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Archimedes page

Last page update: 2 Aug 1998

About the Archimedes and RiscPC machines

One year ago, I obtained an ARM-310 system with one 800K floppy drive. The ARM-310 is one of the first of Acorn's line of personal computers based on the ARM processor series. Some oddities about the ARM-310: It is one of the few models which uses penlites for the CMOS instead of a rechargeable battery. If your CMOS gets corrupted, try holding down DEL when you turn on the computer to restore the factory settings. It runs RISCOS2.1 in ROM, but the ROM is upgradable to RISCOS3.1. However, the upgrade requires some small hardware patches, but I'm still looking for more information about this.

The ARM-310's 8 Mhz ARM-2 processor has a RISC architecture, which, in this case, doesn't mean that one has to clobber in a dozen brain-damaging instructions to write down a single operation, but rather, that the instruction set is so universal that a small set of instructions covers all functionality. As an example, it doesn't have stack instructions, but instead, any of the 14 free registers may be used as a stack pointer using the LDM and STM instructions, and all four possible stack schemes (full/empty, and up/down) are possible. As a nice spin-off, it is also possible to read and write data blocks quickly (I managed approx. 16 megabyte/second video bus throughput using them). As another example, the program counter is one of the 16 universal registers, and hence, any processing may be done on it, automatically adding a return-from-subroutine, program-counter-relative addressing, and single-instruction jump-table access. It also means that in order to write optimal code, there are only a few rules you need to know. The cycles listed are for an ARM-310, and may be less on newer models.

For a good and complete reference (only 16 pages!) try: Robin Watts et al's ARM docs. For more technical documentation, see also miscellaneous technical info

Software projects

Upcoming games 'n demos

I have been working on a little `hello world' game to get to grips with the machine. Actually, I started on it almost a year ago, but the project was in the fridge until recently. To show you I'm not talking shit, here are some screenshots! Meanwhile, Reinoud Zandijk and I have been organising some `computer freaking' sessions. We've already produced some rough games and demos for the Acorn, which we are planning to make available on this homepage. Right now, Reinoud is working on a Vector game. It doesn't really seem to have a name, though it is rumoured that some call it `Whoops!'. The player, who is controlled in an `asteroids' manner, has to take care of the pods lying around the screen. Meanwhile, enemies try to make life hard by hanging around the pods and attacking the player. The pods are the player's lives; a life is lost if a pod is shot accidentally, and the player is created from a pod after getting killed.

Arcvic - a Vic-20 emulator

Last week I've written a Vic-20 emulator on my ARM machine. If you're interested, see the Arcvic homepage.

Links

The Acorn Computer User WWW Server - Technical Info.
Frode M. Wells Web Site - Risc OS Software
Topix Acorn Division
Acorn's StrongARM Risc PC
Acorn's upcoming machine: the Phoebe 2100
Acorn's own FTP Site
uni-stuttgart FTP site
The Acorn computer user WWW Server.
Acorn PD games reviews
HENSA archive
Miskin's Software home page
The Big Ben Club
32-bit Acorn Gaming
Xperience demo group

Boris van Schooten

Send suggestions/comments to:

vicman@dds.nl