Player Character Races of Moranann
Here is a list of the various PC races of Moranann:
- Human
- Grey Elves [+1Dex, -1Con, +1Int, -1Wis]
- High Elves [+1Dex, -1Con]
- Wild Elves [+1Str, +2Dex, +1Con, -3Int]
- Dark Elves [+1Dex, -1Con, +1Int, +1Wis, -2 Cha]
- Half-Elf [+2Dex]
- Half-Dragon: from Council of Wyrms AD&D game setting; they are the offspring of naturally polymorphed dragons and demihuman females.
- Half-Gold [+2Str, -2Wis, +1Cha]
- Half-Silver [+1Str, +1Con, -1Int]
- Half-Bronze [+1Str, +1Dex, +1Wis]
- Shjill-Juannari: a race of half-warlocks, descendants of the original Juannari (a race of beings to which magic was second nature) and humans[-2Str, -1Con, +2Int, +1Wis]
- Dwarves
- Hill Dwarves [+1Con, -1Cha]
- Mountain Dwarves [+1 Dex, +1Con, -2Cha]
- Gnomes [+1Int, -1Wsd]
- Halfling [-1Str, +1Dex]
- Kender: a vilage of kender was sent to Moranann by a really powerful and angry wizard on Krynn(Dragonlance) who used to have lots of cool stuff [2d6+4Str, +1Dex]
- Wemmics: lionne counterparts of centaurs, they are a fierce tribal society [+1Dex, +1Con, -2Int]
- Thri-Kreen: These mantis warriors rarely stray from the
desert which is their home, but they are very adventurous.
[+1Str, +1Con, +2Dex, -2Wsd, -2Con]
- Dalions: picture the scorpion alien from the movie Aliens
without a tail (yes, VERY nasty!)(Idea from Jim “Paladin” Mangiameli)
- Red Dalions: cunning and sadistic, they are the leaders of Dalion society (as oxymoronic as that may sound) and the only Dalions capable of using magic[+1Str, +1Dex, +1Con, -3Cha]
- Black Dalions: they are more blunt and truthful than red
Dalions, but they are also more savage and less restrained, they like their meals still living[+2Str, +1Dex, +2Con, -1Int, -1Wsd, -3Cha]
- Ssthh: these beings, akin to the lizard men, populate the most remote areas of Moranann
- Desert Sstthh: these Sstthh live as nomads, traveling in family groups; they always help out other travelers when they can; they can change their skin coloration between white, black, red, and yellow. [+1Con, +1Wis, -1Int]
- Marsh Sstthh: these Sstthh live in the most dangerous and darkest swamps, jungles, and marshes on Moranann; they are savage, maliscious, conniving, and gennerally not very nice; they can alter the lengths of their arms, legs and neck to up to 2x their original length. [+1Str, +1Dex, -2Cha]
- Forest Sstthh: these Sstthh are the most peaceful and caring of all the Sstthh, meaning that they give you a chance to explain yourself before they make a decision on wether to shred you or not. They generally live peacefully with the other beings of the forrest, except when they go hunting. While in the forrest, they can remain unseen, inaudible, and cannot be tracked (Invisibility and Pass Without Trace at will while in a forest). [+1Dex, +1Wis, -1Str, -1Int]
Return to the Moranann page of the
Mighty Magus Noctis