Terms and Key Words.


Copyright Jerod Underwood Park 1997
All rights reserved


3-D Fighter Terminal: A single-360 degree photograph: Acid assault: Advanced Player's Progressive Mode (Saving Card): Ancient warriors: Artificial Intelligence/Player: Artificial Intelligence Vs. Player: Automatic defensive reflex: Background Visuals: Blurred vision: Business men: Caller Maneuvers: CD Rom: Choose Your Fighter screen: Clown Arena: Commodore 64: Concrete world: Controls: Credit(s): Crossroad Slums (Party Central): Damage Infliction: Death sentence: Demo mode: Dreamland: Electronically zoomed images: Experience points: Fighter In Training: Fightoid/Fighter interaction Process: Fightoids: Finishing Maneuvers: Fire Light Industries: First person perspective: Freak show stars: Full Cast or Daily Special: Game Alteration Passwords: Game music soundtrack: Gore Mode: Graphics fighter condition form: Hard drive: High rise condo's and office buildings: High Scores Screen: High society people: Human border: Joystick/button combo: Kinetic energy: Kick: Kiddie Finish Maneuver: Low life:

This part of the listing takes you to part 2 of this list.

Mail Order Monsters: Maneuver gathering: Maneuver Theft: Mechanix Devices: Medical staff: Millionaires: Money: Multi-level ground: Music Score: Non-play time: Ordinary humanoid: Party Central (Crossroad Slums): Player: Player's station: Pre-programmed strategies: Progress recording ports: Psyche bombs: PTQ's: Punch: RAM: Real bands playing real music: Ringing sound: ROM: Surgery implants: Some person's moped: Special maneuvers: Stamina: Steroids: Stolen: Street Grunge: Street Mortality Saving Card: Test round: The abandoned building basement: The arcade owner: The Artificial Comparison engine: The broken down former sports stadium: The Circle of Crowded Borders: The Compiler engine: The data base: The dungeon: The free-fall fight: The Government: The hollowed out volcano: The Interface: The left/right view points: The NoonDay Express: The old oil refinery: The player's challenge range: The plot of grassy land in an old city: The Police: The Rules: The spectator camera: The Training Grounds: The Untouchables: The weird pinball world: Throwing knife: Training Ground Code: T.V. screen, a poster, or a semi-transparent hologram: Twenty years of hard labor: Vengeance Moves: Vengeance Finishing Moves: Virtual fighting experience: Virtual Helmet: Wagering: Written history:


3-D Fighter Terminal:
The place where the virtual player (Fightoid) sits to interact with the fighter.

A single-360 degree photograph:
The one frame picture recorded on CD Rom and down loaded into RAM that the machine uses for a backdrop in the arenas.

Acid assault:
A special attack form that uses a small pouch of a certain chemical substance that, when sprayed, causes a fair amount of pain and damage to the opponent. Spraying distance is only short range.

Advanced Player's Progressive Mode (Saving Card):
The alternative to the normal mode (as seen in any other street fighting game) where when the game ends, the character doesn't have to. Memory is saved on a card.

Ancient warriors:
A person who lived and died long ago. Though their presence can still be tapped into by a gifted fighter.

Artificial Intelligence/Player:
The way the machine and human player co-operate together to control a fighter.

Artificial Intelligence Vs. Player:
The way the machine tries to defeat the human player by any means possible through the control of the opponent.

Automatic defensive reflex:
An AI reflex against attack from an opponent. Usually handled by the machine.

Background Visuals:
The one frame picture recorded on CD Rom and down loaded into RAM so that the machine can use as a backdrop in the arenas.

Blurred vision:
A condition that can momentarily happen when a fighter gets hit a lot. The visual section of the screen coinciding with the player involved go's blurry.

Business men:
The high society Fightoids who live and work up in the skyscrapers. The people who fund the street fights for their own leisure.

Caller Maneuvers:
A special maneuver usable by only a few characters which, when engaged, transforms the fighter's special abilities into a more powerful arsenal, at the cost of stamina points.

CD Rom:
A computer peripheral which can be used to store data, music, and video images. All of which are useful for mass storage without using up a lot of valuable ROM chip space.

Choose Your Fighter screen:
A screen where the fighter to be used by the player can be selected or save cards can be used.

Clown Arena:
A place where fans gather to initiate in play fighting. Player can play this by depositing ten cents or by winning so many real battles as a sort of break round. Winning or losing doesn't matter here.
PLEASE NOTE: Young children should be allowed to play only this version.

Commodore 64:
An old 1970's computer. Other than the mention of it in a credit, it serves no purpose to the game.

Concrete world:
The world below the skyscrapers. The place where the lower-class live. The world where Street Mortality takes place.

Controls:
The joystick and buttons that the player uses to interact with the machine.

Credit(s):
What the player gets for depositing money into the machine.

Crossroad Slums (Party Central):
A place where Street Mortality occurs. This particular battle ground is in the heart of the city with a high population density and old buildings. Nicknamed Party Central due to the party type atmosphere that occurs after a fight.

Damage Infliction:
The amount of assault a fighter can take before collapsing from pain and injury.

Death sentence:
The verdict handed down from The Government to The Police used to put a stop on the lethal sport known as Street Mortality. Executions are to happen to the fighters at the scene of the sport itself.

Demo mode:
The demo, storyboard, and glitz screens that appear during non-play time.

Dreamland:
Places where Street Mortality are rumored to occur. It's authority of existence is believed to be caused by battle fatigue. Also believed to be a special attack of certain fighters.

Electronically zoomed images:
The image that is blown up by the machine of the one frame picture that is recorded on CD Rom and down loaded into RAM for a backdrop scenery. The zoomed window will move as needed.

Experience points:
For use in Advanced Mode, these govern the level of the Fighter In Training.

Fighter In Training:
For use in Advanced Mode with a saving card, this is a fighter who is gathering up experience points to become a better, smarter, stronger fighter.

Fightoid/Fighter interaction Process:
The way that Fightoids determine what the player is telling them via the joystick/button controls and instruct the fighter through a link-up system via a computer interface and the way the fighter reacts on their own.

Fightoids:
The high society people who live and work in the skyscrapers. The people who fund the street Mortality fights for their own leisure.

Finishing Maneuvers:
The special maneuver(s) each fighter has trained for to make an example of their opponent's fetal attempt at fighting. A move so awesome, so audience appealing, so drastic, that it will wow all who see it. (At least the fighter wants to be so.)

Fire Light Industries:
A company with questionable procedures doing classified projects believed to be disastrous to all fighters currently involved with the sport due to rumors of the mach-up fighters they are trying to create or resurrect.

First person perspective:
The view point available at either player station. Player's viewpoint will always be from either the fighters or fightoids perspective.

Freak show stars:
A term used to describe some of the more bizarre cast of the sport. These fighters have unusual (un-mortal like) capabilities that give them an edge over their human opponents: They are stronger, meaner, and more talented towards fighting.

Full Cast or Daily Special:
A code useful for selecting a more challenging mode of the game. Instead of having all of the cast to choose from, player(s) can only choose from a limited, random pick of fighters per session.

Game Alteration Passwords:
Joystick/button combos usable during certain scenes in the game that do various things, both good and bad.

Game music soundtrack:
A {musac} that uses electric keyboard {rhythms} and sounds artificially flat to the ear. Cost effective due to the limited number of composers; often one.

Gore Mode:
A mode that gives more blood, more guts, and even more for the buck. But, to engage it, first) the arcade owner must have it on, and second) player must pay twice the price for it.
PLEASE NOTE: This mode is not for young children or for those who are easily sickened by messy violence.

Graphics fighter condition form:
A semi-transparent informational over-lay that stays up in the upper-left corner and lists the vitals and condition of the fighter. But only the one player's fighter's vitals will be listed.

Hard drive:
A computer peripheral which stores information for long term use. Its use in this game is to store data for The Compiler's data base and high score/achievement uses.

High rise condo's and office buildings:
The buildings that the Fightoids live and work in.

High Scores Screen:
This display can show the high achievements of all-time, achievements of the day, and the top score of the day.

High society people:
The upper-class who are called Fightoids by the fighters. The people who live and work up in the skyscrapers and fund the street fights for their own leisure.

Human border:
The ring of people that stand around a fight in a ring.

Joystick/button combo:
A combination of instructions that (when entered right) create a special move or code.

Kinetic energy:
A form of attack possible when a fighter concentrates on collecting a sort of static energy often present within the human body. Or they use a device to generate such energy for an easier, stronger attack.

Kick:
A forceful assault done with any part of the foot.

Kiddie Finish Maneuver:
For use in the Clown Fights. Each fan is equipped with an easy to pull off finishing maneuver. Unlike its more violent brother, these maneuvers consist of pulling off the opponent's costume or throwing pies into the beaten fan's face. Just fun and harmless little maneuvers.

Low life:
The world below the skyscrapers. The class of people who live in less than the lap of luxury (less then the upper-class and Fightoids do).


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Copyright Jerod Underwood Park 1997
All rights reserved