Immortals in Moranann
I have worked Immortals (from the Wite Wolf system game supliment Highlander: The Gathering) into the world of Moranann. Following are the rules that concern them.
Immortals are humans with a special power called the Quickening that lets them live until their head is severed from their body. With the help of the Quickening, they can heal much faster and live forever, among other things.
Following are the Game Mechanics for Immortals
- Quickenkng Level (QLvl): each Immortal begins with a QLvl of
1 after First Death or First Quickening. To advance in QLvl, an
Immortal must absorb a certain number of Quickening Points.
- Quickening Points (QPts): QPts can only be absorbed when the
Immortal kills another Immortal, thus absorbing some of his power. When one Immortal kills another Immortal by taking his head they absorb a number of Quickening Points (QPts) equal to the QLvl of their victim. Also, as the Immortal progresses in QLvl, he has powers that allow him to be a more effective fighter. Here is the table of Qlvl, Qpts, Healing Time, and Powers:
QLvl QPts Healing Time Powers
1 1 2Hp/turn Breathe Water (at will)
2 4 4Hp/turn Danger Sense (continuous)
3 9 6Hp/turn Double actions per round for 1 turn*
4 16 8Hp/turn Infuse weapon with Quickening (+2h, +3Dmg)*
5 25 10Hp/turn Double healing for an amount of time in which
no other action is taken (at will)
6 36 12Hp/turn Withdraw at will
7 49 14Hp/turn Redirect Lightning (1/hr)*
8 64 16Hp/turn Call Lightning (1/day)*
9 81 18Hp/turn Pregognition (DM discretion)**
10 100 20Hp/turn Lightning Bolt (1/turn)
11 All None The Prize***
* After using this power, the Immortal is drained for 2 hrs
(-3 to Str, Dex, and Con; -2 to all saves)
**Precognition is never under the complete control of the
Immortal. Usually, it only warns him of danger, or potential
sources of danger.
***In game play, no Immortal will ever get The Prize, he'd have
to kill off every other Immortal on Moranann and then seal the
Rift Storms so that no Immortal could enter into Moranann ever
again.
The Other Abilities
- An Immortal has other special abilities directly related to
his Quickening; these include:
- Sense Other Immortals: an Immortal can sense the presence
of other Immortals within 5 feet per LvlQ
- Sense Holy Ground: very few Immortals will fight, and none
will kill, on any Holy Ground. This is because, for some reason,
the Holy Ground itself sucks up the QPts from the dead Immortal
and 1 QLvl (along with the appropriate QPts) from the victor.
- Withdraw: this mainly activates when the Immortal is
taken to below 0 Hp. At this point, the Immortal appears dead,
but is actually healng at the normal maximum rate. He will come
out of it when he has healed 2/3 of his total Hp or (if he has
reached or surpassed QLvl 6) when he wants to.
Return to the Player Character Races of
Moranann