2
handed, 100 enc., good only

unicorn horn
1 handed, 100 enc., evil only

wavy-bladed dagger
1 handed, 65 enc.

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QUEST ITEMS
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black flail (Cleric)

clawed gloves (Mystic)

crystal shortsword (Thief)

darkwood staff (Druid)

ebony ninjato (Ninja)

flametongue (Warlock)

golden battleaxe (Warrior)

jeweled main gauche (Bard)

jeweled scimitar (Missionary)

mithril cutlass (Witchhunter)

obsidian runestaff (Mage)

platinum mace (Priest)

shimmering longsword (Paladin)

witchwood spear (Ranger)

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ARMOR
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adamantite bracers ( 137.5 plat )
+2 AC about 130 enc. Nonmagical.

belt of might ( 110 plat )
Non-AC giving belt that raises str by ten 3
times per day.

black chainmail tunic ( 68 gold )

black iron greaves ( 16.5 plat )
+6 AC 250 enc

black leather tunic ( 110 plat )
3 AC better than Rigid Leather (a little
heavier than wyvernhide tunic) but provides
+2 stealth
black plate corselet ( 68.75 plat )
magical, VERY heavy (1800 enc), +25/2 AC

crested war helm ( 41.25 plat )
AWESOME helm for paladins/clerics/warriors.
Same AC as a horned helmet, weighs 100 enc
less.(compared to a visored thats -1/0 ac,
-300 enc.) Adds to combat ability?

crimson bracers ( 165 plat )
75 enc, cast an area affect spell 3 times a
day for about 20-60 damage, but add nothing
to AC

crimson cloak ( 41.25 plat )
+2 AC, 60 ENC

demonhide bracers
Mystic only, increases damage to foe, +1/0
AC

eagle helm ( 110 plat )
Sorry AC, but lightweight. 3 times a day,
shows everything hidden in room (including
people)

elven boots ( 68.75 plat <tower> ) ( 25
plat <elven town> )
Increases stealth

elven cloak ( 110 plat <tower> ) ( 40 plat
<elven town> )
NICE cloak. Same AC (+2) as a greatcloak,
+2 stealth. Nonmagical, and robe classes
can wear it. Lighter than shadow, heavier
than crimson.

elven silversilk
THE BEST armor for any robe/leather wearer.
+7/1 AC over the shimmering robes

embroidered black gauntlets ( 225 plat )
magical, good AC (2 less than scale), must
be  outlaw to equip and use. Cast 'You lay
dark hands on Someone for" 20-50 damage 3
times a day.

fine breastplate ( 20 plat )
Great, light armor for fighters, 900 enc
and +19/+2 ac

fine platinum chain ( 27.5 plat )
+1/0 AC belt around 30 enc.

gauntlets of power ( 68.75 plat )
Plate gauntlets that cast smite 3 times per
day.

gianthair vest ( 13.75 plat )
Provides +10/1 AC and protects from
elemental attacks (fire/cold).

gilded robes ( 8.25 plat )
Little more AC over normal robes.

golden armbands ( 1.20 Plat )
no noticeable effect

golden belt ( 171.87 plat )
+2/0 Armor Class. Kinda heavy.

golden breastplate ( 68.75 plat )
3 Less AC than Full Plate but weights only
900, 1 more than fine breastplate

greatcloak ( 10 gold )
+2/+0.5 AC, -2 stealth. Very heavy. If you
can't take the weight, try a silk cape.
main gauche ( 10 plat )
+2/0 AC offhand "weapon" useable by those
who can use 2-handed weapons. Great for
mystics.

mithril chainmail ( ? plat )
+18/2 ac, but weights only 600,
non-magical, best witchhunter armor

mithril helm
+9/0 AC, 500 enc.

multicoloured sash ( 165 plat )
Increases martial arts

opal ring ( 180 plat )
Evil mage item.

padded black boots ( 14 gold? )
+1 AC, +3 stealth. Great for ninjas.

platinum bracers ( 220 plat )
Mystic/Mage only bracers. +3 to ac.

red enameled scalemail ( 220 plat )
800 enc, +18/+2 AC, fire resistance

runed chainmail tunic ( 20.62 plat )
Very light weight, not too bad an AC.

runed cowl ( 33 plat )
One less AC then a hard leather helm, but
gives +1 spellcasting, 30 enc.

runed robes ( 75.62 plat )
Awesome robes for mages.

serpent armbands ( 27.5 plat )
+1/0 AC about 75 enc

shadow cloak ( 165 plat )
+1 a/c +2 stealth. Heavier than the
crimson, casts shadowform 3 times a day.

shimmering white robes ( 337 plat )
Awesome robes for priests. About 7 AC above
normal robes.

shining metallic robes
+13/1 AC, +50 MA, L50+ restriction

silk cape ( 20 gold )

silverwood plate ( 50 plat )
+21/0 AC, 725 enc.

silvery chain leggings ( 41.25 plat )
Basically the runed chainmail tunic
equivalent of leggings, VERY light. 1 AC
lower than the greaves.

silvery skullcap ( 65 plat )
Same AC as a skullcap, fires a mental blast
at target 3 times per day, no evil points
in versions 1.1b and lower, and you can hit
apprentices with it

snakeskin boots ( 4.12 plat )
Lowers Spellcasting by 20

spiked gauntlets ( dropped by ogre-mages )
+6 AC, 360 enc.

spiked plate
+24 AC, 1800 enc.

tarnished chainmail ( 27.5 plat )
Good if you are a halfling with 20
strength. Otherwise its useless.

travellers cloak ( 4 gold )

visored greathelm ( 130 gold )

white satin gloves ( 90 plat )
Good AC for leather wearers, casts major
healing 3 times/day. Must be good or saint
to wear.

winged sandals ( 165 plat )
Same as regular sandals but they cast speed
3x a day.

witchwood breastplate ( 5 plat )
+16/1 AC, -10 stealth, 800 enc., can be
worn by leather wearers

wolf helm ( 18 plat <Skali's Fine Armour> )
( 24.75 plat <Blue Tower> )
Witchunters like them. Sorry AC for
paladins/warriors/clerics.

woodland robes
Druid only, +13/0 AC, +3 SC, 200 enc.

wyvernhide tunic ( 68.75 plat )
+2 AC over a normal rigid leather tunic,
also same as scalemail tunics but less
weight. Great for leather classes and
witchunters.

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